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cloudyeki
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    Why can't I hit you!? Spell Issues!

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    Post by Seignar Sat Aug 18, 2012 3:35 pm

    Okay, how am I suppose to hit somebody with Sorceries? I have never landed sorceries on someone and no one has ever landed sorceries on me without help from harsh lag or some gesture attacking.

    The only time I have seen an effective use of Sorcery was disengaging lock-on with White Dragon Breath and aiming elsewhere so they roll into it.
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    Post by omega Elf Sat Aug 18, 2012 3:41 pm

    If it hit that shiz would be too OP so they made it you can never hit with it
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    Post by Glutebrah Sat Aug 18, 2012 4:00 pm

    manual aim and predict where they are going
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    Post by kazumoshi Sat Aug 18, 2012 4:32 pm

    Use weaker sorceries. Soul arrow and great souls arrow can really chip away at people if you use them consistently
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    Post by Gaxe Sat Aug 18, 2012 4:39 pm

    I have only met one good sorcerer in my whole time playing. He used chameleon a ton to get you locked off xD
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    Post by cloudyeki Sat Aug 18, 2012 4:45 pm

    You've gotta read ahead of your target. If they're really bad with stamina you can poison them first and once they've run out surprise them.

    Also, mix your casts. Don't just constantly cast CSS and HCSM, throw in some soul arrows and great heavy soul arrow to screw the roll timings.
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    Post by lextune Sat Aug 18, 2012 4:46 pm

    Glutebrah wrote:manual aim and predict where they are going

    ^This.
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    Post by Rifter7 Sat Aug 18, 2012 6:00 pm

    just whipping sorceries out into space isn't going to do you any good (unless they're afk or newbs), you need to punish something they do with your sorcery or set them up with something.
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    Post by footsied Mon Aug 20, 2012 8:57 am

    Amos has a great technique.

    Cast any homing mass spell with your back turned as it only fires in front of you. Flip backwards to your opponent and lock on at the last moment to spin around and fire. You will hit alot that way.

    It is far more than a delaying the trigger. It gives you control of the battlefield, like TWOP, until it fires or runs out. Your opponents will be uber cautious around you and disrupt their rhythm.
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    Post by WyrmHero Mon Aug 20, 2012 8:58 pm

    Cast them when you predict your opponent is going to do a running attack, it almost always connect. Also when you see your opponent flipping back 2 times, they'll usually run out of stamina, and boom. I do this with CSS. For GSA just spell spam and hopefully lag will do its job.

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