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    Is the Sorcerer Overpowered?

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    Is the Sorcerer Overpowered

    [ 3 ]
    Is the Sorcerer Overpowered? I_vote_lcap16%Is the Sorcerer Overpowered? I_vote_rcap [16%] 
    [ 16 ]
    Is the Sorcerer Overpowered? I_vote_lcap84%Is the Sorcerer Overpowered? I_vote_rcap [84%] 

    Total Votes: 19
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    Post by Incarniot Tue Aug 07, 2012 11:05 pm

    Hello everyone, I am interested in Dark Souls and I am going to get it soon, and I like the sorcerer class. I know people say that class does not matter later in the game, but before that, is it overpowered? Will it be like royalty in demon's souls (spamming), and will it be considered trolling in PvP? I really don't want to piss anyone off (the game is already hard enough, if Demon's souls is any indicator). Are there spells I should not use in order to avoid being branded as a troll? Any advice on the matter would be great! Thank you!

    P.S. If you want to (and it would be a big help to me), please tell me your opinion on Sorcerer VS Cleric VS Pyromancer. Thanks!
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    Post by WhatDoesThePendantDo? Tue Aug 07, 2012 11:12 pm

    No class to me is overpowered. Some classes have early advantages in-game, but as you level up it all evens out in the end.
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    Post by IV_Mark_VI Tue Aug 07, 2012 11:13 pm

    If there's heavy lag, then I find sorcerors to be very strong. But there's counters to everything. Honestly I find Faith users worse (DMB, Sunlight Blade, WoG spam, TWoP) but there's counters to everything.
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    Post by WyrmHero Tue Aug 07, 2012 11:15 pm

    For PvE yes.
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    Post by Baiulus Tue Aug 07, 2012 11:16 pm

    Sorcery is capable of dishing out serious damage, but is very hard to hit people with.
    People more complain about getting killed about Miracle and Pyromancy-Users.
    I still still see people whine about magic being over powered, but its damage is what makes up for me being able to be half dead IRL and still dodge it.
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    Post by Baiulus Tue Aug 07, 2012 11:18 pm

    WyrmHero wrote:For PvE yes.
    In what way?
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    Post by WhatDoesThePendantDo? Tue Aug 07, 2012 11:20 pm

    Baiulus wrote:
    WyrmHero wrote:For PvE yes.
    In what way?

    You can kill Gwyn with 4 HSMs, you can get past the TotG without even trying - easily taking 0 damage, Ornstein & Smough have no chance against mages, etc...
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    Post by IV_Mark_VI Tue Aug 07, 2012 11:28 pm

    I haven't heard people complaining of Pyromancy yet; I've never had an issue wiht it personally. Great Combustion is the one that's good, haven't seen much else that's impressive
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    Post by cloudyeki Tue Aug 07, 2012 11:40 pm

    Great Chaos Fireball in the hands of someone competent or Fire Tempest can lead to duels ending very early. But pyromancy is pretty fairly balanced.

    Sorcery hits like a ton of bricks late in game, but you've limited uses AND you have to pick your shots well.
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    Post by BartholomewWenceslas Tue Aug 07, 2012 11:53 pm

    Fire surge can be a very fun pyromancy to use. I just spin around in circles and make a nice little flame circle
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    Post by Heroez Blade Tue Aug 07, 2012 11:59 pm

    I see every class as being equal because they will always have weeknesses. The sorcerer may be a good starting class to get past some bosses but like any game things get harder and you need to find better strategies.

    As for pvp, using spells can be very tricky. They are easy to dodge and easy to block with the right armor and shields. Plus if someone uses great magic barrier there is no way you are hitting them. Looking past the negatives, magic is very effective on most peoples builds if you can hit them. A well placed crystal soul spear will deal tons of damage.

    So basically the sorcerer class can be good for pve and pvp but you need to know how to use it effectively.
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    Post by DamageCK Wed Aug 08, 2012 12:09 am

    Pyro is the most versatile, in my opinion. Really good with dex weapon melee also, and it's probably got the longest list of useful PvP spells. Try all the caster classes though. They've all got their ups and downs.
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    Post by Noob-of-Artorias Wed Aug 08, 2012 12:21 am

    In PVP most Sorceries will only connect if you ambush the other player, any seasoned PVPer will sidestep sorcery like it isn't even there.

    That said, I occasionally get a lucky CHSM to hit, and with my Int it's almost always a 1HK.
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    Post by vageta31 Wed Aug 08, 2012 2:04 am

    Sorcerer is one of the weakest starting classes due to low vitality/endurance and subpar armor, shield and weapon. Their only advantage is that they start with soul arrow, which isn't very strong. Pyromancers are far more "OP" from the start as they get an item not available till later in the game, and for a new player that is many, many hours. Anything special the sorcerer has can be bought from Rickert by a Pyromancer or any other class. A knight who has the best starting equipment can easily buy the items and simply put a few points into int/att and be more powerful.



    Sorcery in general however is very OP for pve. Pyro can be as well, but more for the fact that you can maximize it's power without investing any stat points. Sorcery requires very high int in order to take advantage of the better spells why Pyromancy only requires you spend souls to upgrade your glove.
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    Post by Incarniot Wed Aug 08, 2012 1:00 pm

    Thank you all for the info, and I think i will instead start as a warrior, due to more balanced stats and no magic immeadiatly
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    Post by cloudyeki Wed Aug 08, 2012 1:16 pm

    I thought you could buy a catalyst and soul arrow from the smith in new londo?
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    Post by lior926 Wed Aug 08, 2012 1:56 pm

    My original character was a sorcerer. it is easy to start the game with, and if you want you can always focus on vit or str at the start. however i find sorcerer realy good in pve due to his realy strong range attack that cost almost no time to cast and realy bad in pvp because people can dodge you very very easly
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    Post by WhatDoesThePendantDo? Wed Aug 08, 2012 1:57 pm

    cloudyeki wrote:I thought you could buy a catalyst and soul arrow from the smith in new londo?

    Yeah, Rickert sells you all that. Which is why, provided my character at least has normal Intelligence, i.e., not a Cleric or a Bandit, that is almost always what I spend my souls from the Asylum Demon fight on whenever I get to Firelink.
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    Post by IV_Mark_VI Wed Aug 08, 2012 2:11 pm

    Pyromancer's have good starting gear, but IMO you're better to rely on your weapons instead of spending your souls buffing your pyromancy. Gets expensive fast, is very short range, and doesn't lvl you up (thus, you don't get extra defence like a sorcerer would focusing on lvling up INT).
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    Post by Jester's Tears Wed Aug 08, 2012 10:11 pm

    Magic = Spells goes FORWARD so a roll left or right WILL dodge them unless they are BOOM on IMPACT spells (Hit something behind you = Boom)

    Pyromancy = Fireballs are slow and ALOT of them are affected HEAVY by Gravity so unless the user is over you, you shoulden't have so much problem getting away, Area affect spells are SLOW so just run like a madafaka

    Faith = ...

    I don't use Faith so someone else can fill that in.
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    Post by VinheimProfessor Wed Aug 08, 2012 10:36 pm

    No. I feel like a frail piece of glass (glass canon!) when I see the warriors just walking around tanking hits and spamming their weapons without locking on lol. I like the class moreso because I usually play as magic users and like that style of play.

    And it's very rewarding to get big damage after dodging and saving my ammo for a big fight.
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    Post by cloudyeki Wed Aug 08, 2012 10:46 pm

    Jester's Tears wrote:Magic = Spells goes FORWARD so a roll left, right, or straight through WILL dodge them unless they are BOOM on IMPACT spells (Hit something behind you = Boom)

    Pyromancy = Fireballs are slow and ALOT of them are affected HEAVY by Gravity so unless the user is over you, you shoulden't have so much problem getting away, Area affect spells are SLOW so just run like a madafaka (Fireballs can be manually aimed and chucked ahead of you, so it's best to use I-frames to avoid. For AoE, it's either escape if you're far enough, or go for the BS if you're too close)

    Faith = Beat to a pulp. Simple and effective counter.

    I don't use Faith so someone else can fill that in.

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