mortification of their own flesh

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    Saxonberserker
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    mortification of their own flesh

    Post by Saxonberserker on Fri Aug 03, 2012 7:07 am

    I have been thinking of trying a build like this for a bit now. Any idears or changes to this build, dont know which rings I should use to at least give me a chance of winning 1 match.

    http://mugenmonkey.com/darksouls/?c=2568544516203896


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    Re: mortification of their own flesh

    Post by Maneater_Mildred on Fri Aug 03, 2012 7:10 am

    Wolf ring so you don't get stunlocked by everything.



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    reim0027
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    Re: mortification of their own flesh

    Post by reim0027 on Fri Aug 03, 2012 9:24 am

    Why so much endurance? Stamina caps at 40. The only reason to go above 40 is for equip weight.


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    Re: mortification of their own flesh

    Post by Saxonberserker on Fri Aug 03, 2012 9:48 am

    Was thinking of the wolf ring as one slott but wasnt sure if its worth it as I would still be under the 53 threshold.

    I had forgotten that End caps at 40, would be better to put the point into Dex and bring that up to 50. Revised build and still in context I think.

    http://tinyurl.com/c3cwoff


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    Re: mortification of their own flesh

    Post by reim0027 on Fri Aug 03, 2012 9:18 pm

    Saxonberserker wrote:Was thinking of the wolf ring as one slott but wasnt sure if its worth it as I would still be under the 53 threshold.

    I had forgotten that End caps at 40, would be better to put the point into Dex and bring that up to 50. Revised build and still in context I think.

    http://tinyurl.com/c3cwoff
    Dex also caps at 40. Anything above that makes a negligible increase in AR. Same goes for Strength. Vitality Caps at 45-50ish, then you start getting crap for vitality after that (exception being if you use the RoFaP +/- MoM).

    Using Elemental weapons won't be as effective as +15s. They will be more powerful even unbuffed (regardless of the AR listed).

    Why a Dex of 40? For the Composite Bow? If that isn't your main weapon, then it isn't worth the stats.

    But, if you went with the +15 Flameberge (with 40 Dex), it will be pure physical damage (which is better than split damage) and it's AR is slightly less than the Lightning Clay's. BUT, its actual damage will likely be the same or higher. AND, you can buff it (not to mention bleed).


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    Re: mortification of their own flesh

    Post by Ghadis_God on Sat Aug 04, 2012 12:16 am

    Chaos Blade would go great with those stats, just get 10 humanity and you're set.


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    Re: mortification of their own flesh

    Post by ICEFANG on Sat Aug 04, 2012 12:21 am

    I don't understand what the build is trying to do, I also don't understand how the thread title is related to it?


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    Re: mortification of their own flesh

    Post by ImperatorMortis on Sat Aug 04, 2012 8:54 am

    reim0027 wrote:Why so much endurance? Stamina caps at 40. The only reason to go above 40 is for equip weight.

    Its probably for roleplay reasons. Which I like.

    Maybe you should get power within? I mean your character is supposed to be hurting him/herself. Might as well get something out of it.

    And maybe start out as a cleric for RP reasons?

    ICEFANG wrote:I don't understand what the build is trying to do, I also don't understand how the thread title is related to it?

    I believe he's trying to role play as one of those "repenter" types. Like the types who hurt themselves as repentance for their sins.

    http://en.wikipedia.org/wiki/Mortification_of_the_flesh
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    Re: mortification of their own flesh

    Post by Pesth on Sat Aug 04, 2012 12:41 pm

    you could try this

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    Re: mortification of their own flesh

    Post by sparkly-twinkly-lizard on Sat Aug 04, 2012 2:01 pm

    http://mugenmonkey.com/darksouls/?c=2934108278091852
    try this? the defense offered by the speckled ring is only marginal in combat better to have mor hp and stamina for rolling away... also the spiked shield was tossed in for fun, and the hollow soldeir pants gets you the poise you need.


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