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Rifter7
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    Hulk SMASH! - Tips for playing on 50% or over?

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    Post by Seignar Mon Aug 13, 2012 10:16 pm

    Note that I am referring to those huge tanks who have encumbrance at 50% or over. Who sacrifice speed for raw power and defense! Those who lost the strength of the Dark Wood Grain ring, but gain the power of Hulk!

    Okay, so, a lot of things are always about the speedy characters and how being fast saves your life, but what about those who go for pure power? The Super Super Saiyans? Don't we have any tricks up our sleeves?
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    Post by Rifter7 Mon Aug 13, 2012 10:17 pm

    don't roll.
    have a big shield.
    kick a lot.
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    Post by Seignar Mon Aug 13, 2012 10:26 pm

    Should we try a lot walking around to avoid spells?
    Should we carry a small spare shield for parry?
    Can't we 2H every once in a while?

    Should we be looking to punish more or just be more offensive?
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    Post by Rifter7 Mon Aug 13, 2012 10:33 pm

    no carry a small dagger. if they go for backstabs either counter stab with an elemental bandit knife/your main weapon or more importantly swing like a madman and hit them so it cancels their backstab.

    2 hand when you can

    use a beast shield to block spells and stack the bejesus out of your resists.

    basically, once your ROLL, the opponent can just run up, stand behind you and get a free backstab.
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    Post by lordgodofhell Tue Aug 14, 2012 1:53 am


    Assuming you wanted a sl 120 Tank http://tinyurl.com/9rmmvj7

    Pros:
    492 slash defense! katanas mean nothing
    347 Lightning defense! How many builds you think walk around with that?
    6 Wogs, lets face it, you will face Backstab fishers, this is better than a dagger
    Crest and Bk pretty much nix Casters and Pyros. punish them with your quick chaos blade

    Cons:
    -Fat Roll, so don't roll, backstep instead
    -I highly recommend Grassing because according to MM, it will take 4.3 seconds to replenish a depleted stam bar, yikes!

    You could put Giants on for more defense, but you lose the ability to tank 2 consecutive great sword swings 2 handed. I also favor the look of Havel over Giants.

    The stone armor would give you a higher lightning resistance as it is the highest Light resist in the game.

    Black Iron is not viable here since you have BK shield already. Although it adds more in the physical/fire sections than Havels.

    The main thing I am looking at when making a real tank is poise and defense. Parrying will ultimately become your best friend and you will have to let those WoGs off.


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    Post by Rifter7 Tue Aug 14, 2012 1:57 am

    i like where you're going with the build... but as much as i love the cblade, that **** isn't going to cut it on that build.

    get a dragon weapon or something, think big- think ranged r2 attack.

    i'd suggest a bigger shield rather than two, but pick whatever feels right.
    *be careful you don't get roll stabbed from spamming wotg to much, you'll need to be better with your kicks without a dagger.
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    Post by lordgodofhell Tue Aug 14, 2012 1:59 am

    Rifter7 wrote:i like where you're going with the build... but as much as i love the cblade, that **** isn't going to cut it on that build.

    get a dragon weapon or something, think big- think ranged r2 attack.

    i'd suggest a bigger shield rather than two, but pick whatever feels right.
    *be careful you don't get roll stabbed from spamming wotg to much, you'll need to be better with your kicks without a dagger.


    All excellent points to be considered. after all this tank talk I may just start one up myself now lol.
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    Post by Rifter7 Tue Aug 14, 2012 2:02 am

    no i wouldn't honestly..

    once that thing gets backstabbed hahah.. STOP CHAIN BS'ING ME I CAN'T ROLL!

    the tanks don't really work once the person realizes they're well.. tanks lol.
    -ranged harassment becomes a huge issue and you'll need a very heavy shield for that..
    -getting backstabbed can lead to horrible chainstab deaths and you need a parry shield for that, only problem is you wont swap fast enough to get it out after bs'd

    soo.. it's either prevent as best you can or assume it'll happen and work around that..
    plus you'd still need something to stop people from throwing stuff at you, like a dragon weapon and wotg...
    might as well put twop on there or the stone greatsword.

    just having a dagger to swap too is nice seeing as you cant roll away after you attack, so at least you can pull that thing out and wail it around to cancel the first backstab attempt.. after that well idk. hope they don't chainstab you. or gcf->gc you. or wotg spam you...
    css spam...
    throw dung pies?
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    Post by Rifter7 Tue Aug 14, 2012 2:10 am

    why don't you just pretend to be a tank, put a bunch of bigass weapons on and fast/flip roll around?
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    Post by lordgodofhell Tue Aug 14, 2012 2:16 am


    Rifter is making me not want to now LOL

    Fast rolling with 53 poise is my standard mentality on many builds.

    I guess what I imagine for the thread creator here is that he wants something that isn't optimal i.e. a true tank. Outside of backstabs though, gotta admit it would be hard to deal with him. Dung pies, bleed build up, poison all have heals one should have in slots.

    Wog can parried as well to nullify its damage. Dont know if he knows that.

    A lot of losses should be expected, especially the first day trying it out. Maybe it would be better in duels where BS fishing was prohibited.
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    Post by Rifter7 Tue Aug 14, 2012 2:29 am

    that's the problem tho.. most people try to poison someone too
    a. reduce their stam recov
    b. reduce their health
    c. to get a free attack/bs when they heal.
    ..also reduces estus recovery, but that's usually not what they're after.

    on the tank all of those things will be more effective... and it'll usually be easyer to poison them.

    not to mention getting backstabbed while you try to moss is going to be very very bad,

    hang on, i can't find the source that told me poison effect stam recovery.
    brb im going to blighttown.
    nvm found it.
    http://darksoulswiki.wikispaces.com/stamina
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    Post by Gaxe Tue Aug 14, 2012 3:09 am

    Well tanks to tell the truth are weak. In a game where lag stabs and flipping are key, moving slowly just ain't going to cut it.
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    Post by mugenis4real Tue Aug 14, 2012 3:38 am

    Keep your back against a wall.
    http://mugenmonkey.com/darksouls/?c=1557582758822630

    Catch them in a stunlock.
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    Post by DoughGuy Tue Aug 14, 2012 3:55 am

    http://mugenmonkey.com/darksouls/?c=2664129543168802
    Build Ive always wanted to try.
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    Post by Rifter7 Tue Aug 14, 2012 4:10 am

    mugenis4real wrote:Keep your back against a wall.
    http://mugenmonkey.com/darksouls/?c=1557582758822630

    Catch them in a stunlock.

    can't you fit an avelyn on there?..
    btw, while crossbows are great- that reload animation can end bad.. like.. gcfireball blowing up beside you, lava at your feet and a combustion to the face bad.

    has anyone found a way to possibly cancel that animation?
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    Post by Rifter7 Tue Aug 14, 2012 4:12 am

    DoughGuy wrote:http://mugenmonkey.com/darksouls/?c=2664129543168802
    Build Ive always wanted to try.

    canvas talisman will do more damage.
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    Post by DoughGuy Tue Aug 14, 2012 4:27 am

    Always forget to change those.
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    Post by mugenis4real Tue Aug 14, 2012 5:00 am

    Avelyn is too heavy for this build and too slow in reloading. I chose the Light Crossbow because it has the fastest reload of all the crossbows and you have to have some way of baiting your opponent to come in close or else they can just do the "well what is it?" animation all day until you leave the wall. Exposed Back=Dead.
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    Post by Seignar Tue Aug 14, 2012 4:55 pm

    After some PVP< I found a couple of things:

    1) For heavy shield; you want Havel or Stone Greatshield.
    2) For small shields, Grass Crest or Bloodshield.
    3) Long Range weapons, either Sorceries or the DSB
    4) Due to mobility issues, you want some decently ranged melee weapons such as spears or the DKGA
    5) Preferable you watch you positioning against your opponent to avoid BS or be able to safe roll.

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