by Ba22crow Mon Aug 19, 2013 7:14 pm
What this guy says. Sure the numbers are fun to toy with in your head. But if you want to have fun, start a character tonight, with one or no things planned. Have the weapon you intend to use as your primary planned from the start. Other than that go in blind and pretend nothing else matters. Put stats into what you will use for your chosen weapon, and use other weapons that benifit from them untill you aquire it. Magic, miracles, pyromancies, armor sets, roll speed, shields, let all those pieces fall into place as you play trying to get your weapon, when you do aquire your weapon, focus on becoming a killing machine with it.
Basically remove as much from your mind as far as planning is concerned as possible. Your mind will know that you have to plan and will want to work on something, so give it one thing to plan for: your weapon. With everything else not set in stone, you will have loads of fun just getting through the game again with whatever you get your hands on. Or if you have a willing friend, trade down a untouched version of the weapon to your new guy so you can become one with the weapon and learn its nuances as soon as possible.
I made a characer intended to use a notched whip, sure they are not the best weapon, but I realised upon hitting firelink that my notched whip will not do heavy damage, so I instead decided to make it lighting, lightning and bleeding sounded interesting. And from there that character went on to become a gravelord with tanky stats and was suprisingly effective. The amout of people who try to block and parry whips is phenomenal, and when it electrifies and bleeds through shields, a tank might just outlast his invaders using the thing.