Immovable object

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    Kiva the wanderer
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    Immovable object

    Post by Kiva the wanderer on Thu Oct 11, 2012 11:16 am

    http://mugenmonkey.com/darksouls/?c=4869258257520656

    a true tank build that uses iron flesh as a pyromancy, only has one casting for balancing reasons.

    makes use of fat roll.


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    Re: Immovable object

    Post by Noob-of-Artorias on Thu Oct 11, 2012 1:10 pm

    I'd actually put one more attunement slot on this and pack a casting of Fire Surge. That would make it a REAL tank! =D

    Also, put the BKGA in the right hand, it's real power comes from being used 2 handed


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    Re: Immovable object

    Post by Rynn on Thu Oct 11, 2012 1:57 pm

    It aggravates me to see a fat roll that doesn't use at least 90% of it's weight capacity :c
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    Re: Immovable object

    Post by Knight Alundil on Thu Oct 11, 2012 2:25 pm

    Yes, it seems very odd that you've stopped while you can add on 40 pounds more weight and have no difference at all. You could put on much better "tank" armor for 40 pounds. :|


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    Re: Immovable object

    Post by IV_Mark_VI on Thu Oct 11, 2012 2:26 pm

    I'd increase your End by 2, decrease your vit by 2, and free up havel's ring for something else (speckled stoneplate maybe).


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    Re: Immovable object

    Post by WhatDoesThePendantDo? on Thu Oct 11, 2012 2:29 pm

    Like Mark said, you're almost wasting a ring slot keeping your Havel's Ring on there.

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    Re: Immovable object

    Post by Rynn on Thu Oct 11, 2012 2:30 pm

    http://tinyurl.com/8qvhsv8
    If you're attached to the look of the armor, downgrade to the Greatsword, and now you're a very Tanky Iron Tarkus Cosplay that i might actually try out.

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    Re: Immovable object

    Post by IV_Mark_VI on Thu Oct 11, 2012 2:33 pm

    Rynn: your build is over encumbered... you can't even roll.

    Tarkus is awesome, adn it's one of the most fun cosplays I've ever done. Orn is up there too, but he's such a higher level and you need the DWGR to make it viable due to the lack of a shield.


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    Re: Immovable object

    Post by Knight Alundil on Thu Oct 11, 2012 2:34 pm

    IV_Mark_VI wrote:Rynn: your build is over encumbered... you can't even roll.

    Tarkus is awesome, adn it's one of the most fun cosplays I've ever done. Orn is up there too, but he's such a higher level and you need the DWGR to make it viable due to the lack of a shield.

    Yeh. Orny cosplays lower than SL150 generally suck. Or at least they do when I make them silly

    I really wish his armor was just... better.



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    Re: Immovable object

    Post by IV_Mark_VI on Thu Oct 11, 2012 2:38 pm

    I love his armour. Really fast recharge on stamina means you can poke all day and keep on your opponent.

    I honestly think it's equal to Smoughs, just in a different way.

    This is on the Xbox where you don't get lag stabbed like crazy; haven't tried on the PSN.


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    Re: Immovable object

    Post by Knight Alundil on Thu Oct 11, 2012 2:39 pm

    Wait, his armor increases stamina regen? I never knew that.

    Also, even if it does, the resistances are soooooo poor sad

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    Re: Immovable object

    Post by Rynn on Thu Oct 11, 2012 2:40 pm

    IV_Mark_VI wrote:Rynn: your build is over encumbered... you can't even roll.

    Tarkus is awesome, adn it's one of the most fun cosplays I've ever done. Orn is up there too, but he's such a higher level and you need the DWGR to make it viable due to the lack of a shield.
    PLEASE stop believing the build editor about that, it's retarded in that aspect and if you hit exactly 25%, 50%, and 100%, it mistakes you for being the next weight class up.

    It fat rolls, trust me.
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    Re: Immovable object

    Post by Knight Alundil on Thu Oct 11, 2012 2:42 pm

    Rynn wrote:
    IV_Mark_VI wrote:Rynn: your build is over encumbered... you can't even roll.

    Tarkus is awesome, adn it's one of the most fun cosplays I've ever done. Orn is up there too, but he's such a higher level and you need the DWGR to make it viable due to the lack of a shield.
    PLEASE stop believing the build editor about that, it's retarded in that aspect and if you hit exactly 25%, 50%, and 100%, it mistakes you for being the next weight class up.

    It fat rolls, trust me.

    I know exactly what you're talking about, but i've found that it's a bit hit and miss in game.

    If i have 100 endurance and one set of armor gives me exactly 50 I will fat roll whilst another set of armor that gives me 50 will allow me to mid roll. It's odd.

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    Re: Immovable object

    Post by Rynn on Thu Oct 11, 2012 2:46 pm

    Knight Alundil wrote:
    Rynn wrote:
    IV_Mark_VI wrote:Rynn: your build is over encumbered... you can't even roll.

    Tarkus is awesome, adn it's one of the most fun cosplays I've ever done. Orn is up there too, but he's such a higher level and you need the DWGR to make it viable due to the lack of a shield.
    PLEASE stop believing the build editor about that, it's retarded in that aspect and if you hit exactly 25%, 50%, and 100%, it mistakes you for being the next weight class up.

    It fat rolls, trust me.

    I know exactly what you're talking about, but i've found that it's a bit hit and miss in game.

    If i have 100 endurance and one set of armor gives me exactly 50 I will fat roll whilst another set of armor that gives me 50 will allow me to mid roll. It's odd.
    The calculator is only approximate. Like, if you could get this high in weight...

    500.1/1000 will show up at 50%
    but you will fat roll.
    500/1000 would medium roll, and show up as 50%

    Sometimes you need to do manual calculations, because you're very slightly over and the calc can't see it. Normally it's 0.1 pounds.

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    Re: Immovable object

    Post by IV_Mark_VI on Thu Oct 11, 2012 2:47 pm

    Anything else screwy about the editor? I take it as gospel.

    Orn's armour doesn't incrase stamina regen, but all armour decreases stamina regen; his just doesn't impact it very much. So if you know this, you can attempt to put constant pressure with the DSS during fights which can really screw people up.


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    Re: Immovable object

    Post by Rynn on Thu Oct 11, 2012 2:49 pm

    Only two other things.
    Sometimes if you have both a talisman and a catalyst, the editor can't figure out how much weapon buffs will give.
    The Manus Cat doesn't register when you're searching for buff numbers.

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    Re: Immovable object

    Post by IV_Mark_VI on Thu Oct 11, 2012 2:52 pm

    What about armour and stamina regeneration rates?


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    Re: Immovable object

    Post by Rynn on Thu Oct 11, 2012 2:54 pm

    I don't understand the system, so i just trust the calculator to know what is going on there.
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    Re: Immovable object

    Post by Kiva the wanderer on Thu Oct 11, 2012 2:55 pm

    Weps can be changed those are just an example and I probably could switch the havel for red tearstone, christ how horrifying.


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    Re: Immovable object

    Post by Kiva the wanderer on Thu Oct 11, 2012 2:57 pm

    Anyway I put the endurance to that level for stamina its only a trial build so I can fine tune the aspects later on.


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    Re: Immovable object

    Post by Knight Alundil on Thu Oct 11, 2012 3:43 pm

    Rynn wrote:
    Knight Alundil wrote:
    Rynn wrote:
    IV_Mark_VI wrote:Rynn: your build is over encumbered... you can't even roll.

    Tarkus is awesome, adn it's one of the most fun cosplays I've ever done. Orn is up there too, but he's such a higher level and you need the DWGR to make it viable due to the lack of a shield.
    PLEASE stop believing the build editor about that, it's retarded in that aspect and if you hit exactly 25%, 50%, and 100%, it mistakes you for being the next weight class up.

    It fat rolls, trust me.

    I know exactly what you're talking about, but i've found that it's a bit hit and miss in game.

    If i have 100 endurance and one set of armor gives me exactly 50 I will fat roll whilst another set of armor that gives me 50 will allow me to mid roll. It's odd.
    The calculator is only approximate. Like, if you could get this high in weight...

    500.1/1000 will show up at 50%
    but you will fat roll.
    500/1000 would medium roll, and show up as 50%

    Sometimes you need to do manual calculations, because you're very slightly over and the calc can't see it. Normally it's 0.1 pounds.

    Yarrp.

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    Re: Immovable object

    Post by WyrmHero on Thu Oct 11, 2012 3:53 pm

    Greatshield + UGS doesn't work. You'll mostly be 2 handing the sword. The BKGA works 1 handed. You're fat rolling with 79 poise. I can stun you with 3 spear hits. If you're ever fat rolling try to stack as much poise as possible (124 is a good number).


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    Re: Immovable object

    Post by WyrmHero on Thu Oct 11, 2012 3:57 pm

    Here's my perfect tank so you get an idea.

    http://mugenmonkey.com/darksouls/?c=1613955763233778


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    Re: Immovable object

    Post by WhatDoesThePendantDo? on Thu Oct 11, 2012 4:35 pm

    I'm personally thankful the calculator errs on the side of bumping you up a weight class. That way you can make absolutely sure that your weights are acceptable.

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    Re: Immovable object

    Post by Knight Alundil on Thu Oct 11, 2012 4:39 pm

    I can see where you're coming from pendant, alot of my builds come down to that last tiny chunk of weight.


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