We need a new "pvp" area.

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    k0rruptid
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    We need a new "pvp" area.

    Post by k0rruptid on Wed Jan 25, 2012 9:32 pm

    Seems all i invade are people that heal. I got so bored with kiln i went to dark anor londo, used my red sign as no-one was invading. First guy to summon me, he continues to circle waiting for a backstab, while i just keep hitting him with my off hand chaos dark sword, pretty good for anti-backstab. he eventually just uses the shrugging taunt, and just heals fully. at which point i simply turn around and offer him my back.

    He literally looked like if he didn't get a back stab he would cry.

    so i just let him do it. and surprise surprise, hornet ring as well.

    why do so many hosts heal? i get why obviously, they dont want to die? i guess?

    i guess ill have to stick to hosting in kiln for 1v1. although most people invading will usually just go onto host themselves, if people they invade keep healing/3v1 ect.

    ill just let the host heal and continue. wont even bother trying to back stab if they cast twop repeatedly.

    people simply cannot back stab me without lag, if its lagging, no matter what they will get behind, if there is only a tiny bit of lag (which is best we can hope for) they simply continue trying to circle and getting hit with my chaos dark sword.


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    Maneater_Mildred
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    Re: We need a new "pvp" area.

    Post by Maneater_Mildred on Wed Jan 25, 2012 9:40 pm

    Pvp in the root covered area just before the centipede boss. Most ppl use the shortcut aand never fight firesage or if the fight him they then kill centipede.

    I think this could be a good area.


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    Serious_Much
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    Re: We need a new "pvp" area.

    Post by Serious_Much on Wed Jan 25, 2012 9:44 pm

    Good Idea, but this requires you to kill quelaag to access.. which wrecks participation in, well.... You know what.

    I've seen you there.


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    Re: We need a new "pvp" area.

    Post by sparkly-twinkly-lizard on Wed Jan 25, 2012 10:03 pm

    hmm sens bottom floor minus titanite demons just so twop is in constant effect unless you swap out a ring?


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    Re: We need a new "pvp" area.

    Post by k0rruptid on Wed Jan 25, 2012 10:07 pm

    them titanite demons are no joke on ng++ lol.


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    Re: We need a new "pvp" area.

    Post by sparkly-twinkly-lizard on Wed Jan 25, 2012 10:10 pm

    true... but theirs only one in the main chamber and you can shoot him from above the rest you can ignore... unless the red/blue phantom uses them to hide but this is supposed to be an honorable pvp location no?


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    Re: We need a new "pvp" area.

    Post by russiannightmare on Wed Jan 25, 2012 10:12 pm

    @sparkly-twinkly-lizard sens tar pit could be interesting but I don't know how many ppl would be game for that since you're either retricted to one ring or move super slow
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    Re: We need a new "pvp" area.

    Post by RANT on Wed Jan 25, 2012 10:19 pm

    Maneater_Mildred wrote:Pvp in the root covered area just before the centipede boss. Most ppl use the shortcut aand never fight firesage or if the fight him they then kill centipede.

    I think this could be a good area.

    thats actually a really good area for pvp, i was there yesterday trying to duel blaine which never happened cause it kept failing every time, but i kept getting invaded and everyone bowed and played fair, i was really surprised. **** maybe we should go there for the fight club after blighttown.
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    Re: We need a new "pvp" area.

    Post by Maneater_Mildred on Wed Jan 25, 2012 10:40 pm

    Serious_Much wrote:Good Idea, but this requires you to kill quelaag to access.. which wrecks participation in, well.... You know what.

    I've seen you there.

    Shhhh no talking about that.

    But i have many toons, only 1 needs to keep sexy spider lady alive to host.
    All the other toons can leave taurus, gaping, painted world chick, he/she dude, centipede and the kiln to have lots of pvp options.


    Last edited by Maneater_Mildred on Wed Jan 25, 2012 10:44 pm; edited 1 time in total (Reason for editing : edit because i forgot centipede in the list... derp. lol)


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    Dj-B-Man-Jr
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    Re: We need a new "pvp" area.

    Post by Dj-B-Man-Jr on Wed Jan 25, 2012 10:50 pm

    If sens is an option, why not make the top of it a pvp area? The place where the golem opens the gate http://www.youtube.com/watch?v=ZaJXklkF3EM&feature=related
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    Re: We need a new "pvp" area.

    Post by JY4answer on Wed Jan 25, 2012 10:51 pm

    I think the bottom of sens is a great idea. The fact that you need to use the iron ring is even more of a plus, just to make people think twice before having DWG ring on on default. This could be good, or it could just end up having everyone using the exact same rings <- love the new emoticons by the way.



    Golem area could also work great. I just might go there to see if there's action.
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    Re: We need a new "pvp" area.

    Post by Emergence on Wed Jan 25, 2012 10:54 pm

    Moving this to PvP, because well, um, that's where it goes. Shrug


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    Re: We need a new "pvp" area.

    Post by JY4answer on Wed Jan 25, 2012 11:14 pm

    Also, painting guardian room and the cooled lava area created after beating ceaseless discharge might work too. Giant rat room in the dpeths maybe?
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    Re: We need a new "pvp" area.

    Post by RANT on Wed Jan 25, 2012 11:15 pm

    Dj-B-Man-Jr wrote:If sens is an option, why not make the top of it a pvp area? The place where the golem opens the gate [url=http://www.youtube.com/watch?v=ZaJXklkF3EM&feature=related
    http://www.youtube.com/watch?v=ZaJXklkF3EM&feature=related[/quote[/url]]

    thats actually a good spot, might try it when i get a chance.
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    Re: We need a new "pvp" area.

    Post by Carphil on Wed Jan 25, 2012 11:18 pm

    I invaded some people with my mage right before centipede demon, and I have to say, demon ruins is my fav pvp area. Fav because there are 3 bosses very close to eachother, so invading is almost guarantee. Everyone bows, they have to fight fair because one mistake and you fall, like just rolling around does not work. The Demons are tough enemies and can help the invader if the host has 2 summons. Lots of darkmooners there, even more than darkwraiths. But they fight fair, only 1 or 2 run behind a mob. But I was a mage so mobs were not the problem. The bonfire near the capra demons is also very good, but you better clean up the area because there are too many demons around


    Last edited by Carphil on Wed Jan 25, 2012 11:20 pm; edited 1 time in total (Reason for editing : bad english is bad)


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