patch 1.06 idea list

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    PlasticandRage
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    Re: patch 1.06 idea list

    Post by PlasticandRage on Mon Feb 06, 2012 8:57 pm

    It would be really nice if there were at least one warp fire in each location. Or at the very least one at the asylum that activates after you've returned there. I understand that figuring things out like this for the first time is half the fun, but once you've discovered this secret getting back and forth for things like trading with snuggly are IMO too much of a pain
    I don't understand why they wouldn't have just done this to begin with. What sense does it make to have all 3 fires in Anor Londo warpable but 5 other areas with no warp fires at all?
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    Re: patch 1.06 idea list

    Post by Serious_Much on Mon Feb 06, 2012 8:59 pm

    Scudman_Slayer wrote:you haven't seen but i sure as hell did and with the lag you can' move pretty much

    thats my case anyway

    there are guys like this, on my SL120 doing NG+ Sens was invaded and this guy stood on beam and spammed it when i came near.. did 10 casts before i knocked him off big grin


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    Re: patch 1.06 idea list

    Post by Carphil on Mon Feb 06, 2012 9:05 pm

    Because from the first Anor Londo bonfire, you can go to Sen's Merchant and Duke's. The second one is a covenant. The third one is also a covenant, hard to believe but yes, and is also your shortcut to the Giant Blacksmith. The other's bonfires or have a firekeeper alive or are part of a covenant.


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    Re: patch 1.06 idea list

    Post by PlasticandRage on Tue Feb 07, 2012 12:11 am

    I still don't believe that justifies not having any at all in a lot of the other areas. Are you saying you prefer it the way it is? Although now that I think about it, it does seem that the majority of the fires provide access to covenants, with the exception of a few.
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    Re: patch 1.06 idea list

    Post by lucanious on Tue Feb 07, 2012 4:31 am

    i was using the black iron greatshield +15 then used an artorias greatshield, and yes they CAN cast it faster than i can run from them or get close enough to hit them. and they CAN cast it more than 10 times. it doesnt take 10 to kill you either. i take about 3 before my staminas out and i land on my back. then they just time it so as i get up i get hit again. cant dodge that ****.
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    Re: patch 1.06 idea list

    Post by DxV04 on Tue Feb 07, 2012 6:21 pm

    Have you tried jumping through the WoG cast? It can be done. Takes skill, timing and some luck. I am actually a bit tired of people calling to nerf this and nerf that. I was fine with no lock on the fog ring and fine with TWoP before it was nerfed. Just like in PvE you have to adjust.

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    Re: patch 1.06 idea list

    Post by venomblader on Tue Feb 07, 2012 6:34 pm

    You shouldn't loose all stamina from blocking WoG with greatshield of artorias o.O It has massive amount of stability and good defence against magic.
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    Re: patch 1.06 idea list

    Post by Forum Pirate on Tue Feb 07, 2012 6:43 pm

    see wog thread in pvp for my full opinion, in short its, DEAL WITH IT, it can be dodged @punished like EVERYTHING ELSE so stop whining about nerfs and learn to murder the spammers so they stop.


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    Re: patch 1.06 idea list

    Post by deathsdragon on Tue Feb 07, 2012 6:45 pm

    Only kind of update I'd like is a full fledged pvp map. as in a game mechanic designed for hosting joining maps for the pure purpose of pvp. take a page from all the FPS's but with Swords and Magic.


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    Re: patch 1.06 idea list

    Post by Whknight on Tue Feb 07, 2012 6:46 pm

    You don't need to rage on it, have you seen the poll? It's almost equal, and it is being abused by people who carry way to many castings of it and even focus just on WoG to earn a kill. You also have to keep in mind not everyone has some fool proof defense for it or knows right away how to counter it. It's a completely legitiment issue that can be brought to their attention and From Software look at it and decide for themselves.


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    Re: patch 1.06 idea list

    Post by Forum Pirate on Tue Feb 07, 2012 7:05 pm

    i have a more detailed post in the pool, i already said that, i'm saying this kind of useless whining about balance and fairness is ruining modern multiplayer, its powerful yes, so learn to kill the spammers instead of whining about it. if your tired of spammers, show them why spamming is bad and learn to bs punish attempts, don't complain to daddy until he killes the big bad monster for you.


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    Re: patch 1.06 idea list

    Post by aceluby on Tue Feb 07, 2012 7:06 pm

    deathsdragon wrote:Only kind of update I'd like is a full fledged pvp map. as in a game mechanic designed for hosting joining maps for the pure purpose of pvp. take a page from all the FPS's but with Swords and Magic.

    The whole point of the invasion/co-op online element is so it ISN'T like every other multiplayer game.

    If you want an area built for PvP just go to the Painted World. It has an optional boss, so you can leave and enter as you see fit.


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    Re: patch 1.06 idea list

    Post by RANT on Tue Feb 07, 2012 7:12 pm

    i dont get why people whine about everything, pyromancy got nerfed and it still does more damage than wog and you get 6 per slot. i guess people can never be happy with something and dont forget you also get more casts with each playthrough with ALL magic and pyromancy, not just miracles like wog. after you guys are done nerfing everything viable are you gonna nerf the broken sword hilt? that thing is a beast at +15.


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    Re: patch 1.06 idea list

    Post by Scudman_Slayer on Tue Feb 07, 2012 7:15 pm

    No matter how perfect the developers try to make a game be

    the will always be people whining

    i can't say anything thought i whine about it too

    well mostly because im getting hit by it due to lag and then i just get spammed to death by a guy with more than 9 casts of it


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    Re: patch 1.06 idea list

    Post by RANT on Tue Feb 07, 2012 7:24 pm

    yeah, lag gets me every time. i should know better but i went to the kiln for pvp cause i didnt have a lot of time, i get invasde i bow far from him, he casts twop and starts spamming wog, he had 12 i was running away for about 5 mins then i bs'd him to death. going back to the painted world i guess.


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    Re: patch 1.06 idea list

    Post by Scudman_Slayer on Tue Feb 07, 2012 7:26 pm

    PVP its not like it used to be :/


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    Re: patch 1.06 idea list

    Post by RANT on Tue Feb 07, 2012 7:28 pm

    i miss demon's souls pvp, i have no idea where these little assholes came from to ruin pvp.
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    Re: patch 1.06 idea list

    Post by Scudman_Slayer on Tue Feb 07, 2012 7:29 pm

    as long as painted wolrd keeps being a relatively good area for pvp my hopes for good PVP are not completely shattered


    i miss demon's souls too... Prostration


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    Re: patch 1.06 idea list

    Post by Whknight on Tue Feb 07, 2012 7:30 pm

    Anonymous is my guess, or channers. I could seriously see channers pulling this crap.


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    Re: patch 1.06 idea list

    Post by nsane32 on Tue Feb 07, 2012 7:36 pm

    I just want divine on my silver knight sword and a remake of Demons Souls


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    Re: patch 1.06 idea list

    Post by Carphil on Tue Feb 07, 2012 8:08 pm

    Silver knight sword has a amazing base damage and can be buffed, now imagine divine with high faith. Sorry bro, but some things are not meant to exist and I agree with.


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    Re: patch 1.06 idea list

    Post by Serious_Much on Tue Feb 07, 2012 8:34 pm

    LOL how can you ask for a remake of something only 3 years old?

    Remake of FFVII. now that is needed as well so Square Enix know what a good game actually looks like.


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    Re: patch 1.06 idea list

    Post by RANT on Tue Feb 07, 2012 9:09 pm

    Serious_Much wrote:LOL how can you ask for a remake of something only 3 years old?

    Remake of FFVII. now that is needed as well so Square Enix know what a good game actually looks like.

    i miss final fantasy, the last good one was ff9, square is dead. i have no idea how theyre selling the garbage theyre releasing this past years.
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    Re: patch 1.06 idea list

    Post by nsane32 on Tue Feb 07, 2012 9:29 pm

    Carphil wrote:Silver knight sword has a amazing base damage and can be buffed, now imagine divine with high faith. Sorry bro, but some things are not meant to exist and I agree with.

    yea sadly it would go great with my main but I just buff it with fire


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