LunarFog Build: Dual Blader

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    LunarFog Build: Dual Blader

    Post by LunarFog on Thu Mar 14, 2013 1:40 pm

    http://mmdks.com/1glv

    Times short. Here's a summary:

    Leo ring to take advantage of the silver knight spear.

    Silver knight spear in the offhand to spam R1.

    Claymore for the heavy attack stab which goes with the Leo ring and the 1handed stunlock capabilities

    Shotel to bypass shields

    Pyromancy to kill parry spammers and break shields.

    Edited: 3/15

    Lowered Strength, changed claymore to chaos, added vitality.


    Last edited by LunarFog on Fri Mar 15, 2013 11:37 am; edited 1 time in total

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    Re: LunarFog Build: Dual Blader

    Post by WyrmHero on Thu Mar 14, 2013 2:20 pm

    I got the idea. I think you should lower Str to 16 and increase HP. It's way too low for a melee build which will usually trade hits and mid rolls. Should be more viable at higher SL. I got your poise to +61 for tanking. Swap Shotel.

    http://mugenmonkey.com/darksouls/?c=271666484343481737


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    Re: LunarFog Build: Dual Blader

    Post by Jansports on Thu Mar 14, 2013 2:28 pm

    I'd lean towards Wrym's build but I'm not sure about 1 attunment slot 2 is really hyper useful (GC + Surge)

    Mainly I agree that you need more HP and a little more than 51 poise to be midrolling with a leo, you'll want to agressively trade and to do that you need .... hp and poise
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    Re: LunarFog Build: Dual Blader

    Post by reim0027 on Thu Mar 14, 2013 10:22 pm

    Left hand spear poker is dangerous. Especially with the SKS range.


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    Re: LunarFog Build: Dual Blader

    Post by LunarFog on Thu Mar 14, 2013 10:32 pm

    reim0027 wrote:Left hand spear poker is dangerous. Especially with the SKS range.
    Yea. I just realized this idea a couple days ago. I spend all my time spamming R1. I could do that with my spear in my left hand and use my other for a stunlocking weapon.

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    Re: LunarFog Build: Dual Blader

    Post by Sneezer on Thu Mar 14, 2013 10:39 pm

    From my experience with dual wielding; fast roll and unlocked playstyles are your friend. If you mid-roll and R1 spam with a spear (especially if you're rocking the leo,) you're going to get clipped/BSed a lot more than you'd like. A claymore and a spear also feel like a weird combination in my opinion, because with that slow swing speed and limited close range versatility, you're going to have a lot of problems if you're up against a ninja flipper who's employing a lot of hit and run.
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    Re: LunarFog Build: Dual Blader

    Post by The Letter X on Thu Mar 14, 2013 11:54 pm

    ^A spear is enough for ninja flippers.

    I like Wyrm's build better, but your build is just fine.


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    Re: LunarFog Build: Dual Blader

    Post by Sneezer on Thu Mar 14, 2013 11:57 pm

    The Letter X wrote:^A spear is enough for ninja flippers.
    ....I should try them more then....
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    Re: LunarFog Build: Dual Blader

    Post by The Letter X on Thu Mar 14, 2013 11:59 pm

    Sneezer wrote:
    The Letter X wrote:^A spear is enough for ninja flippers.
    ....I should try them more then....

    Any weapon is fine for countering the DWGR, but spamming R1 with spears are the best counter for it.... but isn't that the the best counter for most things? silly


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    Re: LunarFog Build: Dual Blader

    Post by reim0027 on Fri Mar 15, 2013 12:52 am

    I used to use it paired with the BKGA, before it got nerfed. Very powerful.


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    Re: LunarFog Build: Dual Blader

    Post by LunarFog on Fri Mar 15, 2013 1:15 am

    Here's my train of thought:

    My usual play style is 2-hand the spear and stab like crazy until the other guy dies. Even if he's ninja flipping and I only hit him once every 10 times.With a spear in my left hand, I can stab like usual, and assuming the targetting is the same as the right hand, the spear is definitely quicker to keep up with all backstab attempt. Once I get a couple stabs in, I have the claymore to spam R1 with for a stunlock that they can't roll away from(like with the spear).

    So... spear pokes to counter bs fishers, and long range pokes, then switch to claymore at the right time to stunlock.

    I think it'll work.

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    Re: LunarFog Build: Dual Blader

    Post by LunarFog on Fri Mar 15, 2013 1:17 am

    Also

    Attack power > Health.

    At least in my opinion

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    Re: LunarFog Build: Dual Blader

    Post by WyrmHero on Fri Mar 15, 2013 1:46 am

    Yeah but it depends on the SL and weapon you're using. Claymore is a quality weapon. You're "wasting" 12 stat points for not even max AR 1-handed, whereas you can get more AR from single stat weapons (Str or Dex) by investing less points. You're not getting a significant damage boost that compensates the lack of HP. If you were going for a buff for example then that's worth (not for me personally though) the lack of HP because you get a very significant damage boost. That's why this build is more viable at higher SL because you use the quality weapon at max AR while at the same time have as much HP as a single stat build.


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    Re: LunarFog Build: Dual Blader

    Post by Rynn on Fri Mar 15, 2013 2:26 am

    LunarFog wrote:
    My usual play style is 2-hand the spear and stab like crazy until the other guy dies. Even if he's ninja flipping and I only hit him once every 10 times.
    You're breaking my heart Lunar... anyone could do that = ( I thought when you made statements about your skill that you were actually doing things that required thought, but essentially you're just using a range advantage to win 80% of your matches, while bragging that you can win with the easiest weapon to utilize in the entire game.

    I'll stick to fighting X, any interest I had in you just vanished.
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    Re: LunarFog Build: Dual Blader

    Post by Sneezer on Fri Mar 15, 2013 3:00 am

    ^ Well that's awfully presumptuous, a bit quick to judge as well.

    On what Wyrm said; you could maybe use the Obsidian Greatsword in place of the Clay? Focus more on dex for max damage with the spear while having max AR with the OGS.
    Of course, you might not be a fan of the moveset it has. Whatever is more combat effective for you, finesse, or power.
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    Re: LunarFog Build: Dual Blader

    Post by WyrmHero on Fri Mar 15, 2013 3:05 am

    Claymore has the thrust for Leo though, maybe a BSS is more viable.


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    Re: LunarFog Build: Dual Blader

    Post by Rynn on Fri Mar 15, 2013 3:12 am

    Sneezer wrote:^ Well that's awfully presumptuous, a bit quick to judge as well.
    I judge because I've heard from several people it's all she does, and then I get a post from her that essentially admits it's all she does too. I'm curious on how she handles herself without a spear.
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    Re: LunarFog Build: Dual Blader

    Post by Sneezer on Fri Mar 15, 2013 3:15 am

    A halberd doesn't have as much poise break, but weighs the same as the claymore and has crazy leo counters, so you could toy with that. The problem might be that the moveset doesn't compliment the spear's enough.

    I suppose the spear R1s could be used to just pick away at them when they dodge and such, while the halberd could be used for the big counters when they miss an attack.


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    Re: LunarFog Build: Dual Blader

    Post by Jansports on Fri Mar 15, 2013 3:40 am

    Rynn wrote:
    LunarFog wrote:
    My usual play style is 2-hand the spear and stab like crazy until the other guy dies. Even if he's ninja flipping and I only hit him once every 10 times.
    You're breaking my heart Lunar... anyone could do that = ( I thought when you made statements about your skill that you were actually doing things that required thought, but essentially you're just using a range advantage to win 80% of your matches, while bragging that you can win with the easiest weapon to utilize in the entire game.

    I'll stick to fighting X, any interest I had in you just vanished.

    Bows have more range than spears.

    I think I'm pretty good as far as skill comes, because I win many more fights than I lose. It shouldn't matter how I (or anyone) wins those fights, winning itself is the determinant for skill.
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    Re: LunarFog Build: Dual Blader

    Post by Rynn on Fri Mar 15, 2013 3:48 am

    Jansports wrote:winning itself is the determinant for skill.
    I'll keep that in mind next time I fight a turtle, a ganker, a dark bead spammer who gets on lucky shot to lag, or a person whom cast TWoP while I spawn. Certain weapons are just easier to win with, and can't be used as a measurement of skill.
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    Re: LunarFog Build: Dual Blader

    Post by Jansports on Fri Mar 15, 2013 4:07 am

    A turtle is fine, you have tools to break a turtle down don't you? You've seen it time and time again, surely you don't lose to every turtle ever! It's possible to beat it.

    Ganking is inherently unfair

    TwoP on spawn is also a bit outside what I'd call rules of engagment

    If he's literally Just spamming Bead and you can't do anything at all about it, maybe guess he's gonna cast bead again and roll out of the way I'm very sorry for you. If he was doing random stuff and then shotgunned your face off, good job him.

    What weapons are "Easier" and "Not usable as measurement of skill" Spears? Katanas? Anything with a stunlock? GT? The Mura-ridiculous-kumo? Who says so? Why? I disagree. yeah yeah It's harder to win a fight with the GLGS, but thats because it's literally just made worse than other weapons of the same type, it's not like every curved sword is awful or only greatswords and katanas are usable, AFAIK Straight swords(BSS) Spears, Greatswords, Polearms (Halberd Great Scythe) Great Hammers, Ultra Greatswords, Curved swords, katanas, curved greatswords(okay just the mura) Are all not only usable in PvP but people complain each one is Too good. the BSS the Uchi Zwei Claymore GS SKS GT ect. ect.

    What specifically makes a weapon go from "good" to "so easy to win with it doesn't show any skill ever"
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    Re: LunarFog Build: Dual Blader

    Post by LunarFog on Fri Mar 15, 2013 11:33 am

    Rynn wrote:
    You're breaking my heart Lunar... anyone could do that = ( I thought when you made statements about your skill that you were actually doing things that required thought, but essentially you're just using a range advantage to win 80% of your matches, while bragging that you can win with the easiest weapon to utilize in the entire game.

    I'll stick to fighting X, any interest I had in you just vanished.

    Before you write me off, I was going to ask you if you had any ideas what I could record my gameplay with. Was planning on documenting my wins with my skill test build.

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    Re: LunarFog Build: Dual Blader

    Post by LunarFog on Fri Mar 15, 2013 11:45 am

    WyrmHero wrote:
    Sneezer wrote:

    Nice ideas but I gotta keep the Claymore. For the R2 thrusting attack and the stunlocking.

    I forgot to change the build to lower strength and change claymore to chaos so I still had almost max AR with the spear and shotel, and more vit

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    Re: LunarFog Build: Dual Blader

    Post by xenon_nobelium on Fri Mar 15, 2013 1:19 pm

    eh, use flamberge, it's the perfect weapon for 16str 40dex and since you want to stunlock 1h you'll love the R2s.
    on a sidenote: quite disappointing to see a dual "blade" build to use a spear, was expecting some gold tracer priscillas dagger true dual blade assassin style goodness -_-


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    Re: LunarFog Build: Dual Blader

    Post by LunarFog on Fri Mar 15, 2013 1:29 pm

    xenon_nobelium wrote:eh, use flamberge, it's the perfect weapon for 16str 40dex and since you want to stunlock 1h you'll love the R2s.
    on a sidenote: quite disappointing to see a dual "blade" build to use a spear, was expecting some gold tracer priscillas dagger true dual blade assassin style goodness -_-
    I already made a dancing dual blader a long while ago. Knock yourself out if YOU want to try it.

    http://mmdks.com/1dky

    Anywho. I know about the Flamberg and it's stunlocking R2s, but I was looking for variety too. As far as I know, a 1handed greatswords combo can stunlock anyone once they're trapped in it. I don't need ANOTHER combo that does the same thing but slower.


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