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    [Game] Dark Souls 3-Player Challenge.

    Slarg232
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    Post by Slarg232 Sat Aug 11, 2012 1:34 am

    Alright, here it is. This is just a fun little game using Dark Souls, no need to actually boot it up and play (Unless you want to). The point of this thread is to make a 3-man team that will beat this game together.

    BUT WAIT! There are rules. There are always rules.

    1) Soul Level is capped at 20 per character.
    2) Equipment may only be leveled up to Level 5. In the case of Special Weapons/Armor (I.E. it only goes up to +5), they may not be upgraded at all. This INCLUDES the Pyro Flame.
    3) Any class may only be chosen ONCE.
    4) They only need to go through the game once (As is in the game, they would have to go through each area thrice before being able to move on to the next.)

    You must come up with their Equipment, Stats at level 20, and any spells they could cast. Have fun big grin
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    Post by IV_Mark_VI Sat Aug 11, 2012 1:41 am

    Unique armour like Smoughs/Havels etc would be the way to go (can't upgrade at all).

    Weapon is harder...

    How would weapons you find, like Crystal Halberd/Lightning spear +1 work? Can't use them at all?
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    Post by Slarg232 Sat Aug 11, 2012 1:43 am

    IV_Mark_VI wrote:Unique armour like Smoughs/Havels etc would be the way to go (can't upgrade at all).

    Weapon is harder...

    How would weapons you find, like Crystal Halberd/Lightning spear +1 work? Can't use them at all?

    Ah, but can you have the Endurance to be able to move in Havel/Smoughs and the Health to be able to take a hit?

    If you can find it, you can use it, but you can't upgrade it silly
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    Post by DoughGuy Sat Aug 11, 2012 2:09 am

    Havels ring + MoF + RoFaP = enduranc and vit. You only need to med roll for PvE.
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    Post by dannyhugz Sat Aug 11, 2012 10:20 am

    Hmm, I'm gonna say a Knight that focuses on Vit(havels/rofap) so they get med roll and to be a lil tanky. A Pyromancer(upgrade first flame to 5 since it goes to 15 ;D) and can get all their spells without having to raise a stat(bellowing/crown of dusk). As fo the 3rd I'm not really sure, maybe a Warrior that focuses on STR to provide additional melee support, or a Thief that focuses on DEX for backstabbing bigger baddies/invaders(bandits dag+5/Hornets) and would be able to provide range pulls/etc if needed with a bow as well as the ability to use lightning spear so could also provide fair melee dmg. I didn't put a lot of time into the setup obviously, but believe I would go with the thief over warrior personally. Might edit in a bit with some mugen links.

    UPDATE:
    Knight: http://mugenmonkey.com/darksouls/?b=a25pZ2h0LDIyLDEwLDE3LDExLDExLDEwLDksMTEsMCw0LDQsNCw0LDMxLDIsMTQ4LDE2LDAsMCxub3JtYWwsbm9ybWFsLG5vcm1hbCxub3JtYWwsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLHdvb2Rlbix3b29kZW4sd29vZGVuLHdvb2Rlbg==

    This leaves a few lbs of equip load you can play with, as well as swapping elite knight for regular knight armor for slightly less load/phy def but 12 more poise. Stats could obviously be played with but this gives a fair amount of HP and the barbed sword allows for slightly better dmg due to bleeds when your fighting things that can be effected by it.

    Pyromancer: http://mugenmonkey.com/darksouls/?b=cHlyb21hbmNlciwxNSwxOSwxMSwxNCwxNCwxMiwxMCw4LDAsMjMsMjQsMjQsMjQsMTQsMTgsMTQ1LDQxLDE1MywxMTIsbm9ybWFsLG5vcm1hbCxub3JtYWwsbm9ybWFsLDAsMjUsMjYsMjcsMjksMzAsMzMsMCwwLDAsMCwwLDAsMCx3b29kZW4sd29vZGVuLHdvb2Rlbix3b29kZW4=

    This gives plenty of spell slots and enough STR/DEX to use a fair assortment of weapons(ushi/great scythe/etc) but the main thing will obviously be pyro damage.

    Thief: http://mugenmonkey.com/darksouls/?b=dGhpZWYsOSwxMSw5LDExLDI4LDEwLDEyLDExLDAsMjksMjksMjksMjksMjUsMjQsMTQ1LDcsMTA3LDgyLG5vcm1hbCxub3JtYWwsbm9ybWFsLGxpZ2h0bmluZywwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsd29vZGVuLHdvb2Rlbix3b29kZW4sd29vZGVu

    Thief I just went 11STR so he could use Lightning Spear(drop from Mimic in sens) for bosses/bigger PvE baddies, and the rest into dex to maximize bandits dagger/bow damage so can backstab smaller baddies and provide pulls/support on melee unfriendly fights via bow. Backstab/Riposte damage can also be handy in dispatching invaders quickly and if not a killing blow will give your Pyro time to wind up a great fireball on your assailant as well.

    Kind of tempted to try this out with some buddies now lol.


    Last edited by dannyhugz on Sat Aug 11, 2012 6:17 pm; edited 2 times in total
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    Post by Yukon Sat Aug 11, 2012 10:29 am

    Wouldn't lightning be out of the question since to get to a lightning weapon you need a +10 normal weapon? So instead I would use the fire elemental but otherwise danny has a really fun sounding team. I'd make the med roll heal tank in the princess guard. Simply because I've never played it and hardly see that in co-op.
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    Post by Buggy Virus Sat Aug 11, 2012 11:13 am

    SO you mean, only +5 normal. No boss or unique weapons.
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    Post by dragonfrost Sat Aug 11, 2012 11:18 am

    caps are stupid... y not just come play with my level 18 guy in ng+4
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    Post by Slarg232 Sat Aug 11, 2012 1:33 pm

    Yukon wrote:Wouldn't lightning be out of the question since to get to a lightning weapon you need a +10 normal weapon? So instead I would use the fire elemental but otherwise danny has a really fun sounding team. I'd make the med roll heal tank in the princess guard. Simply because I've never played it and hardly see that in co-op.

    You can find a Lightning Spear from the Mimic in Sens Fortress. You can NOT create one, but if you can find it, you can use it.
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    Post by Slarg232 Sat Aug 11, 2012 1:34 pm

    Buggy Virus wrote:SO you mean, only +5 normal. No boss or unique weapons.

    Unique weapons are ok, but they cannot be upgraded (Black Knight Sword, for instance, is ok to use. But you cannot upgrade it at all.)

    Boss Weapons are indeed out of the picture, UNLESS you are talking about the Tail weapons.
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    Post by Slarg232 Sat Aug 11, 2012 2:22 pm

    dannyhugz wrote:Hmm, I'm gonna say a Knight that focuses on Vit(havels/rofap) so they get med roll and to be a lil tanky. A Pyromancer(upgrade first flame to 5 since it goes to 15 ;D) and can get all their spells without having to raise a stat(bellowing/crown of dusk). As fo the 3rd I'm not really sure, maybe a Warrior that focuses on STR to provide additional melee support, or a Thief that focuses on DEX for backstabbing bigger baddies/invaders(bandits dag+5/Hornets) and would be able to provide range pulls/etc if needed with a bow as well as the ability to use lightning spear so could also provide fair melee dmg. I didn't put a lot of time into the setup obviously, but believe I would go with the thief over warrior personally. Might edit in a bit with some mugen links.

    UPDATE:
    Knight: http://mugenmonkey.com/darksouls/?b=a25pZ2h0LDIyLDEwLDE3LDExLDExLDEwLDksMTEsMCw0LDQsNCw0LDMxLDIsMTQ4LDE2LDAsMCxub3JtYWwsbm9ybWFsLG5vcm1hbCxub3JtYWwsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLHdvb2Rlbix3b29kZW4sd29vZGVuLHdvb2Rlbg==

    This leaves a few lbs of equip load you can play with, as well as swapping elite knight for regular knight armor for slightly less load/phy def but 12 more poise. Stats could obviously be played with but this gives a fair amount of HP and the barbed sword allows for slightly better dmg due to bleeds when your fighting things that can be effected by it.

    Pyromancer: http://mugenmonkey.com/darksouls/?b=cHlyb21hbmNlciwxNSwxOSwxMSwxNCwxNCwxMiwxMCw4LDAsMjMsMjQsMjQsMjQsMTQsMTgsMTQ1LDQxLDE1MywxMTIsbm9ybWFsLG5vcm1hbCxub3JtYWwsbm9ybWFsLDAsMjUsMjYsMjcsMjksMzAsMzMsMCwwLDAsMCwwLDAsMCx3b29kZW4sd29vZGVuLHdvb2Rlbix3b29kZW4=

    This gives plenty of spell slots and enough STR/DEX to use a fair assortment of weapons(ushi/great scythe/etc) but the main thing will obviously be pyro damage.

    Thief: http://mugenmonkey.com/darksouls/?b=dGhpZWYsOSwxMSw5LDExLDI4LDEwLDEyLDExLDAsMjksMjksMjksMjksMjUsMjQsMTQ1LDcsMTA3LDgyLG5vcm1hbCxub3JtYWwsbm9ybWFsLGxpZ2h0bmluZywwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsd29vZGVuLHdvb2Rlbix3b29kZW4sd29vZGVu

    Thief I just went 11STR so he could use Lightning Spear(drop from Mimic in sens) for bosses/bigger PvE baddies, and the rest into dex to maximize bandits dagger/bow damage so can backstab smaller baddies and provide pulls/support on melee unfriendly fights via bow. Backstab/Riposte damage can also be handy in dispatching invaders quickly and if not a killing blow will give your Pyro time to wind up a great fireball on your assailant as well.

    Kind of tempted to try this out with some buddies now lol.



    Nice. I knew the Pyro was going to be popular for this, since he starts out really little and doesn't have to invest into anything to do alot of damage.
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    Post by IV_Mark_VI Sat Aug 11, 2012 10:03 pm

    I'd put a third restriction. No one can use the same item at all; so no 3 lightning spears running around with 3 MoF with 3 Havels Ring...

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