After playing through the game on a couple of characters with an aim to creating some builds for learning PVP I have some suggestions for how I would like dark souls 2 to improve on dark souls. I will only talk about PVE personally but I'd like to hear other players top 5.
Painted World, the Drake sword (which shouldn't be available so early) and the bonfire in sens fortress being in a retarded place you have to run past to name but a few.
Another major one for me was embers. Trying to do certain zones with a +5 weap compared to a +10 or +15 is a massive difference and depends largely on which zones you explore first. Andre could for example say the last known whereabout (just the zone) of the embers so it would give players a chance to try and seek them out.
I suppose my main issue with the game is the difficulty difference between going in 'blind' and not looking up anything and googling everything. It's actually not too hard a game if you know where everything is but there are some leaps in understanding for new players on upgrading, finding certain keys and zones etc. It wouldn't hurt the game if there were some clues on certain things and more in game guidance. Whilst it feels cool stumbling across an illusiary wall or something there are parts of the game that 98% of players simply wouldn't stumble across if it weren't for looking online and I personally feel that an attentive player should be able to find most things in a game without looking online. I'm not saying they need to add endless dialogue or training or anything like that. I like the minimalism but just add better clues and don't have anything really important (like the bonfire in sens fortress) in too obscure places.
2) Interconnectness. The first zones of the game up until Sens Fortress are fantastically interconnected. Once you have done anor londo and get the lord vessel that interconnectedness is less relevant and the world loses a bit of it's charm. Not only that but once you get to anor londo and you realise you've upgraded a naff weapon and you can't defeat the bosses you have to go back all the way through Anor Londo and Sens by foot rather than having a route (a kind of iron cage cable car maybe) back to the Burg. For myself I wanted to do the whole game without summoning player characters to help but I had to give up on that in anor londo because there was no easy way back to upgrade my gear.
For dark souls 2 I would like them to have the whole world connected in the fantastic way the first zones were and to remove the warping and instead have everything link back to a main area. There was no real need for the warping in dark souls. Every level could have had a path back. Example: Lost Izalith was lowest level so could have had elevator all the way back to burg/firelink, Sens could have cable car back, even dukes/crystal cabe could have something like a magic portal back.
3) NG+. It's really boring. The difficulty is a bit higher but it's not as hard as the first playthrough as your gear is awesome and you know where everything is and if you were thorough on first playthrough there's not much to get. I haven't tried NG++ though I'm not that interested in playing through the exact same content 7 times.
They could add a new boss towards the end of each playthrough that drops some more unique equipment and change the move sets of enemies around a bit and placement of enemies to make them more challenging. I realise that this take extra development time but there are some zones like ash lake and hollow that most people wouldn't even find anyway that they spent time coding. If they made 7 new zones, one for each playthrough it would add incentive to play through more than once. I also understand that for PVP it would suck if you had to play through to NG+++++ just to get a certain ring so they should make the new items PVE focused only.
4) Max soul level. Have it max out at 100 or 125. Being able to max out all your stats makes playing through multiple times even duller as eventually your character ends up being a havel, fast rolling mage, cleric, pyromancer able to wield all weapons. Caring about where to put stat points and trying to base your character around a certain playstyle is what I find most enjoyable about RPGs. I don't want to play superman. I want those points to really matter so when I go for a weapon that requires 28 str I'm sacrificing something elsewhere not just a bit of time to level up some more stats. You may ask well what can you spend souls on once you hit max level. Well that is something they should look in to in DkS2. They should also allow you to retrain your stats in exchange for souls if they had a lower max soul level so if you misclicked or wanted to try a new build you could.
5) Multiplayer. Doing multiplayer in a zone is good fun but trivialises the content somewhat. It would be nice if bosses were buffed when attempting them with multiple people so you would still get to do them and they would probably be slightly easier as they can't attack you both at once but they'd have double the amount of life and hit harder too. This one might be contraversial but the one time I did call on human aid for a boss it made it far too easy. Some optional online only bosses that require multiple people would also be great fun and and optional PVP boss would be awesome where you are pitted against higher SL characters for reward. I said I wouldn't talk about PVP as I'm still a noob but I do feel the different ways of doing PVP (apart from red stone summon) are a little convoluted and confusing to get in to.
Last edited by TurkeySoul on Thu Mar 21, 2013 7:50 am; edited 1 time in total