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    dark souls does

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    Post by Pargar-theGreat Tue Mar 20, 2012 12:12 am

    water better than most games i play; what does dark souls do better 4 U!?
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    Post by Tolvo Tue Mar 20, 2012 12:15 am

    Story, Combat, Armor Design, Level Design, Character Design.

    Now I just need a sci-fi version and I'm set for life.
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    Post by Pargar-theGreat Tue Mar 20, 2012 12:16 am

    i need an xmen version lol
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    Post by mugenis4real Tue Mar 20, 2012 12:22 am

    Everything. Except for the Gravelord Covenant. 🇳🇴
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    Post by WyrmHero Tue Mar 20, 2012 12:29 am

    Only game I continue to play past getting the Platinum Trophy.
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    Post by Yarxov Tue Mar 20, 2012 1:12 am

    A Lord of the Rings version would make this game my life!
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    Post by Midgar Tue Mar 20, 2012 1:18 am

    Tolvo wrote:Story, Combat, Armor Design, Level Design, Character Design.

    Now I just need a sci-fi version and I'm set for life.

    You should edit out story and character design. I thought those were the two most awful aspects of Dark Souls. The story is pretty much nonexistent and the character creation is pretty awful. Unless you meant character design as in the actual characters like Iron Tarkus or Solaire but even those were lacking to me.
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    Post by Tolvo Tue Mar 20, 2012 1:20 am

    Character design in regards to the NPC's, I will admit the character creation is not that great in my opinion. Although making fat blue people is hilarious.

    Dark Souls probably has my favourite story in a game to date, I love how it is told and the fact that unless you look for it there isn't much of one. Even the ending I love.
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    Post by Yarxov Tue Mar 20, 2012 1:21 am

    I hated the Gwyn fight, no cutscene for the final boss? Seriously?
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    Post by Tolvo Tue Mar 20, 2012 1:24 am

    I actually think less is more in regards to cut scenes. I love MGS, but just getting into it with Gwyn was something I loved. The fact that Gwyn doesn't sit there and examine you for a minute, or for some reason make some sort of big entrance for you. He is a hollowed great lord that exists just for this flame, exists to keep others out at this point. There is nothing left of the man he once was, he is a mindless monster that is going to destroy you. And you have to put him out of his misery. The music, the fight, in fact in some ways I like the ease of Gwyn's fight. It shows just how far he's fallen, how much he's lost in his search for order. It just carries so much power, much more power and weight than anything could convey with a three minute cut scene.
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    Post by Pargar-theGreat Tue Mar 20, 2012 1:26 am

    what does this game do good 4 you; too much criticisms lets get happy davey jones style
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    Post by Pargar-theGreat Tue Mar 20, 2012 1:28 am

    amen to lotr edition !! i would love that
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    Post by Yarxov Tue Mar 20, 2012 1:35 am

    Those Armored Attack Trolls would be insane!
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    Post by ARSP Tue Mar 20, 2012 1:38 am

    Combat pure and simple. Skyrim is too simplistic, most other RPGs have crappy combo attacks and, the fact that in other games I can take unrealistic amounts of damage. But, in dark souls getting stabbed in the back will kill me. In other games I can take on 10+ enemies and I don't have to worry about dying. In darksouls I have to lure them out one by one.
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    Post by Midgar Tue Mar 20, 2012 1:55 am

    Im guessing you never played Oblivion on the hardest difficulty, I think it tops DS
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    Post by Grey-Ronin Tue Mar 20, 2012 2:42 am

    i'm with you Tolvo. The story is very well done just in a completely different way to most other games so many people overlook it. I just finished Uncharted 3 and enjoyed the story, but it was a completely passive experience and is almost very far removed from the actually gameplay. It has the problem of trying to mesh a movie and a game together when they are very different mediums.

    In contrast, the story of Dark Souls fits the game mechanics very well. Everything in Dark Souls is a mystery that needs effort to understand and even then you still need to use your own discretion/thoughts to decide the meaning of a lot of the events and NPCs. I love the combat and story as well as the character progression (Soul Level System).

    Even though I understand the developers reasoning for the online mechanics, I think it is the only thing Dark Souls doesn't do very well. Imagine how much more fun Fight Club would be if it was a hell of a lot easier to actually choose their world to join and PvP.

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    Post by Johannsny Tue Mar 20, 2012 4:24 am

    Tolvo wrote:I actually think less is more in regards to cut scenes. I love MGS, but just getting into it with Gwyn was something I loved. The fact that Gwyn doesn't sit there and examine you for a minute, or for some reason make some sort of big entrance for you. He is a hollowed great lord that exists just for this flame, exists to keep others out at this point. There is nothing left of the man he once was, he is a mindless monster that is going to destroy you. And you have to put him out of his misery. The music, the fight, in fact in some ways I like the ease of Gwyn's fight. It shows just how far he's fallen, how much he's lost in his search for order. It just carries so much power, much more power and weight than anything could convey with a three minute cut scene.

    Wow, that was beautiful. Well said.
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    Post by aceluby Tue Mar 20, 2012 12:00 pm

    For me it's the online system. It's unlike any other online play and I actually like that you have to 'work' to get any kind of organization. The invasion system is just 'fresh' compared to any other MP game and the random co-op is great. It adds to the sense of loneliness and the tradeoffs of human vs hollow. It's what keeps me coming back for more even after getting the platinum trophy.
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    Post by Boltz Tue Mar 20, 2012 12:34 pm

    I have to agree hardcore on the water, I almost died to the hydra on my first playthrough because I was just constantly staring at the sweet *** water effect.
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    Post by RANT Tue Mar 20, 2012 12:44 pm

    combat for me, nothing beats it. and water? have you played uncharted?
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    Post by callipygias Tue Mar 20, 2012 12:56 pm

    I don't know if anything will ever be able to compare to the lore/story of DkS. It's so rare that anyone would create such a detailed universe and decide to hold most of it back for the player to discover (or imagine).

    Also, weapons and combat. The 100th playthrough is almost as fresh as it was in the beginning just by deciding to focus on a different weapon or build.
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    Post by Reaperfan Tue Mar 20, 2012 3:51 pm

    Taken from the TV Tropes page, the quote was so beautiful I can't not share it:

    "I remember the first time I died. Facing down my foe was to be expected. Even inevitable. Resurrected, my soul awoke and my battles were fought harder. Death became my friend. I remember the first time I died. But dying gets easier; it's how you die that leaves your mark. Prepare to die..."
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    Post by Serious_Much Tue Mar 20, 2012 3:55 pm

    Because it's so unique in it's outlook for any game I've ever played.

    It doesn't care if you hate it, get frustrated or refuse to play it. It just sticks to what it is and makes no apologies for it.
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    Post by ARSP Tue Mar 20, 2012 4:14 pm

    Reaperfan wrote:Taken from the TV Tropes page, the quote was so beautiful I can't not share it:

    "I remember the first time I died. Facing down my foe was to be expected. Even inevitable. Resurrected, my soul awoke and my battles were fought harder. Death became my friend. I remember the first time I died. But dying gets easier; it's how you die that leaves your mark. Prepare to die..."

    Great quote Reaper
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    Post by Pargar-theGreat Tue Mar 20, 2012 4:38 pm

    loveN all these!! *)

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