Misleading titel, i know but what i meant whit ''Buff'' was that they should have the ability to attack when the Host is dead. It only takes a few seconds before you get sent back but you can get WoG to death or backstabbed since you can't attack...AT ALL. You can block but how is that gonna help when you have two guys hammering at you? Did they fix it in the patch that came whit the DLC? If not. FIX IT.
+5
Yukon
fujiphoenix
StarScarJenova
Forum Pirate
Jester's Tears
9 posters
White Phantoms needs a ''buff''
Jester's Tears- Insomniac
- Posts : 1271
Reputation : 27
Join date : 2012-08-06
Age : 33
Location : Inside your Head?
- Post n°1
White Phantoms needs a ''buff''
Forum Pirate- Chosen Undead
- Posts : 6625
Reputation : 232
Join date : 2012-01-30
Age : 33
Location : International waters
- Post n°2
Re: White Phantoms needs a ''buff''
you're being kicked back to your world, why does it matter?
StarScarJenova- Addicted
- Posts : 221
Reputation : 15
Join date : 2012-08-19
- Post n°3
Re: White Phantoms needs a ''buff''
Yeah I agree with Pirate. The host was taken out, you're going back to your world, death won't really be a detriment to you either so I don't think it's something necessary of a fix.
fujiphoenix- Obsessed
- Posts : 548
Reputation : 21
Join date : 2012-01-17
Age : 31
Location : New Hampshire
- Post n°4
Re: White Phantoms needs a ''buff''
I think he wants to kill the invader that just killed his host. In which case, I disagree. Gankers would have a field day if they could rob the invader of his souls even tho he won. Its a bad idea.
Jester's Tears- Insomniac
- Posts : 1271
Reputation : 27
Join date : 2012-08-06
Age : 33
Location : Inside your Head?
- Post n°5
Re: White Phantoms needs a ''buff''
fujiphoenix wrote:I think he wants to kill the invader that just killed his host. In which case, I disagree. Gankers would have a field day if they could rob the invader of his souls even tho he won. Its a bad idea.
When you said gankers i realised it was a bad idea...But yea, I want to AVENGE MY FALLEN HOST...
Yukon- Insomniac
- Posts : 1307
Reputation : 99
Join date : 2012-02-21
Location : Canada
- Post n°6
Re: White Phantoms needs a ''buff''
It seems like this is random, there are times when my host falls and I can still do damage, other times I just take a katana swipe to the face for my efforts, if I'm not mistaken the same is true of invaders. A few times as an invader I had a moment where I could kill the hosts whites before i got sent home for a few more souls, other times I was immobilized and would either stand awkwardly with the white or have my *** handed to me in that short about of time.
Maybe I'm wrong here but I think that its randomized depending on the connection you share with the host. Poorer connections get less hang time between host deaths regardless of soul color. Either way, if an invader falls after a host he is not sent back hollow usually, because the game doesn't seem to have time to tally it before everyone goes back to their world, its not a big deal and I agree it doesn't really need fixing.
Maybe I'm wrong here but I think that its randomized depending on the connection you share with the host. Poorer connections get less hang time between host deaths regardless of soul color. Either way, if an invader falls after a host he is not sent back hollow usually, because the game doesn't seem to have time to tally it before everyone goes back to their world, its not a big deal and I agree it doesn't really need fixing.
lordgodofhell- Obsessed
- Posts : 533
Reputation : 29
Join date : 2012-03-17
Location : United States of Daku Souru
- Post n°7
Re: White Phantoms needs a ''buff''
Actually, there is a timer based on if the host indicts the invader or not.
You can attack the invader if you start the attacks before he dies. Also, if indicted I have been able to attack the indicted invader.
The indicted invader always can attack after he receives the indictment.
Usually though, I am invading, so once the host is dead my mission is complete whether I am killed or not. Often times, I kill the phantom anyway
befowler- Moderator
- Posts : 2032
Reputation : 188
Join date : 2012-01-17
Location : Sunlight Altar
- Post n°8
Re: White Phantoms needs a ''buff''
As a dedicated co-oper, I can attest that you do get a few moments after your host dies to dish out some vengeance. I also think it may get extended if the host is indicting them, but I never get less than 2 seconds. Note that I am counting this from the instant the fatal blow is struck, so it includes the host's dying animation and all that. If you are close enough, it is usually plenty of time to get off a WOG and or several fast melee attacks, and I've even landed a parry and riposte on a DW who seemed to think I could no longer defend myself as soon as the host dropped.
DxV04- Revived
- Posts : 2648
Reputation : 60
Join date : 2012-01-17
Age : 111
Location : Las Noches, Hueco Mundo
- Post n°9
Re: White Phantoms needs a ''buff''
What I would like to see is a ring for princess guard covenant members ( maybe 1 out there) that will allow Sunbros, Way of White and Princess guard covenant members to insta summon into their worlds help.
Say you got white phantoms and they are both killed or when you see your last one about to die, you can summon help.
off topic? maybe. hehe
Say you got white phantoms and they are both killed or when you see your last one about to die, you can summon help.
off topic? maybe. hehe
oregonav8r- Regular
- Posts : 90
Reputation : 4
Join date : 2012-08-23
- Post n°10
Re: White Phantoms needs a ''buff''
Forum Pirate wrote:you're being kicked back to your world, why does it matter?
Cuz if you die (as a phantom), you still get sent back to your bonfire...if your host dies but you remain alive, you just get sent back to wherever you were at the moment you were summoned.
|
|