by ICEFANG Thu Aug 02, 2012 5:00 pm
I think the biggest issue isn't really backstabs, its rolling. When you roll you are invincible, if it was designed so that rolling didn't make you invincible, only to avoid being hit. I mean heck, if you got hit when you tried to roll through an attack, backstabs wouldn't be a problem (WotG would be though, as well as lagstabs, but you can't change that). I also think they could use a few protections against backstabs. Like, shields on your back protect you from it to a degree, only if their shield is up or if they attack or if they aren't moving or when they are running from you could you do it. I mean backstabs are really important, and I don't think extremely overpowered, but they are really overused because hitting someone head on is so unlikely when they handspring on to victory all the time. All spells should have a cooldown based on the spell. WotG is fine, Combustion is fine, every spell is just fine, as long as you don't get too spammy with it. All spells should have a cooldown, which could be modified based on your ATT, which would give it more purpose.
The battle where you invaded a lower level happens sometimes, but its fairly common as a blue phantom. I wouldn't worry about that, you are punishing his sin!
I also have to add, that as long as your shield is good, TWOP isn't bad unless they spam WotG at you, you can literally just keep your shield up and keep walking back and they cannot stop you.
While I'm at it, I have other things I think should be changed...
I think DEX should modify your rolling speed, to give builds the ability to poke and be fast, because DEX weapons are usually weaker than STR weapons are (at this time, without BS's, they are usually better, but...)
I also think STR should modify your swing speed, to give STR weapon users the ability to hit their faster opponents.
For both changes, the larger the potential change, the more it should happen, for example, a Painting Guardian's Sword already hits fast, it would hit faster with 99 STR, but in comparison to its starting speed, it wouldn't be too great, while a Demon's Great Axe attacks really slow, it would gain more as a percentage with 99 STR. Rolling would be the same way.
I dunno about Resistance, in some ways, I want to make it like this:
Increase your defense by 2 points for each level, flame by 3 (which would decrease over resistance, diminishing returns), and this value is independent of your SL, so it has value, it also increase bleeding and poison resistance, instead of END doing bleeding and RES doing poison.
However, that would really water down PvP at 120, so for that reason I would rather just give END poison resistance (since RES does so little right now anyway) or perhaps VIT. If it was option one, I would nerf the bleeding on many weapons, and remove many weapons bleed effects so it was less common like poison. I prefer option one, but its really too hard on PvP 120 right now.
I would probably remove Chaos weapons, and buff fire and lightning weapons, as well as give them scaling to your SL, to a maximum of 50. This would really reduce low level invasions effectiveness, but at 50 and higher, they have the same power they do right now. I would do this with Pyros too.
I would remove Magic (+6-+10) weapons, and buffs Enchanted weapons (so they have some use), I would buff Divine and Occult by making they actually work on invaders or hosts. I would just remove Raw weapons cause they're dumb, even if they went to +10. I would Reduce Crystal durability to 5 or 10, but also make them repairable. I would change a lot of little things too, buff some rings, remove SOME OTHER rings...
That's kinda it in a nutshell. But these are just my opinions.