Welcome, my friends, to Souls in the Dark. This is a play-by-post roleplaying game-that is, a rpg where players create and act out a character and describe what their character is and does in their posts in the thread.
Our aim in this is to create a fdeep, interesting story and a breathing, dynamic world to interact with, set in the world of Dark Souls.
50 years past this day, a lone knight slew Gwyn, lord of Sunlight, and ushered in the Dark, thus ending the Age of Fire. However, the Age of Dark was not immediately ushered in as was foretold; indeed, the knight, that newly crowned Dark Lord, has defied the expectations of both the servants of Fire and Dark. Lordran, reestablished as a prosperous nation, has become the capital of an ever-expanding empire where the living and undead are citizens alike, united under one banner against what they call 'lying, tyrannical gods'.
The Darksign continues to mark new undead, and the war between Lordran and those who still fight for the divinities, coupled with the death of the sun, has altered the world. Precious few hours of light and warmth grace the landscape each day, followed by an extended night. Monsters and the Fair Folk of the old, pagan religions have begun reappearing in ever-increasing strength, flowing from the fountains of mist and fog from the old, forgotten and wild places, like water from a spring, frolicking in the twilight and dark, and entire landscapes and structures appear overnight, ranging from plains to abandoned hovels to well-guarded castles in the middle of a wood. Amidst the chaos, small, undefended human settlements have been largely abandoned for walled cities and forts, save for isolated inns and remote villages in harmony with the wild. Monsters and bandits now frequent the roads, forests and weed-choked farms, preying on those few caravans and travallers that still traverse the countryside. Magic becomes ever more commonplace; the Long Night seems to have heightened the strength of it, and with the surge of creatures supply an virtually endless number of souls-provided warriors and hunters to harvest them. Indeed, with the falling of villages and cities to beasts and the armies of the Dark, many unemployed soldiers and mercenaries have turned to hunting magical beasts and looting these abandoned regions and newfound ruins, turning a greater profit than was ever possible before. Even the ecology itself has changed; plants now seem to feed off of a new energy present in moonlight,a nd many fantastical varieties sprout up, a few already being farmed.
The largest, most militaristically powerful nations still remain some semblance of order; Astora, Thorolund have risen as the only superpowers still supporting the gods, with weaker nations like Catarina aiding what support they can. Carim, now largely lead by Earl in all ways save name, plays the political game, devoting itself to neither the Fire nor Dark. Other lands, such as Balder and Berenike, have fallen into complete madness, the no-man's land brimming with maddened Hollows and peasants defending themselves with farm tools and hovels.
If ever there was a time for legends to rise, it is now. Bandits guards and adventurers alike have an unprecedented oppotounity to carve a place and name for themselves in the world. Warlords arise frequently, and the call for defenders of cities is ever present. All the ancient, 'pagan' entities have entered the fray, some seeking followers, others seeking only prey; and the fate of the world has yet to be decided as the war between Fire and Dark ensues. What are your goals? What conflict do you choose? What will you become, chasing your dreams in the dark?
Our aim in this is to create a fdeep, interesting story and a breathing, dynamic world to interact with, set in the world of Dark Souls.
Setting:
50 years past this day, a lone knight slew Gwyn, lord of Sunlight, and ushered in the Dark, thus ending the Age of Fire. However, the Age of Dark was not immediately ushered in as was foretold; indeed, the knight, that newly crowned Dark Lord, has defied the expectations of both the servants of Fire and Dark. Lordran, reestablished as a prosperous nation, has become the capital of an ever-expanding empire where the living and undead are citizens alike, united under one banner against what they call 'lying, tyrannical gods'.
The Darksign continues to mark new undead, and the war between Lordran and those who still fight for the divinities, coupled with the death of the sun, has altered the world. Precious few hours of light and warmth grace the landscape each day, followed by an extended night. Monsters and the Fair Folk of the old, pagan religions have begun reappearing in ever-increasing strength, flowing from the fountains of mist and fog from the old, forgotten and wild places, like water from a spring, frolicking in the twilight and dark, and entire landscapes and structures appear overnight, ranging from plains to abandoned hovels to well-guarded castles in the middle of a wood. Amidst the chaos, small, undefended human settlements have been largely abandoned for walled cities and forts, save for isolated inns and remote villages in harmony with the wild. Monsters and bandits now frequent the roads, forests and weed-choked farms, preying on those few caravans and travallers that still traverse the countryside. Magic becomes ever more commonplace; the Long Night seems to have heightened the strength of it, and with the surge of creatures supply an virtually endless number of souls-provided warriors and hunters to harvest them. Indeed, with the falling of villages and cities to beasts and the armies of the Dark, many unemployed soldiers and mercenaries have turned to hunting magical beasts and looting these abandoned regions and newfound ruins, turning a greater profit than was ever possible before. Even the ecology itself has changed; plants now seem to feed off of a new energy present in moonlight,a nd many fantastical varieties sprout up, a few already being farmed.
The largest, most militaristically powerful nations still remain some semblance of order; Astora, Thorolund have risen as the only superpowers still supporting the gods, with weaker nations like Catarina aiding what support they can. Carim, now largely lead by Earl in all ways save name, plays the political game, devoting itself to neither the Fire nor Dark. Other lands, such as Balder and Berenike, have fallen into complete madness, the no-man's land brimming with maddened Hollows and peasants defending themselves with farm tools and hovels.
If ever there was a time for legends to rise, it is now. Bandits guards and adventurers alike have an unprecedented oppotounity to carve a place and name for themselves in the world. Warlords arise frequently, and the call for defenders of cities is ever present. All the ancient, 'pagan' entities have entered the fray, some seeking followers, others seeking only prey; and the fate of the world has yet to be decided as the war between Fire and Dark ensues. What are your goals? What conflict do you choose? What will you become, chasing your dreams in the dark?
PREPARE TO DIE
FIGHT
ENDURE
SUFFER
LIVE
Last edited by Acarnatia on Thu Aug 01, 2013 5:13 pm; edited 5 times in total