"pyromancies don't need any stats"

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    Rifter7
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    Re: "pyromancies don't need any stats"

    Post by Rifter7 on Wed Aug 15, 2012 2:08 am

    nvm


    Last edited by Rifter7 on Wed Aug 15, 2012 2:59 am; edited 1 time in total


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    Re: "pyromancies don't need any stats"

    Post by DoughGuy on Wed Aug 15, 2012 2:38 am

    You can have a build that counterbalances PW. You can also heal if they just run away. And you can simply go for a BS if you wish. For duelling its especially good, and if the person decides not to run it is also very good.


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    Re: "pyromancies don't need any stats"

    Post by Rifter7 on Wed Aug 15, 2012 2:52 am

    hang on dough.. lets be careful here with the pw.
    i'm gonna send you a pm.


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    Re: "pyromancies don't need any stats"

    Post by Fotitudo on Wed Aug 15, 2012 3:05 am

    I wouldnt say pyromancies are op, but seriously you need any soul level to use them. And you can use any pyromancie by default!
    You need a high int stat, to get a good magic adj. for your catalyst. And you need as an example 44 Int to use crystal soul speer. Against specific enemys (pve) does the great fireball more damage...
    Same as faith, but you only need 30 faith to use every good miracle in the game.

    (with a little kid voice)
    And what is with attunement? and 45 dexterity? These two stats also affects your miracles AND sorceries. So this example dont count!
    (more annoying voice)
    And what is with your defence going up, when you level int/fth?!
    Hmm what should i use? A build with 40 Vit. 30 End 28 Att 50 Int? but hey i have the 50 int defence bonus.
    Or schould i use a Dex Pyro Build with 60 Vit, 40 End 19 Att and 45 Dex?
    I get the defence bonus from other stats, 60 Vit > int/fth bonus.


    It is just stupid not to use pyromancie, its a free hard hitting spell. You dont have to invest something. exept souls, but when you pvp, you have the souls in 30 mins again.

    Maybe ill start a new dex/pyro build today, pyromancie are also the most viable kind of magic in pvp! Keep that in mind!
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    Re: "pyromancies don't need any stats"

    Post by cloudyeki on Wed Aug 15, 2012 3:11 am

    http://tinyurl.com/9m3tvpz

    PW will only take 1 hp, sanctus will heal for 2, and you've more casts then needed to surprise kill someone.


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    Re: "pyromancies don't need any stats"

    Post by Rifter7 on Wed Aug 15, 2012 3:14 am

    i'm digging the chameleon.

    btw sanctus only heals 1.. it heals 2 every 2 seconds.


    Last edited by Rifter7 on Wed Aug 15, 2012 3:15 am; edited 1 time in total


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    Re: "pyromancies don't need any stats"

    Post by Fotitudo on Wed Aug 15, 2012 3:15 am

    cloudyeki wrote:http://tinyurl.com/9m3tvpz

    PW will only take 1 hp, sanctus will heal for 2, and you've more casts then needed to surprise kill someone.

    1 hp =/= 1% from your hp

    You should know that, "pyromancie signatur" winking
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    Re: "pyromancies don't need any stats"

    Post by Rifter7 on Wed Aug 15, 2012 3:16 am

    no you're calculating the pw wrong.

    it's the magic adj* hp / 10000

    so it'd do 2.97 damage rounded down. 2 damage per second.

    does 1 damage a second with sanctus.
    you basically have 5 minutes to kill them without getting hit.


    Last edited by Rifter7 on Wed Aug 15, 2012 3:18 am; edited 1 time in total


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    Re: "pyromancies don't need any stats"

    Post by cloudyeki on Wed Aug 15, 2012 3:18 am

    Hp drain is Health x Mag Adjust / 10,000 rounded down to the nearest whole number.

    The lingering dragon decreases the amount taken each time by spreading it out over a minute and a half, instead of killing you in a minute.


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    Re: "pyromancies don't need any stats"

    Post by Rifter7 on Wed Aug 15, 2012 3:19 am

    i did not know that about the lingering.

    neat.


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    Re: "pyromancies don't need any stats"

    Post by cloudyeki on Wed Aug 15, 2012 3:20 am

    Not alot do. It's something you pick up when you're experimenting on gankers trespassing in the forest.

    edit: http://tinyurl.com/8obj9w2 switched over so I could lower HP even more.

    edit the 2nd: PW only lasts a minute like any other buff. It's possible to survive PW if you have a way to heal a bit during the fight and don't take any damage.


    Last edited by cloudyeki on Wed Aug 15, 2012 3:26 am; edited 1 time in total


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    Re: "pyromancies don't need any stats"

    Post by Rifter7 on Wed Aug 15, 2012 3:25 am

    a large arrow or two would probably kill you tho.

    especially if you whiffed the fire tempest..


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    Re: "pyromancies don't need any stats"

    Post by cloudyeki on Wed Aug 15, 2012 3:28 am

    Oh yeah, no doubt about that. But imagine the conversation when you manage to 2 shot a giant's MoM with CSS, or toasting a gank with a single tempest.


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    Re: "pyromancies don't need any stats"

    Post by Fotitudo on Wed Aug 15, 2012 3:47 am

    Rifter7 wrote:no you're calculating the pw wrong.

    it's the magic adj* hp / 10000

    so it'd do 2.97 damage rounded down. 2 damage per second.

    does 1 damage a second with sanctus.
    you basically have 5 minutes to kill them without getting hit.

    Seriously have you ever used power within? I take every second ~ 15 damge with my UNUPGRADED pyro flame.

    I hope we talking about a normal pvp build and not a 8 vit glass cannon.
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    Re: "pyromancies don't need any stats"

    Post by cloudyeki on Wed Aug 15, 2012 4:00 am

    1) no need to be an *** foti. He's exaggerating the idea of the build

    2) it's a proof of concept build. It isn't a plausible build in the slightest.


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    Re: "pyromancies don't need any stats"

    Post by DoughGuy on Wed Aug 15, 2012 6:00 am

    2) it's a proof of concept build. It isn't a plausible build in the slightest.
    Go tell Amos this lol.


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    Re: "pyromancies don't need any stats"

    Post by Rifter7 on Wed Aug 15, 2012 7:08 am

    i dunno i just fought a japanese player using pw like 2 minutes ago. i just kited him for a bit and poked at him with my mlbh on my mlgs build. just 2 handed and rolled around... he just bled out.

    i mean yeah he hit me once or twice but it was to late by then, he got poked in the side and then died running over those logs in the burg from pw, the death animation was pretty funny. he just kind of gave up on running and fell into the pile face first.

    i like the idea of using it in a situation where they'll come after you or won't be focused on you... seems like it'd shine a lot there.
    that or tailoring a build around it.


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