Anyone seen something similar because i'm still scratching my head.
+10
Latitoast
EeAyEss
Avenger649
hey its andres
barrywilkins
Dibsville
Glutebrah
Nybbles
Saturday-Saint
AnCapaillMor
14 posters
New Hack or crazy glitch.
AnCapaillMor- Insomniac
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- Post n°1
New Hack or crazy glitch.
Hard to describe this one, it made no sense whatsoever, was forest coving on the box, bumped into the usual ganks on the bandit hill, host backed off so i thought cool, then i saw the phantom had very low health, there was no aura whatsover around him, the best way i can describe what happened next is, i swung at him with the Iaito hit his crass shield and i died, as i said there was no auro, i didn't hear\see any magic or projectiles, he still has the shield up as i looked dumbfounded at the screen. My Mate was in the room at the time and was wondering wtf happened as well. Had about 1200hp at the time. hung around the forest a bit more but never bumped into them again.
Anyone seen something similar because i'm still scratching my head.
Anyone seen something similar because i'm still scratching my head.
Saturday-Saint- Caffeinated
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- Post n°2
Re: New Hack or crazy glitch.
Were you on the PS3? Could've just been Karmic Justice.
AnCapaillMor- Insomniac
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- Post n°3
Re: New Hack or crazy glitch.
Box, i've seen the karmic justice vid, there was nothing at all, no explosion just the sound of the iaito hitting the shield and uuggghhh.
Hhhmm i'm thinking those Habanero's i'm gowing on the window sill might not be habaneros.
Hhhmm i'm thinking those Habanero's i'm gowing on the window sill might not be habaneros.
Saturday-Saint- Caffeinated
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- Post n°4
Re: New Hack or crazy glitch.
Yeah possibly some trick to make Karmic Justice's effect not show up similar to invisible Pursuers or whatever. The effect seems very similar, and 1200 HP is definitely within KJ's kill range if it's powered up enough.
Nybbles- Caffeinated
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- Post n°5
Re: New Hack or crazy glitch.
could the host have hit you with a projectile of some kind? some times, spells like pursuers glitch and will be invisible. maybe it was something like that?
Glutebrah- Hollowed
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- Post n°6
Re: New Hack or crazy glitch.
Nybbles wrote:could the host have hit you with a projectile of some kind? some times, spells like pursuers glitch and will be invisible. maybe it was something like that?
you should still hear the sounds when they hit you
AnCapaillMor- Insomniac
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- Post n°7
Re: New Hack or crazy glitch.
There wasdefinately no sound and trying to replay the incident in my head and pretty sure i didn't stagger like when soulspear etc hits you.
Dibsville- Abyss Dweller
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- Post n°8
Re: New Hack or crazy glitch.
If he casted KJ before you invaded, you had a chance to not see the aura. The only thing is, KJ takes at least 5 consecutive hits to go off, and the recharge on the hit counter is pretty quick. There's no way one hit would have set it off. On top of that, although you wouldn't have heard KJ go off, you would have heard yourself hit the shield. It was probably just some crazy glitch, but you never know in Dark Souls...
barrywilkins- Obsessed
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- Post n°9
Re: New Hack or crazy glitch.
I'd say just chalk it up to invisipsuers or something of the like. I've seen that and crystal soulmass do the craziest things. Been killed as a host by persuers that were cast after my death. Not invisible until I got hit, but the Darkwraith never even cast the things until I was dead.
hey its andres- Insomniac
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- Post n°10
Re: New Hack or crazy glitch.
He could have had red tearstone ring (since KJ would cover that up) and if he casted before you invaded both would appear invisible. KJ has a lot of glitches and secrets so I'm sure they figured one out and exploited it.
Avenger649- Addicted
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- Post n°11
Re: New Hack or crazy glitch.
I believe that it was a simple hack in this occasion. if there was no aura then one hit on his shield could not have killed you even with karmic justice active.
hey its andres- Insomniac
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- Post n°12
Re: New Hack or crazy glitch.
Well you can have invisible HCSM so invisible KJ is not that unlikely. I'm arguing that due to the amount of uncertainty regarding KJ it's possible these guys just figured something out and used it to their advantage.
Another possibility is that KJ just glitched and activated early. That too is likely, and honestly, it is not the weirdest thing to happen in DkS.
Another possibility is that KJ just glitched and activated early. That too is likely, and honestly, it is not the weirdest thing to happen in DkS.
EeAyEss- Hollowed
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- Post n°13
Re: New Hack or crazy glitch.
It could've been just lag. That's happened to me, A dude is standing still and I hit his shield, then I die.
Lag-switch maybe?
Lag-switch maybe?
Latitoast- Chosen Undead
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- Post n°14
Re: New Hack or crazy glitch.
If you have a (C)HSM or Pursuers up before an invader invades, he will not see the spell.
You probably just got killed by invisible CHSM or Pursuers if it did that much damage.
You probably just got killed by invisible CHSM or Pursuers if it did that much damage.
KrazykevS10- Hollowed
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- Post n°15
Re: New Hack or crazy glitch.
This has happened to me before.I don't remember if I was host or invader but it was the forest and this dude runs at me.I put my crest shield up and take about 7 hits from absolutely nothing in about a second and die.No sound,nothing.It must be some kind of glitch they exploit.
hey its andres- Insomniac
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- Post n°16
Re: New Hack or crazy glitch.
Yeah, there are a lot of graphical glitches that arise from certain spells. The end result is that the invader (and sometimes host) doesn't know there's a certain spell up, and it usually seems like some sort of hack. Most of the time it believe it is done unintentionally, although if you see the same guy do it like five times then it's probably on purpose.
AnCapaillMor- Insomniac
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- Post n°17
Re: New Hack or crazy glitch.
There no sound of an attack\magic, thats what got me. Ah well it is what it is.
roanispe- Addicted
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- Post n°18
Re: New Hack or crazy glitch.
Generally speaking, what happens with magic is that when an opponent casts a spell is that the game makes two copies: a real, damaging one on their screen and fake, visual one on yours. This is mostly true for essentially all PvP interactions, including weapon swings, but in that case it is actually possible to interact with the visual copy of the opponent for purposes of hit detection. You can actually interact with these projectiles by use of Force and Wrath of the Gods but both of those are incredibly unwieldy, and the precise nature of making a rebound hasn't been well documented, if at all, to my awareness.
In a latency free environment, there would be no issue. However, for better or for worse, lag messes around with the effect to potentially unreasonable limits. In almost all cases, the actual movement of the wand happens on your screen before the spell counts as hitting. This gives you chance to time a dodge to the spell, instead of relying on luck. In the case of absurd latency, the hit can be registered before the instruction of the animation is received. However, it's essentially impossible to have such issues if the opponent's internet speed is above a certain amount since there can only be so much latency between different spots in the world. To reach that level, it is requisite to have an awful connection or a lag switch.
For most spells, casting before the opponent enters the world doesn't mean much since either the effect generates an aura, like with buffs, or simply dissipates in less time than invulnerability of entering a world gives. However, it interacts rather strangely with Homing Soulmass family of spells. They have a lengthy time before they disappear, and don't generate an aura like others that do. If done correctly before the opponent starts to enter the world, it will be totally invisible to you and you will have no visual cues to work off of. It's also not a hopeless situation you are dealing with either, since for most opponents you can trigger the effect and dodge it anyways if you suspect this sort of play-- they are so simple to dodge that you really don't even need visual cues to do so. Admittedly Pursuers is more difficult to deal with, but it's honestly not that hard once you get the hang of it.
Homing Soulmass spells can also take advantage of the dual copy system combined with latency to make the visual copy actually fire on the one screen, but remained unlaunched on the real one. Generally, locked-on movement with average latency cannot generate the circumstances for this to occur, but unlocked play allows players to take advantage of latency to create such a situation. One important thing is that Soulmass family spells take a brief fraction of a second before firing, and this is really the reason why it can occur even in average lag conditions. One way to make this happen is by careful rotation: you rotate in such manner that you suspect the time spend facing them is large enough for the mass to fire on their screen. This happens because where they are on your screen, and where you are on theirs is different. Under most conditions, you will lose one or two orbs. However, the opponent is stripped of an oft used assurance they dodged correctly by no longer having visual cues to dodge off of. They then have to dodge by waiting for a situation they are sure to fire in, and dodge of that by trying to rely on the movements of their opponent. Under natural conditions, it still possible to reliably dodge but, requires defensive movement.
In a latency free environment, there would be no issue. However, for better or for worse, lag messes around with the effect to potentially unreasonable limits. In almost all cases, the actual movement of the wand happens on your screen before the spell counts as hitting. This gives you chance to time a dodge to the spell, instead of relying on luck. In the case of absurd latency, the hit can be registered before the instruction of the animation is received. However, it's essentially impossible to have such issues if the opponent's internet speed is above a certain amount since there can only be so much latency between different spots in the world. To reach that level, it is requisite to have an awful connection or a lag switch.
For most spells, casting before the opponent enters the world doesn't mean much since either the effect generates an aura, like with buffs, or simply dissipates in less time than invulnerability of entering a world gives. However, it interacts rather strangely with Homing Soulmass family of spells. They have a lengthy time before they disappear, and don't generate an aura like others that do. If done correctly before the opponent starts to enter the world, it will be totally invisible to you and you will have no visual cues to work off of. It's also not a hopeless situation you are dealing with either, since for most opponents you can trigger the effect and dodge it anyways if you suspect this sort of play-- they are so simple to dodge that you really don't even need visual cues to do so. Admittedly Pursuers is more difficult to deal with, but it's honestly not that hard once you get the hang of it.
Homing Soulmass spells can also take advantage of the dual copy system combined with latency to make the visual copy actually fire on the one screen, but remained unlaunched on the real one. Generally, locked-on movement with average latency cannot generate the circumstances for this to occur, but unlocked play allows players to take advantage of latency to create such a situation. One important thing is that Soulmass family spells take a brief fraction of a second before firing, and this is really the reason why it can occur even in average lag conditions. One way to make this happen is by careful rotation: you rotate in such manner that you suspect the time spend facing them is large enough for the mass to fire on their screen. This happens because where they are on your screen, and where you are on theirs is different. Under most conditions, you will lose one or two orbs. However, the opponent is stripped of an oft used assurance they dodged correctly by no longer having visual cues to dodge off of. They then have to dodge by waiting for a situation they are sure to fire in, and dodge of that by trying to rely on the movements of their opponent. Under natural conditions, it still possible to reliably dodge but, requires defensive movement.
KrazykevS10- Hollowed
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- Post n°19
Re: New Hack or crazy glitch.
I'm highjacking this for a second to ask a question.How does somebody take a full fire tempest to the face,get knocked down by it and a wakeup great combustion for absolutely zero damage and then get hurt by a backstab.I'm very confused.
Zyrrashijn- Addicted
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- Post n°20
Re: New Hack or crazy glitch.
theory: absurdly high fire res
hey its andres- Insomniac
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- Post n°21
Re: New Hack or crazy glitch.
It might have been a delay Krazy. I once dark beaded a guy's eyeballs out and he took no damage so I started to think he was a hacker and ran, and then all of the sudden he takes over 1200 damage and dies.
Another lag instance more relevant to op is that I once got invaded by someone, but before they entered my world I started taking a ton of damage, like getting whacked by a BKGA or something. Then when the phantom "Enters" the portal around him moves around my world. Picture an invader doing the dramatic enter from their portal thing except they are moving as if they were running. Anyways he BS me and the thing was that another phantom in my world saw it and we were both like WTF? :suspect: I guess he was in my world already, but he didn't show up on my screen.
My point being that lag will occasionally cause graphical glitches that cause miracles to happen.
Another lag instance more relevant to op is that I once got invaded by someone, but before they entered my world I started taking a ton of damage, like getting whacked by a BKGA or something. Then when the phantom "Enters" the portal around him moves around my world. Picture an invader doing the dramatic enter from their portal thing except they are moving as if they were running. Anyways he BS me and the thing was that another phantom in my world saw it and we were both like WTF? :suspect: I guess he was in my world already, but he didn't show up on my screen.
My point being that lag will occasionally cause graphical glitches that cause miracles to happen.
Lord of Ash- Insomniac
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- Post n°22
Re: New Hack or crazy glitch.
AnCapaillMor wrote:Hard to describe this one, it made no sense whatsoever, was forest coving on the box, bumped into the usual ganks on the bandit hill, host backed off so i thought cool, then i saw the phantom had very low health, there was no aura whatsover around him, the best way i can describe what happened next is, i swung at him with the Iaito hit his crass shield and i died, as i said there was no auro, i didn't hear\see any magic or projectiles, he still has the shield up as i looked dumbfounded at the screen. My Mate was in the room at the time and was wondering wtf happened as well. Had about 1200hp at the time. hung around the forest a bit more but never bumped into them again.
Anyone seen something similar because i'm still scratching my head.
Oldest trick in the book all he did was cast pursuer or soulmass (and put on bellowing ring might have been wearing crown) before you invaded if they do this you cant see it