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    How'd you like this option made available?

    BIG TIME MASTER
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    Post by BIG TIME MASTER Sun Dec 02, 2012 12:30 pm

    There's an old computer game called Mount & Blade which has an option to adjust the speed of combat. I don't remember the exact settings but I think it was slowest, slow, normal, fast, and fastest. All it does it adjust the quickness of attacks and blocks, and thus can either increase the challenge against your reflexes or reduce it.

    Do you think that if something like this was in DKS you would enjoy it? I guess in a way it is a difficulty modifier, so the slowest setting should be as DKS is now. It seems that a popular thing to do for long time players is to do "challenge runs" and this could be an actual built in way to do that. So after you have gotten pretty good at the game you could speed things up for an extra challenge. Everything, your actions and enemies, are adjusted on the same scale.

    As for the PVP application, I don't know exactly how it would best work. I wouldn't want to split players into which speed they are playing at. Maybe when any type of multiplayer is happening it reverts to the default speed.

    This is just discussion for the sake of it, not trying to hypothetically fix anything or make a plea for a next game feature. So, would you like something like this?
    Automancer
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    Post by Automancer Sun Dec 02, 2012 12:52 pm

    Ah, M&B. The good old days. I don't think this would work for PvP though. It would make things really unbalanced and most of the magic spammers ad BS fishers will be adjusting the speed to the easiest which would be the fastest speed. Imagine being screwed that way.
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    Post by BIG TIME MASTER Sun Dec 02, 2012 12:53 pm

    Yeah, magic. I hate magic, ruins everything.
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    Post by Odinbear Sun Dec 02, 2012 1:33 pm

    "Magic doth naught ruin anything.", said the Mage.
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    Post by Automancer Sun Dec 02, 2012 2:25 pm

    Says the one not at the receiving end of it. =P Because of my new Dex/Int build, i'm accustomed to the timings and delays of each spells. Dodging them has been easier on my tank who midrolls.
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    Post by BIG TIME MASTER Sun Dec 02, 2012 3:47 pm

    I suppose magic could stay at it's regular attack times regardless of your combat speed setting.

    Player movement and rolling is uneffected. Only attacks and blocking/parrying speed is increased. So there wouldn't be any unfair advantage against magic abusers. It just speeds up melee. For instance, when the Capra Demons do that really slow two handed jump attack, you would have to be a lot quicker dodging because they would do it in a second rather than five. When you swing a greatsword it is more like at the speed of a longsword (at the fastest setting), and when you swing a regular sword it is very fast, like five swings in a second.
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    Post by Automancer Sun Dec 02, 2012 3:55 pm

    Then this would slowly be implemented or looked down upon as 'easy mode'.
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    Post by BIG TIME MASTER Sun Dec 02, 2012 4:00 pm

    Not at all, it is an option to only make the game harder.

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