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    Question about Halberds (Resolved)

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    Post by Seenblack Sun May 20, 2012 1:16 am

    I was invading in the Darkroot Forest earlier and ran into a few hosts who were able to swing their Black knight's halberd without getting "Staggered" or having it hit the ground and bounce when they missed. I was wondering what Stat values you need to be able to do this.

    I've been looking into using halberds but i can't get over the penalty for a missed hit when I've seen others not have to deal with it.

    EDIT: Thanks to everyone for their input, I really appreciate it! :face:


    Last edited by Seenblack on Sun May 20, 2012 4:42 pm; edited 1 time in total
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    Post by Dubscythe Sun May 20, 2012 1:17 am

    Were they two-handing it?
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    Post by Seenblack Sun May 20, 2012 1:19 am

    Dubscythe wrote:Were they two-handing it?
    Yeah they were, but none of my characters with varied values of str and dex can't seem to swing it properly.
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    Post by Dubscythe Sun May 20, 2012 1:22 am

    Seenblack wrote:
    Dubscythe wrote:Were they two-handing it?
    Yeah they were, but none of my characters with varied values of str and dex can't seem to swing it properly.

    I don't know what to say then, I really don't have much experience with Halberds.
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    Post by Seenblack Sun May 20, 2012 1:26 am

    Dubscythe wrote:
    Seenblack wrote:
    Dubscythe wrote:Were they two-handing it?

    Yeah they were, but none of my characters with varied values of str and dex can't seem to swing it properly.

    I don't know what to say then, I really don't have much experience with Halberds.

    Hmm, I'll have to do some looking into this. Because I really would like to give the Halberds a try in PvP but it pains me to see that awful stagger animation even when two handing
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    Post by cloudyeki Sun May 20, 2012 1:34 am

    If they struck you as you dodged then that's why, it still counts as a hit connect and lets them move to the next hit quickly.

    I've grown attached to the gargoyle halberd, and I get away with the stagger animations by quick rolls and countering hits with it. Their range is absolutely perfect for catching someone's whiffs
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    Post by Seenblack Sun May 20, 2012 1:38 am

    cloudyeki wrote:If they struck you as you dodged then that's why, it still counts as a hit connect and lets them move to the next hit quickly.

    I've grown attached to the gargoyle halberd, and I get away with the stagger animations by quick rolls and countering hits with it. Their range is absolutely perfect for catching someone's whiffs

    The thing that struck me as odd however, and i apologize for not remembering sooner, the attack animation was different. Take the BK halberd for instance. The Two handed R2 brings the halberd down to your toons left after a short run and jump, his two handed r1 did the same, without the run or jump.

    He swung, halberd came down to his left, no bounce, and he continued trying to strike me. It was consistent throughout the entire fight.
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    Post by billy_bayonet Sun May 20, 2012 11:45 am

    god knows mate but id recomend giving the halberd a go, get a normal one +15 and try it 2r h2 is pretty sweet if your in close cause even if they flip out they will get hit by the second spin,
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    Post by Wade_Wilson Sun May 20, 2012 11:48 am

    Neither strength nor dexterity affect the stagger of a halberd swing. Connecting a hit removes this stagger allowing for follow up hits.
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    Post by JoeBroski09 Sun May 20, 2012 1:06 pm

    They may be using the r2 attack, which is sidways and is likey to hit a bush or some kind of scenery, which will keep the stagger from happening. Ill keep the tables up in the archives because if i hit scenery, the animation will be as if i didnt miss. I loooove my halberds, g or normal, and thus my fav pvp spot is the archives.
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    Post by Seenblack Sun May 20, 2012 4:41 pm

    JoeBroski09 wrote:They may be using the r2 attack, which is sidways and is likey to hit a bush or some kind of scenery, which will keep the stagger from happening. Ill keep the tables up in the archives because if i hit scenery, the animation will be as if i didnt miss. I loooove my halberds, g or normal, and thus my fav pvp spot is the archives.

    Thank actually makes quite a bit of sense, there were a few bushes around . I'll definitely have to try some halberds out in PVP. should be fun!
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    Post by JoeBroski09 Sun May 20, 2012 4:43 pm

    I just wish halberds scaled better DX. I want to make a build JUST for the bk halberd.
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    Post by Seenblack Sun May 20, 2012 4:44 pm

    JoeBroski09 wrote:I just wish halberds scaled better DX. I want to make a build JUST for the bk halberd.

    Yeah, I've been looking into using the Lucerne recently but i dont want to spend the chunks/slab until i'm sure.
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    Post by cloudyeki Sun May 20, 2012 4:45 pm

    Scythe and Gargoyle Halberd have the best moveset and range, try those out.
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    Post by JoeBroski09 Sun May 20, 2012 4:51 pm

    I need to test the ranges. I believe the original halberd has the longest range, but thats from personal experience and not testing. I just know the original halberd has good scaling with dex, so its nice for a high dex pyro. I pvped with it for a while, and it had been the first time i used it in a while, since i had been using the g halberd on my other toons, and i was SO surprised by the range. G halberd hits the fastest i believe. And sythes take the longest to hit. But they all have the same overall attack speed in a combo.
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    Post by cloudyeki Sun May 20, 2012 4:54 pm

    The g halberd and scythe (from sen's) both take a step forward during they're swings.
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    Post by JoeBroski09 Sun May 20, 2012 4:57 pm

    Yeah! I was thinking the lifehunt. The sythe and g halberd have the same sets. I should REALLY test all the halberd/sythes. I need a capture device!!! Gah!
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    Post by Seenblack Sun May 20, 2012 5:11 pm

    I've been messing around with my awesome +15 Lucerne. It has a D/C Scaling for STR and DEX respectively, so I've PvP'd a few times on my 40/40 toon and it has a decent R1 range. The 1H and 2H R2 are pretty slow but they pack a punch and the 2H can occasionally hit a rolling enemy from what I've seen.
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    Post by JoeBroski09 Sun May 20, 2012 5:46 pm

    Its nearly 360 all around. Can usually grab bs fishers off guard. Though, ill usually lag stab a bs fisher with my fist to scare the bejeezus out of him. Hahaha! I havent had a toon that can use the lucern or bk halberd due to the str requirement, and i dont use a halberd on my pure str tank.
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    Post by Seenblack Sun May 20, 2012 8:54 pm

    The Lucerne is actually a really fun weapon to use! It does really well against people who are using a greatshield because the R1 is kind of predictable.
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    Post by JoeBroski09 Sun May 20, 2012 9:03 pm

    Yeah, and the r2 dosnt take too long and it doesnt leave you open because of the wide range.

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