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Tolvo
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    what if mask of the father..

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    Post by Rifter7 Mon Jan 28, 2013 8:59 pm

    reduced the weight of melee weapons by 25% instead of equip load.

    cblade 6 units= 1.5 units, mask of the father is 1.2.
    msgs 10=2.5
    mura 12=3
    dgm. 18=4.5
    dga.. 22=5.5
    smo. 28=7

    would of been neat.. better than letting mid rollers carry more junk imo.
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    Post by Tolvo Mon Jan 28, 2013 9:09 pm

    I actually think that could have been a pretty interesting balance.
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    Post by The Letter X Mon Jan 28, 2013 9:15 pm

    That is reducing it by 75%. I like this idea, though. Probably still wouldn't have used it.
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    Post by WyrmHero Mon Jan 28, 2013 9:17 pm

    Sounds OP......
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    Post by Rifter7 Mon Jan 28, 2013 9:19 pm

    The Letter X wrote:That is reducing it by 75%. I like this idea, though. Probably still wouldn't have used it.

    reducing it TO 75%.

    WyrmHero wrote:Sounds OP......

    it's strong for heavy weapons. it won't really effect the dex weapons, as the reduction barely offsets the mask.

    lets them save some of the points from endurance or have some armor at sl 100, at sl 200 who the eff knows it's sl 200.
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    Post by WyrmHero Mon Jan 28, 2013 9:21 pm

    Definitely would make the fat weapons more viable. But damn why the f*** an ugly mask. I want something like bracelets or anything good looking in the next game.
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    Post by The Letter X Mon Jan 28, 2013 9:29 pm

    Reducing something by 25% is taking off 25% or taking away 1/4 of its value. Reducing it to 25% of its original value changes it to 1/4 of its value.
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    Post by Rifter7 Mon Jan 28, 2013 9:38 pm

    Rifter7 wrote:reduced the weight of melee weapons by 25%
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    Post by The Letter X Mon Jan 28, 2013 9:42 pm

    Are you trying to say the weight of the weight of the Chaos Blade for example would become 4.5 or 1.5?

    If it becomes 4.5, you are reducing it by 25%. If it becomes 1.5, you are reducing it by 75%.
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    Post by Rifter7 Mon Jan 28, 2013 11:05 pm

    im showing what 25% of the weapons weight is. 25% of the cblade is 1.5 and the mask itself weighs 1.2 so that's about .3 units of spare weight if it went by this system.

    it's to show how it would effect the heaviest dex weapon compared to the heavier and heaviest strength/quality weapons.. which is the intended effect of my suggestion, to discuss how a change to the mask could let strength weapons have more equip room or more vit at sl 100-120.
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    Post by The Letter X Mon Jan 28, 2013 11:09 pm

    The way you were presenting it caused me to think the inverse of what you were proposing for weight reduction, my apologies.
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    Post by Rifter7 Mon Jan 28, 2013 11:37 pm

    thats ok dude, accidents happen. haha i was pretty confused too.
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    Post by kazumoshi Mon Jan 28, 2013 11:51 pm

    WyrmHero wrote:Definitely would make the fat weapons more viable. But damn why the f*** an ugly mask. I want something like bracelets or anything good looking in the next game.

    That would go against the From Software trend of making everything blatantly overpowered ugly as all hell.
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    Post by Saturday-Saint Tue Jan 29, 2013 2:52 am

    Unbiased Maths:

    Without Havel's Ring or Ring of Favor and Protection, you need 4 points of endurance for one extra point of equip burden in order to fast roll. In order to mid roll, you need 2 points of endurance. So without either ring, this hypothetical Mask of the Father saves an amount of points spent on endurance equal to the weapon's weight, or equal to half of its weight, for fast- and mid-rolling builds respectively.

    With FaP, you need ~3.33 points of endurance per point of equip burden on a fast-roll build, and ~1.67 points per burden for mid-rolling. This means that Mask of the Father saves an amount of endurance points equal to ~83% or ~42% of a weapon's weight, for fast-roll and mid-roll builds respectively.

    With Havel's, you need ~2.67 endurance per equip burden, and ~1.33 endurance per equip burden on fast- and mid-roll builds respectively. So Mask of the Father saves an amount of points spent on endurance equal to ~67% and ~33% for fast- and mid-roll respectively.

    With HavelFaP, that becomes ~2.22 and ~1.11, making MotF save an amount of points equal to ~56% or ~28% of the weapon's weight.
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    Post by Rifter7 Tue Jan 29, 2013 5:05 am

    smo=12 endurance saved with fap/havels/theoretical mask (roughly)
    dga.=10
    dgm=8
    mura=6
    msgs=3
    cblades like one. lol i didnt test it.

    -i put the weapons on and got the encumberance as close to 0 for fast roll as i could.
    -equipped fap and havels
    -took the weight removed by the mof and subtracted it by the mof's weight, 1.2.
    -added endurance until it reached a few points over what the total weight removed and mof subtracted was.
    -subtracted base endurance from new endurance value.

    unless i screwed up horribly (highly possible) that should be roughly the endurance points saved from the mof on the heavier weapons, or used for armor when aiming for fast roll.

    i'm not the best at math, but give a man credit for trying lol.

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