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    Dark Souls Roleplay: Souls in the Dark Catalogue Thread

    Acarnatia
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    Dark Souls Roleplay: Souls in the Dark Catalogue Thread Empty Dark Souls Roleplay: Souls in the Dark Catalogue Thread

    Post by Acarnatia Sun Jun 23, 2013 12:53 pm

    This is a catalogue for gear, feats, skills and spells for Dark Souls: Souls in the Dark.
    Please do not post here without permission.
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    Post by Acarnatia Sun Jun 23, 2013 12:55 pm

    Gear:


    Weapons

    How to read a weapon:

    Name- the name
    DMG- what damage it deals on a hit
    Type- what kind of damage it can deal (normal, slashing, piercing or blunt)
    Weight- how much it weighs 

    Straight Swords


    Short Sword
    DMG- 6
    Type-normal and piercing
    Weight- 1.5 lbs

    Arming Sword
    DMG- 8
    Type- normal and piercing
    Weight-2 lbs

    Broadsword
    DMG-8
    Type-normal
    Weight-2 lbs


    Greatswords

    Bastard Sword
    DMG-10
    Type-normal or piercing
    Weight-4 lbs
    Special- A bastard sword is designed to be wielded with one or two hands. If the player one hands the bastard sword, it attacks twice on a Full Attack. If wielded 2-handed, it attacks 3 times.

    War Sword
    DMG-12
    Type-Normal or piercing
    Weight-5 lbs


    Ultra Greatswords

    Zweihander
    Prerequisite-24 Strength
    DMG-14
    Type-Normal or piercing
    Weight- 7 lbs


    Hammers

    Hammer
    DMG-6
    Type-Blunt
    Weight- 2 lbs

    Mace
    DMG- 8
    Type-Blunt
    Weight-3 lbs

    Club
    DMG-6
    Type-Blunt
    Weight-2

    Great Hammers

    Great Club
    Prerequisite 20
    DMG 12
    Type Blunt
    Weight 7lbs


    Axes

    Throwing Axe
    DMG 4
    Type Normal
    Weight 1.5 lbs

    Axe
    DMG 6
    Type normal
    Weight 2 lbs

    Battle Axe
    DMG 8
    Type normal
    Weight 3 lbs



    Great Axes

    Greataxe
    Prerequisite 20
    DMG 12
    Type normal
    Weight 7 lbs


    Curved Swords

    Scimitar
    DMG 6
    Type slashing
    Weight 2 lbs

    Falchion
    DMG 8
    Type slashing
    Weight 3 lbs


    Great Curved Swords

    Murakumo
    DMG 12
    Type slashing
    Weight 7 lbs


    Piercing Swords

    Rapier
    DMG 6
    Type piercing
    Weight 2 lbs

    Epee
    DMG 4
    Type piercing
    Weight 1.5 lbs

    Estoc
    Prerequisite Dexterity 14
    DMG 8
    Type piercing
    Weight 2.5 lbs


    Katanas

    Tanto
    DMG 4
    Type slashing or piercing
    Weight 1 lbs
    Special Iato

    Kodachi
    DMG 6
    Type slashing or piercing
    Weight 2 lbs
    Special Iato

    Katana
    DMG 10
    Type slashing or piercing
    Weight 3 lbs
    Special Iato

    Zanbatou
    Prerequisite 16
    DMG 12
    Type Slashing
    Weight 6 lbs


    Note: Iato Weapons can be drawn as part of an attack


    Spears

    Javelin
    DMG 6
    Type piercing
    weight 2 lbs

    Spear
    DMG 8
    Type piercing
    weight 3 lbs

    Winged Spear
    Prerequisite 16 Dexterity
    DMG 10
    Type piercing
    weight 4 lbs

    Pike
    Prerequisite 16 Dexterity 16 Dexterity
    DMg 12
    Type piercing
    Weight 7 lbs


    Halberds

    Halberd
    DMG 10
    Type normal or piercing
    Weight 5 lbs

    War Scythe
    DMG 10
    Type Slashing
    Weight 5 lbs


    Fist

    Caestus
    DMG 2
    Type blunt
    Weight .5 lbs

    Katar
    DMG 4
    Type Piercing
    Weight 2 lbs


    Small Shields





    Shields





    Greatshields






    Armor:




    Tools


    Last edited by Acarnatia on Sun Jun 23, 2013 2:54 pm; edited 2 times in total
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    Post by Acarnatia Sun Jun 23, 2013 12:55 pm

    Feats

    How to read a Feat

    Name- the name of the feat
    Prerequisites- any required parameters, skills and feats to take this feat
    Description- the effects of taking this feat


    Weapon Focus
    Prerequisites- ability to use at least one weapon in the selected weapon group
    Description- Select one weapon group. You gain a +1 to all attack rolls made with weapons in that weapon group. This increases by +1 at every level that is a multiple of 5. (5, 10, etc)
    Special: This feat may be taken multiple times. Each time, select a different weapon group.

    Attack Spell Focus
    Prerequisite- ability to cast the chosen spell
    Description- Select one spell you can cast. You gain a +1 to all attacks with that spell. This increases by +! at every level that is a multiple of 5. (5, 100, etc)
    Special: This feat may be taken multiple times. Each time, select a different spell.

    Many Skills:
    Prerequisite- None
    Description- gain 12 skill points.
    Special: This feat may be taken multiple times.

    Skill Focus
    Prerequisite: 3 skill points in the selected skill.
    Description- Gain a +1 bonus to all rolls with that skill. This bonus increases by +1 at every level that is a multiple of 5. (5, 10, etc)
    Special: This may be taken multiple times. Each time, select a different skill.


    Last edited by Acarnatia on Sun Jun 23, 2013 1:46 pm; edited 1 time in total
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    Post by Acarnatia Sun Jun 23, 2013 12:55 pm

    Skills
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    Post by Acarnatia Sun Jun 23, 2013 12:56 pm

    Sorcerery

    How to read a spell

    Name- the name of the spell
    Parameter- the required parameters to cast the spell
    Attune-how long it takes to attune to the spell
    Action- the kind of action this spell takes in a turn
    Range- how far away the spell can work from
    Description- the effects of casting the spell

    Attacking with a spell
    Spells that deal damage add the character's required parameter to the roll of twenty sided die to attack. Otherwise, they function like weapons.

    Soul Arrow
    Parameter- 10 Intelligence
    Attune- 10 minutes
    Action- varies
    Range- 30 feet
    Description- Casts a ray of soul energy from the caster's catalyst. The strength varies with the type of action the player uses to cast it. 
    Attack action-deals 1d6 damage
    Full Attack Action-deals 1d8 damage


    Homing Soul Mass
    Parameter- 16 Intelligence
    Attune- 3 hours
    Action- Full Attack
    Range- 20 feet
    Description- Casts several orbs of magical energy that chase after the target to deal damage. The number of orbs scales with the caster's intelligence. Each orb deals 1d4 damage. Each orb attacks individually. (make a different roll for each orb)
    16- 2 orbs
    18- 3 orbs
    20- 4 orbs
    22- 5 orbs


    Soften Landing
    Parameter- 10 Intelligence
    Attune- 5 minutes
    Action- Attack
    Range- Touch or on Self
    Description- Reduces the impact from falling. The caster is considered to have fallen 5 feet times their intelligence than they actually did.

    Soul Spear
    Parameter- 24
    Attune-4 hours
    Action- Full Attack
    Range- 50 feet
    Description- Fires an enormous spear-like protrusion of soul energy. Deals 1d12 magic damage. Add +1 damage for every 4 Intelligence the caster has.

    Magic Weapon
    Parameter- 12 Intelligence
    Attune- 30 minutes
    Action- Attack
    Range- Touch
    Duration- 10 minutes
    Description- Enchants a weapon with magical energy. Weapon deals 2 extra points of magic damage for every 8 Intelligence the caster has.

    Mage Armor
    Parameter- 12 Intelligence
    Attune- 30 minutes
    Action- Attack
    Range- Touch
    Duration- 1- minutes
    Description- Enchants a person with armor of magical energy. The receiver gains 2 oints of armor and 1 point of DR for every 8 Intelligence the caster has.

    Summon Creature
    Parameter- varies Intelligence
    Attune- 1 hour
    Action- varies
    Range- varies
    Description- Summons a person or creature. Most creatures summoned are defensive of the casters. Blatantly evil creatures. (unless the caster has an alliance or is dedicated to them) and summoned intelligent beings are less likely to have this inclination. The parameter requirement is equal to the summoned being's level and the Action is an hour for the 1/2 and lower of the caster's level, 2 hours up to the caster's level and a full day above the caster's level.


    Last edited by Acarnatia on Sun Jun 23, 2013 1:33 pm; edited 2 times in total
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    Post by Acarnatia Sun Jun 23, 2013 12:56 pm

    Pyromancy
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    Post by Acarnatia Sun Jun 23, 2013 12:56 pm

    Miracles

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