More randomness

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    More randomness

    Post by Hue on Mon Mar 18, 2013 1:38 pm

    Placing certain enemies in slightly different places everytime, or make them patrol areas from times to times would take a way a bit of the boringness of going through the areas 10s of times, or farming

    Also, increasing their aggro range would be pretty nice


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    Serious_Much
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    Re: More randomness

    Post by Serious_Much on Mon Mar 18, 2013 1:40 pm

    Not sure about extra aggro range, due to the awful AI that's a recipe for use and abuse.

    However I'm up for random placement.. though then again the point of dakr souls in levels is learning the level and how to overcome it, randomness would take away from the learning process a tad, but i feel uncertainty would overall be a good thing.


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    Re: More randomness

    Post by WandererReece on Mon Mar 18, 2013 3:34 pm

    ^ I want most of the enemies to patrol like the octopus-headed guards in the Tower of Latria.


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    Re: More randomness

    Post by Serious_Much on Mon Mar 18, 2013 3:38 pm

    WandererReece wrote:^ I want most of the enemies to patrol like the octopus-headed guards in the Tower of Latria.

    As long as they aren't actually the octopus heads of latria i'd be down with that

    Seriously, *** those guys.


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    Re: More randomness

    Post by WandererReece on Mon Mar 18, 2013 3:41 pm

    ^ I love that level. It's like Metal Gear Solid or Assassin's Creed without OP melee attacks.


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    Re: More randomness

    Post by HazelrahFiver on Mon Mar 25, 2013 10:30 am

    I not only want the enemy placement to be randomized, I also want

    a) the concept of certain enemies patrolling very large areas. It has been said that originally the Black Knights of DkS were supposed to wander the entire world, seeming as if they are either hunting you. This idea would have been fantastic, and I hope to see it in DkS2.

    b) world/dungeon randomization. Not the entire world, but have various locations that change almost every time you attempt to traverse them. I know what people think about learning the level as a Souls staple, but that same idea is also why most people don't want to play through the game more than a handful of times. People even use the word 'boring,' and that's because it's the exact same game every time. If it were a challenge every single attempt, then 'boring' could never apply.

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