Hello all. What the heck does my topic title mean?
I will try to explain. Since i first loaded up this excellent and most addictive game - i have often wondered about the geometry of the gameworld - It is seemingly respectful of 3D spacial dimensions - but impossible to accurately track as you move through the gameworld. Things in general seem to be where they should be as you move up down, back forward and sideways etc. However it is very difficult to mentally map this as the perspective is always from whereever you are on the ground at the time (apart from a couple of cutscenes) and the gameworld is constructed in a way that means in general most areas are (mostly) visually separate from one another. I have wondered if From Software have been consistent in the geometry of the gameworld as they designed it.
I have noticed a major inconsistency in the geometry of the world. This can be viewed as you exit the bonfire (hidden behind the wall) outside Astorias door in Darkroot Garden. If you keep the Astorias door on your left as you exit - and head straight ahead (in the direction of Undead Burg) you can see the Moonlight Butterfly in the distance if you look UP and TO THE RIGHT.
However - to get to this Butterfly - you actually have to head in a generally LEFT direction. I have tested this visually a few times and the spacial geometry doesnt make any sense. It is impossible spacially for The Moonlight Butterfly to exist in both places.
Thoughts?
I will try to explain. Since i first loaded up this excellent and most addictive game - i have often wondered about the geometry of the gameworld - It is seemingly respectful of 3D spacial dimensions - but impossible to accurately track as you move through the gameworld. Things in general seem to be where they should be as you move up down, back forward and sideways etc. However it is very difficult to mentally map this as the perspective is always from whereever you are on the ground at the time (apart from a couple of cutscenes) and the gameworld is constructed in a way that means in general most areas are (mostly) visually separate from one another. I have wondered if From Software have been consistent in the geometry of the gameworld as they designed it.
I have noticed a major inconsistency in the geometry of the world. This can be viewed as you exit the bonfire (hidden behind the wall) outside Astorias door in Darkroot Garden. If you keep the Astorias door on your left as you exit - and head straight ahead (in the direction of Undead Burg) you can see the Moonlight Butterfly in the distance if you look UP and TO THE RIGHT.
However - to get to this Butterfly - you actually have to head in a generally LEFT direction. I have tested this visually a few times and the spacial geometry doesnt make any sense. It is impossible spacially for The Moonlight Butterfly to exist in both places.
Thoughts?
Last edited by mickyplankton on Fri Jun 15, 2012 12:29 pm; edited 1 time in total