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    opinions on a lvl200 dex/int/faith build

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    zivbu9
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    Post by zivbu9 Thu Nov 01, 2012 8:04 am

    hello everyone, i just thought of making a high level build for the arena. this is what i thought of making:

    http://tinyurl.com/aufmuzg


    Last edited by reim0027 on Thu Nov 01, 2012 9:33 am; edited 1 time in total (Reason for editing : minified URL)
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    oisean11
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    Post by oisean11 Thu Nov 01, 2012 8:31 am

    You should keep attunement at an optimal range such as 19 or 23 (5 or 6 slots) and just mix what you think are the best spells to use, with that many slots you would probably be confused trying to take out a certain spell/miracle.

    Unless you plan to do pyromancy, 45 dex is pretty useless for cast speed not counting diminishing returns after 40.
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    Post by zivbu9 Thu Nov 01, 2012 8:37 am

    oisean11 wrote:You should keep attunement at an optimal range such as 19 or 23 (5 or 6 slots) and just mix what you think are the best spells to use, with that many slots you would probably be confused trying to take out a certain spell/miracle.

    Unless you plan to do pyromancy, 45 dex is pretty useless for cast speed not counting diminishing returns after 40.
    i heard that with 45 not only pyro spells are faster, but also sorcerys and mircles (correct me if im wrong). and if i should reduce the attument level, which spells and mircles do you think i should take (this build is primarly for the arena and sometimes for invansions)?
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    Post by aceluby Thu Nov 01, 2012 10:43 am

    zivbu9 wrote:
    oisean11 wrote:You should keep attunement at an optimal range such as 19 or 23 (5 or 6 slots) and just mix what you think are the best spells to use, with that many slots you would probably be confused trying to take out a certain spell/miracle.

    Unless you plan to do pyromancy, 45 dex is pretty useless for cast speed not counting diminishing returns after 40.
    i heard that with 45 not only pyro spells are faster, but also sorcerys and mircles (correct me if im wrong). and if i should reduce the attument level, which spells and mircles do you think i should take (this build is primarly for the arena and sometimes for invansions)?

    You are right, all spells are faster w/ dex up to 45. I have a similar build for SL120 that I'm using right now and it is a dangerous build. 45 dex, 28 Fth, 44 Int, 23 att, 10 End, rest in Vit. I use pursuers, dark bead, wrath of god, crystal soul spear, and then a 5th spell as I see fit. Very rarely lose w/ this build and prefer to fight 2 and 3v1 so it's more challenging and fun.
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    Post by zivbu9 Thu Nov 01, 2012 10:57 am

    aceluby wrote:
    zivbu9 wrote:
    oisean11 wrote:You should keep attunement at an optimal range such as 19 or 23 (5 or 6 slots) and just mix what you think are the best spells to use, with that many slots you would probably be confused trying to take out a certain spell/miracle.

    Unless you plan to do pyromancy, 45 dex is pretty useless for cast speed not counting diminishing returns after 40.
    i heard that with 45 not only pyro spells are faster, but also sorcerys and mircles (correct me if im wrong). and if i should reduce the attument level, which spells and mircles do you think i should take (this build is primarly for the arena and sometimes for invansions)?

    You are right, all spells are faster w/ dex up to 45. I have a similar build for SL120 that I'm using right now and it is a dangerous build. 45 dex, 28 Fth, 44 Int, 23 att, 10 End, rest in Vit. I use pursuers, dark bead, wrath of god, crystal soul spear, and then a 5th spell as I see fit. Very rarely lose w/ this build and prefer to fight 2 and 3v1 so it's more challenging and fun.
    thanks, but im planning it to be a high level with the ability to use melee weapons (more stamina) and have some poise.
    anyway, thank you happy
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    Post by zivbu9 Thu Nov 01, 2012 10:59 am

    anyway, how about this setup?
    http://tinyurl.com/adoddhj


    Last edited by reim0027 on Fri Nov 02, 2012 9:14 am; edited 1 time in total (Reason for editing : minified URL)
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    Post by oisean11 Thu Nov 01, 2012 7:09 pm

    zivbu9 wrote:
    oisean11 wrote:You should keep attunement at an optimal range such as 19 or 23 (5 or 6 slots) and just mix what you think are the best spells to use, with that many slots you would probably be confused trying to take out a certain spell/miracle.

    Unless you plan to do pyromancy, 45 dex is pretty useless for cast speed not counting diminishing returns after 40.
    i heard that with 45 not only pyro spells are faster, but also sorcerys and mircles (correct me if im wrong). and if i should reduce the attument level, which spells and mircles do you think i should take (this build is primarly for the arena and sometimes for invansions)?
    As far as I can tell, you are making a 200 velkas build utilizing most of the favorable sorcerys and miracles.
    At least for offensive sorcery's and miracles the increase from base to 45 is about 9% faster for fast sorcery s/miracles(WOG, Dark bead, Soul arrow, etc) and the increase is about 22% faster for slow miracles/sorcery's(Pursuers,Lightning spear, Dark orb, etc)

    While I wouldn't do so, you may be alright with 45 dex as your build seems to be something of a pure caster

    The last thing I'm worried about is poise. your build needs at least 53 poise so you don't get staggered by everything, an easy solution to this would be to change the Bellowing ring for a wolf ring to up your poise, with it being too low you could easily get rushed by a toon with a GS and be killed before you make a scratch.
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    Post by Myztyrio Fri Nov 02, 2012 12:07 am

    Looks identical to my build, although I probably won't go to that much attunement, and I'll focus a bit more on balancing melee and magic.
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    Post by zivbu9 Fri Nov 02, 2012 6:58 am

    oisean11 wrote:
    zivbu9 wrote:
    oisean11 wrote:You should keep attunement at an optimal range such as 19 or 23 (5 or 6 slots) and just mix what you think are the best spells to use, with that many slots you would probably be confused trying to take out a certain spell/miracle.

    Unless you plan to do pyromancy, 45 dex is pretty useless for cast speed not counting diminishing returns after 40.
    i heard that with 45 not only pyro spells are faster, but also sorcerys and mircles (correct me if im wrong). and if i should reduce the attument level, which spells and mircles do you think i should take (this build is primarly for the arena and sometimes for invansions)?
    As far as I can tell, you are making a 200 velkas build utilizing most of the favorable sorcerys and miracles.
    At least for offensive sorcery's and miracles the increase from base to 45 is about 9% faster for fast sorcery s/miracles(WOG, Dark bead, Soul arrow, etc) and the increase is about 22% faster for slow miracles/sorcery's(Pursuers,Lightning spear, Dark orb, etc)

    While I wouldn't do so, you may be alright with 45 dex as your build seems to be something of a pure caster

    The last thing I'm worried about is poise. your build needs at least 53 poise so you don't get staggered by everything, an easy solution to this would be to change the Bellowing ring for a wolf ring to up your poise, with it being too low you could easily get rushed by a toon with a GS and be killed before you make a scratch.
    thanks for the advices! how about this?
    http://tinyurl.com/amwx9jh
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    Post by oisean11 Fri Nov 02, 2012 8:20 am

    Your build seems solid enough at this point, are you going for PvP or PvE? Both?
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    Post by zivbu9 Fri Nov 02, 2012 8:50 am

    oisean11 wrote:Your build seems solid enough at this point, are you going for PvP or PvE? Both?
    pvp only, mostly in the arena.

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