I was just thinking about how most fighting games that have grab attack mechanics also have grab-cancels you can defend yourself with... so why not Dark Souls? I feel there could be more to getting parried than just standing there helpless just waiting to be dealt a fatal or near-fatal hit! If you could parry their riposte, it could add to the gameplay.
One problem I see right away, is that it could be too easy to perform. I've gotten so used to parrying (and I'm sure I'm not the only one!), that riposting has become a reflex--I don't even wait anymore, it's just L2-R1, L2-R1, etc. So in the same way, parrying someone's riposte would just become a reflex. But this might not be such a problem, since the riposte window is already pretty generous. A good dueler would just train himself to delay his riposte and mix up his riposte timing, so a reflexive riposte-parryer would miss.
One thing I'm undecided about, though, is whether you should be able to riposte from a riposte-parry, or if it would only be a cancel move. If you could riposte, it could get really funny/ suspenseful to get into a parrying match, where two people keep parrying the other's riposte until one either lands it or breaks the chain by rolling away or doing a strong attack instead of trying for the riposte. This could also add to the strategy of riposting; you could go for the obvious riposte and risk it getting parried instinctively, or go for the slower strong attack which will mess up your opponent's timing and land a hit, albeit a weaker one than a riposte.
And while we're on the subject of grab attacks, I think backstabs should be removed. Hits to the back should deal extra damage, but they should not be a grab attack. That way, it would be more difficult for larger weapons to achieve them (which makes sense) since their strike speed is slow, so you could get away. I just find it ridiculous that seeing your opponent's back for a split second can allow you to freeze them in place (or even teleport them back into place) while you to slowly swing your lumbering mass of iron to deal critical damage, when they would have had time to roll away 3 times by then... Especially in a laggy and imprecise (lock-on pivot) environment. Maybe only certain classes of weapons could keep the grab-backstab, like daggers, but definitely not great and ultra-great weapons.
So what do you guys think about riposte-parrying and no backstab-grab?
One problem I see right away, is that it could be too easy to perform. I've gotten so used to parrying (and I'm sure I'm not the only one!), that riposting has become a reflex--I don't even wait anymore, it's just L2-R1, L2-R1, etc. So in the same way, parrying someone's riposte would just become a reflex. But this might not be such a problem, since the riposte window is already pretty generous. A good dueler would just train himself to delay his riposte and mix up his riposte timing, so a reflexive riposte-parryer would miss.
One thing I'm undecided about, though, is whether you should be able to riposte from a riposte-parry, or if it would only be a cancel move. If you could riposte, it could get really funny/ suspenseful to get into a parrying match, where two people keep parrying the other's riposte until one either lands it or breaks the chain by rolling away or doing a strong attack instead of trying for the riposte. This could also add to the strategy of riposting; you could go for the obvious riposte and risk it getting parried instinctively, or go for the slower strong attack which will mess up your opponent's timing and land a hit, albeit a weaker one than a riposte.
And while we're on the subject of grab attacks, I think backstabs should be removed. Hits to the back should deal extra damage, but they should not be a grab attack. That way, it would be more difficult for larger weapons to achieve them (which makes sense) since their strike speed is slow, so you could get away. I just find it ridiculous that seeing your opponent's back for a split second can allow you to freeze them in place (or even teleport them back into place) while you to slowly swing your lumbering mass of iron to deal critical damage, when they would have had time to roll away 3 times by then... Especially in a laggy and imprecise (lock-on pivot) environment. Maybe only certain classes of weapons could keep the grab-backstab, like daggers, but definitely not great and ultra-great weapons.
So what do you guys think about riposte-parrying and no backstab-grab?