So what's the general consensus on the dlc spells?

    Share
    avatar
    LionheartRichard

    Posts : 5
    Reputation : 0
    Join date : 2012-11-17

    So what's the general consensus on the dlc spells?

    Post by LionheartRichard on Sat Nov 17, 2012 6:28 pm

    I kinda want to use them, but they seem kinda cheap. I can't help but think of this vid

    http://www.youtube.com/watch?v=hEA0OFugIdw&feature=related

    Is it just because they haven't learned how to counter/dodge them, or are they really that OP?
    avatar
    Rudmed
    Caffeinated
    Caffeinated

    Posts : 770
    Reputation : 20
    Join date : 2012-07-15
    Age : 23
    Location : Let me just look at my.....I forgot the map.

    Re: So what's the general consensus on the dlc spells?

    Post by Rudmed on Sat Nov 17, 2012 6:34 pm

    Some of them are dodgeable. Really the only issue I have is with Dark Beads. That is because one slightest mis-step at point blank range could very well be it.

    If anything they should make the dark beads cast timing a second longer at 45 dex. This way after you press the attack button and are commited to attack you have a chance to avoid the sawed off shotgun about to nail you.

    Other than that just learn how to dodge pursuers and play defensively. Remember they can turn, but you can crash them into the enviorment to get rid of them.


    _________________
    XBL GT: gguyy

    Join us cursed brothers and sisters and regain the lives you once knew: http://soulswiki.forumsrpg.com/t10229-those-of-cursed-blood-covenant-looking-for-members#212550






    avatar
    Rarayn
    Obsessed
    Obsessed

    Posts : 498
    Reputation : 84
    Join date : 2012-10-15
    Location : Myth

    Re: So what's the general consensus on the dlc spells?

    Post by Rarayn on Sat Nov 17, 2012 6:50 pm

    I like the new miracles that came with the DLC.
    avatar
    ublug
    Forum Lord
    Forum Lord

    Posts : 1125
    Reputation : 240
    Join date : 2012-01-16

    Re: So what's the general consensus on the dlc spells?

    Post by ublug on Sat Nov 17, 2012 7:30 pm

    I don't like being on the receiving end, but at least mages have some viable pvp spells now. But these spells also reaises the question of a 'cooldown', since mixing them up (coupled with lag) can make them too effective.
    avatar
    somnam
    Casual
    Casual

    Posts : 72
    Reputation : 5
    Join date : 2012-09-23

    Re: So what's the general consensus on the dlc spells?

    Post by somnam on Sat Nov 17, 2012 7:39 pm

    They're the intelligence equivalent of wrath of the gods and twop, they can be handled and when they're first experienced the reaction is pretty much "wtf".

    Are they cheap...dark bead and pursuers can and will one shot people. Its not that you just need to learn to dodge them, mages will have little trouble spamming magic while people dodge pursuers. Dlc spells provide a large advantage in pvp.
    avatar
    Rudmed
    Caffeinated
    Caffeinated

    Posts : 770
    Reputation : 20
    Join date : 2012-07-15
    Age : 23
    Location : Let me just look at my.....I forgot the map.

    Re: So what's the general consensus on the dlc spells?

    Post by Rudmed on Sat Nov 17, 2012 11:15 pm

    somnam wrote:They're the intelligence equivalent of wrath of the gods and twop, they can be handled and when they're first experienced the reaction is pretty much "wtf".

    Are they cheap...dark bead and pursuers can and will one shot people. Its not that you just need to learn to dodge them, mages will have little trouble spamming magic while people dodge pursuers. Dlc spells provide a large advantage in pvp.

    Just with added range and multiple projectiles!


    _________________
    XBL GT: gguyy

    Join us cursed brothers and sisters and regain the lives you once knew: http://soulswiki.forumsrpg.com/t10229-those-of-cursed-blood-covenant-looking-for-members#212550






    avatar
    WhatDoesThePendantDo?
    Duke's Archivist
    Duke's Archivist

    Posts : 11501
    Reputation : 327
    Join date : 2012-04-18
    Age : 27
    Location : WPB, Florida

    Re: So what's the general consensus on the dlc spells?

    Post by WhatDoesThePendantDo? on Sat Nov 17, 2012 11:27 pm

    At this point I don't care too much about any of these OP spells/miracles. I've been killed by them a bunch and have killed opponents with them a bunch so I am not innocent.

    My mage has Pursuers, HCSM, Dark Bead, CSS, WDB attuned so I do admit to using these spells. Although, I only take her into the forest to fight gankers so I think that's slightly more acceptable. silly

    avatar
    Lord of Ash
    Insomniac
    Insomniac

    Posts : 1260
    Reputation : 105
    Join date : 2012-08-31
    Age : 104
    Location : The Invader Trader Store of Wonders

    Re: So what's the general consensus on the dlc spells?

    Post by Lord of Ash on Sat Nov 17, 2012 11:28 pm

    Rarayn wrote:I like the new miracles that came with the DLC.

    what miracles


    _________________
    Gamertag: Lord of Ash
    Jobs: The Invader Trader http://invadertrader.chatango.com/
    Stores: The Invader Trader Store of Wonders
    Customer Satisfaction RateThe first thousand customers
    Affiliation: The Far East Trainers-Forest Hunter Trainer http://soulswiki.forumsrpg.com/t12291-far-east-trainers
    avatar
    WhatDoesThePendantDo?
    Duke's Archivist
    Duke's Archivist

    Posts : 11501
    Reputation : 327
    Join date : 2012-04-18
    Age : 27
    Location : WPB, Florida

    Re: So what's the general consensus on the dlc spells?

    Post by WhatDoesThePendantDo? on Sat Nov 17, 2012 11:36 pm

    Lord of Ash wrote:
    Rarayn wrote:I like the new miracles that came with the DLC.

    what miracles

    It's a joke

    avatar
    Mr. Pancake
    Newbie
    Newbie

    Posts : 16
    Reputation : 1
    Join date : 2012-11-17
    Age : 25
    Location : Magical Rainbow Pancake Land

    Re: So what's the general consensus on the dlc spells?

    Post by Mr. Pancake on Sat Nov 17, 2012 11:40 pm

    DLC sorcereries are really good for cornering your opponent because of the faster casting...at least I think its faster


    _________________
    avatar
    cloudstrife070
    Newbie
    Newbie

    Posts : 26
    Reputation : 0
    Join date : 2012-10-18
    Location : portugal

    Re: So what's the general consensus on the dlc spells?

    Post by cloudstrife070 on Sat Nov 17, 2012 11:45 pm

    cant wait to hae persuers and pwn them , doing nice without them happy


    _________________
    avatar
    FruitPunchNinja
    Revived
    Revived

    Posts : 2770
    Reputation : 106
    Join date : 2012-03-12
    Age : 28
    Location : East Coast , USA

    Re: So what's the general consensus on the dlc spells?

    Post by FruitPunchNinja on Sun Nov 18, 2012 12:16 am

    In a decent sized area they are not bad, like the arena,kiln,painted world ext. But they are not balanced what so ever for small areas like the burg.
    avatar
    johnnyjwa
    Addicted
    Addicted

    Posts : 140
    Reputation : 5
    Join date : 2012-03-21

    Re: So what's the general consensus on the dlc spells?

    Post by johnnyjwa on Sun Nov 18, 2012 4:20 pm

    They are extremely strong and not too hard to avoid. They certainly make the mage build more viable now. Its gives mages more to do instead of sitting there spamming souls spears until one finally hits...lol

    My only issue is that it seems like EVERYONE that invades me is a mage now!


    _________________
    Found my avatar in the "Monster" category. :shock:
    avatar
    Knight Alundil
    Insomniac
    Insomniac

    Posts : 1435
    Reputation : 67
    Join date : 2012-04-09
    Location : Scotland

    Re: So what's the general consensus on the dlc spells?

    Post by Knight Alundil on Sun Nov 18, 2012 4:22 pm

    ublug wrote:I don't like being on the receiving end, but at least mages have some viable pvp spells now. But these spells also reaises the question of a 'cooldown', since mixing them up (coupled with lag) can make them too effective.

    Hey man could you explaine this to me? I never really thought that mages had a bad deal before the dlc spells came. Also, enchanted weps are crazy strong.

    avatar
    aceluby
    Insomniac
    Insomniac

    Posts : 1208
    Reputation : 46
    Join date : 2012-01-17
    Age : 34
    Location : Minneapolis, MN

    Re: So what's the general consensus on the dlc spells?

    Post by aceluby on Mon Nov 19, 2012 1:42 pm

    Knight Alundil wrote:
    ublug wrote:I don't like being on the receiving end, but at least mages have some viable pvp spells now. But these spells also reaises the question of a 'cooldown', since mixing them up (coupled with lag) can make them too effective.

    Hey man could you explaine this to me? I never really thought that mages had a bad deal before the dlc spells came. Also, enchanted weps are crazy strong.

    I have two mages and saw less than 6 total in 300+ hours of playtime before the DLC, mostly in PvP. They didn't have a 'bad deal' per se, but they weren't very viable as winning PvP options. W/ my mages I never won a fight club battle either.


    _________________
    Aceluby on PSN, add me!

    SL41 Pyro/Dex Sephiroth cosplay
    SL120 Fth/Int Pure Caster
    SL120 Fth DW
    SL120 Int DW
    avatar
    GkMrBane
    Caffeinated
    Caffeinated

    Posts : 941
    Reputation : 22
    Join date : 2012-04-19
    Location : In the forest warming up on Covi's

    Re: So what's the general consensus on the dlc spells?

    Post by GkMrBane on Mon Nov 19, 2012 5:05 pm

    I love them it gives me an excuse not to use 6 cast of wraith of gods any more derp...... wahhhh

    D magic is really useful for pve seriously.


    _________________
    Forum Pirate wrote:One can learn to like having nails driven through their knees. Doesn't mean they'll enjoy learning.


    "Plain Childish" said the small man, to which the much bigger man said "it wont seem so childish when it happens to you"

    The Silver Big hat SL 200 (anti-mage, mage) http://mugenmonkey.com/darksouls/?c=299020992731779294

    And his little mage hunting brother SL100 http://mugenmonkey.com/darksouls/?c=391801110669564162

    Move Like a Rapier Sting like a claymore http://mugenmonkey.com/darksouls/?c=329792397855464820

    If the cost of keeping a thread on topic is a down vote then I will make that sacrifice.
    avatar
    LionheartRichard

    Posts : 5
    Reputation : 0
    Join date : 2012-11-17

    Re: So what's the general consensus on the dlc spells?

    Post by LionheartRichard on Wed Nov 21, 2012 1:16 pm

    Just saw this vid. It should definitely help Int builds against pursuers.
    http://www.youtube.com/watch?v=4SYnfwwfsyc
    Too bad I'm a faith build sad

    Also, this for any build
    http://www.youtube.com/watch?v=H1d-qH_4PL0

    Sponsored content

    Re: So what's the general consensus on the dlc spells?

    Post by Sponsored content


      Current date/time is Tue Aug 22, 2017 11:35 pm