White Phantoms needs a ''buff''

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    Jester's Tears
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    White Phantoms needs a ''buff''

    Post by Jester's Tears on Tue Aug 28, 2012 1:40 pm

    Misleading titel, i know but what i meant whit ''Buff'' was that they should have the ability to attack when the Host is dead. It only takes a few seconds before you get sent back but you can get WoG to death or backstabbed since you can't attack...AT ALL. You can block but how is that gonna help when you have two guys hammering at you? Did they fix it in the patch that came whit the DLC? If not. FIX IT.


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    Re: White Phantoms needs a ''buff''

    Post by Forum Pirate on Tue Aug 28, 2012 1:42 pm

    you're being kicked back to your world, why does it matter?


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    Re: White Phantoms needs a ''buff''

    Post by StarScarJenova on Tue Aug 28, 2012 1:53 pm

    Yeah I agree with Pirate. The host was taken out, you're going back to your world, death won't really be a detriment to you either so I don't think it's something necessary of a fix.


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    Re: White Phantoms needs a ''buff''

    Post by fujiphoenix on Tue Aug 28, 2012 4:34 pm

    I think he wants to kill the invader that just killed his host. In which case, I disagree. Gankers would have a field day if they could rob the invader of his souls even tho he won. Its a bad idea.
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    Re: White Phantoms needs a ''buff''

    Post by Jester's Tears on Tue Aug 28, 2012 4:41 pm

    fujiphoenix wrote:I think he wants to kill the invader that just killed his host. In which case, I disagree. Gankers would have a field day if they could rob the invader of his souls even tho he won. Its a bad idea.

    When you said gankers i realised it was a bad idea...But yea, I want to AVENGE MY FALLEN HOST...


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    Re: White Phantoms needs a ''buff''

    Post by Yukon on Tue Aug 28, 2012 5:05 pm

    It seems like this is random, there are times when my host falls and I can still do damage, other times I just take a katana swipe to the face for my efforts, if I'm not mistaken the same is true of invaders. A few times as an invader I had a moment where I could kill the hosts whites before i got sent home for a few more souls, other times I was immobilized and would either stand awkwardly with the white or have my *** handed to me in that short about of time.

    Maybe I'm wrong here but I think that its randomized depending on the connection you share with the host. Poorer connections get less hang time between host deaths regardless of soul color. Either way, if an invader falls after a host he is not sent back hollow usually, because the game doesn't seem to have time to tally it before everyone goes back to their world, its not a big deal and I agree it doesn't really need fixing.


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    Re: White Phantoms needs a ''buff''

    Post by lordgodofhell on Wed Aug 29, 2012 5:19 pm


    Actually, there is a timer based on if the host indicts the invader or not.

    You can attack the invader if you start the attacks before he dies. Also, if indicted I have been able to attack the indicted invader.

    The indicted invader always can attack after he receives the indictment.

    Usually though, I am invading, so once the host is dead my mission is complete whether I am killed or not. Often times, I kill the phantom anyway


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    Re: White Phantoms needs a ''buff''

    Post by befowler on Wed Aug 29, 2012 6:53 pm

    As a dedicated co-oper, I can attest that you do get a few moments after your host dies to dish out some vengeance. I also think it may get extended if the host is indicting them, but I never get less than 2 seconds. Note that I am counting this from the instant the fatal blow is struck, so it includes the host's dying animation and all that. If you are close enough, it is usually plenty of time to get off a WOG and or several fast melee attacks, and I've even landed a parry and riposte on a DW who seemed to think I could no longer defend myself as soon as the host dropped.


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    Re: White Phantoms needs a ''buff''

    Post by DxV04 on Wed Aug 29, 2012 8:43 pm

    What I would like to see is a ring for princess guard covenant members ( maybe 1 out there) that will allow Sunbros, Way of White and Princess guard covenant members to insta summon into their worlds help.
    Say you got white phantoms and they are both killed or when you see your last one about to die, you can summon help.

    off topic? maybe. hehe

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    Re: White Phantoms needs a ''buff''

    Post by oregonav8r on Thu Aug 30, 2012 5:17 am

    Forum Pirate wrote:you're being kicked back to your world, why does it matter?

    Cuz if you die (as a phantom), you still get sent back to your bonfire...if your host dies but you remain alive, you just get sent back to wherever you were at the moment you were summoned.

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    Re: White Phantoms needs a ''buff''

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