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Gaxe
RANT
Maneater_Mildred
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    spell attunement peeve.

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    Post by Maneater_Mildred Sat Aug 04, 2012 5:20 pm

    Been bugging for awhile now and just need to vent....

    When you attune spells I hate the way the game groups all types of the same spell into 1 group. I wish the game would leave them in the order you set them.

    Example.
    Say I pick soul arrow, heavy soul arrow, soul arrow, crystal soul arrow, homing soul mass. The game will group the 2 soul arrows into 1 group. Stupid game I want to have them separate for a reason stop doing that.

    I know it's only a small thing but it really bugs me.

    Ok rant over thanks for reading.
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    Post by RANT Sat Aug 04, 2012 5:47 pm

    i actually like that it putss them together, it makes it easier imo.
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    Post by Maneater_Mildred Sat Aug 04, 2012 6:17 pm

    If equip them side by side it should merge them, but sometimes it would be good to be able to separate them for mixing up your spell casts to mix up the speeds to throw your enemies timing. Much simpler to cast a fast spell then push up, cast a slower spell then push up to get the slower spell rather than having to push up 4 or 5 times(even more if you have 7 or so spells)

    Like I said just a small thing but would love the freedom to pick.
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    Post by Gaxe Sat Aug 04, 2012 6:23 pm

    Doesn't really matter to me lol, I think mages are extremely underpowered. Their spells are easy to dodge lol. Miracle son the other hand are extremely overpowered.
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    Post by Maneater_Mildred Sat Aug 04, 2012 6:41 pm

    I was just using spells as an example... Same applies to miracles and pyro....
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    Post by Forum Pirate Sat Aug 04, 2012 6:58 pm

    Pyromancy works just as well as miracles do. Sorcery kind blows, but that doesn't make the other magics op.

    I agree though mildred, it would make caster combat easier if the spells could be spaced
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    Post by Dark Spirit EliteBiker20 Sat Aug 04, 2012 10:50 pm

    Gaxe wrote:Doesn't really matter to me lol, I think mages are extremely underpowered. Their spells are easy to dodge lol. Miracle son the other hand are extremely overpowered.

    I agree. I have no problam dodging sorcery, but if somebody starts spamming Miracles, than I might as well kill myself. lol!
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    Post by Forum Pirate Sun Aug 05, 2012 12:06 am

    Dodge guys, dodge. WoG is an outwardly expanding shock wave, so its toughest to dodge at close range, but easiest to dodge by rolling TOWARDS the caster. Dodging sideways is the next easiest, and it allows one to dodge several in succession as your distance from the caster changes the least. Rolling backwards will likely get you hit, so never dodge away from the caster if it can be avoided.

    Its just like everything else in the game, only tough to deal with until you have your timing down.
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    Post by Rifter7 Sun Aug 05, 2012 12:12 am

    wait what, you can order the spells the way you want..

    btw i thought wotg hit in a 360 circular radius, even tho the animation showed it coming outwards, and that side rolls where the most punishing in wotg....
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    Post by Forum Pirate Sun Aug 05, 2012 12:15 am

    Yes, but no matter where you put them, 2 slots of any spell are always stacked. So I can assign combustion, fire ball, combustion but the game will make it combustion, fire ball.
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    Post by Rifter7 Sun Aug 05, 2012 2:20 am

    did not know that.
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    Post by VinheimProfessor Sun Aug 05, 2012 9:25 am

    I agree. It's especially annoying when you need to quickly cycle from one spell to another, but don't necessarily want to cycle past all of your other selections. Since mages depend on spells for their main source of damage, it is frustrating to have to go through the entire list every time the situation changes. It's especially frustrating in a heated battle with a boss if/when you die because it took a moment longer to get to the spell you need. I guess the only equivalent would be if warriors needed to cycle through six to ten weapons every time they wanted to attack with something else.

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