Dark Sign.

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    swordiris
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    Dark Sign.

    Post by swordiris on Wed Jul 25, 2012 2:51 am

    Why is it that NPC undead you kill in the game never come back to life if the Dark sign brands all undead?


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    Re: Dark Sign.

    Post by cloudyeki on Wed Jul 25, 2012 2:54 am

    Ever wonder how LONG it takes for you to revive at a bonfire? Think about it.


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    Re: Dark Sign.

    Post by swordiris on Wed Jul 25, 2012 3:02 am

    That makes sense but say you kill Solaire and die from something else after. Seeing as you died after Solaire, wouldn't he be revived by the time you are?


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    Re: Dark Sign.

    Post by cloudyeki on Wed Jul 25, 2012 3:08 am

    You just killed the guy and you're looking to find him. Yeah, I'd hide too >_>


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    Re: Dark Sign.

    Post by swordiris on Wed Jul 25, 2012 3:11 am

    Well what about Rhea? Seems like she would come back especially seeing as it wasn't your fault she dies and she feels she owes you


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    Re: Dark Sign.

    Post by Loken on Wed Jul 25, 2012 3:26 am

    It's just one of those cases where practical game design takes precedence over Lore.
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    Re: Dark Sign.

    Post by cloudyeki on Wed Jul 25, 2012 3:32 am

    Though I would like to repeatedly kill petrus just cause I can.


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    Re: Dark Sign.

    Post by swordiris on Wed Jul 25, 2012 3:43 am

    Same. I hate that fat 2 faced punk for hurting my precious Rhea.


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    Re: Dark Sign.

    Post by cloudyeki on Wed Jul 25, 2012 3:45 am

    What? I just do it because I dislike miracles >_>


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    Re: Dark Sign.

    Post by swordiris on Wed Jul 25, 2012 3:49 am

    You lack faith cloud. How about a covenant with the gods?


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    Re: Dark Sign.

    Post by cloudyeki on Wed Jul 25, 2012 3:53 am

    Darkstalker (Lord's shadow in fact), I've little respect for the 'gods' that we know of in dark souls.


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    Re: Dark Sign.

    Post by swordiris on Wed Jul 25, 2012 3:59 am

    Well each to their own. Stay safe Vereor Nox.

    Umbasa


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    Re: Dark Sign.

    Post by Loken on Wed Jul 25, 2012 4:06 am

    Umbasa is way better than Vereor Nox. They should have kept it the same as a nod to Demon's Souls.

    Hey does anyone know what Vereor nox means?
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    Re: Dark Sign.

    Post by cloudyeki on Wed Jul 25, 2012 4:10 am

    A bit rough, but Respect/fearful respect/Fear of the dark.


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    Re: Dark Sign.

    Post by User on Wed Jul 25, 2012 2:58 pm

    Or the difference between the player and other NPCs has to do with the difference of the undead being Chosen from the asylum... The others seem to have went into Lordran by other means. That, and the aspect of the Time Distortion might be controlled in terms of placement. When other players go hollow (excluding the two merchants in the burg), they lack communication, while Tge player still has such communicative ability, which not all undead share when they are hollow... Only a few do, and even the undead merchants that are hollow and communicate show signs of insanity... Although that might be the fact that they have seen a lot of things in the burg than any other normal person should see, yet not go entirely hollow in the mind... Just like the player.

    It's funny how the hollow form of a chosen undead is like a shield that discloses itself from having any spirits of any kind entering their world. Dusk is also an interesting woman, as she can be summoned as human not spirit. It is interesting how only Darkwraiths and Gravelords require humanity to function (with spirits being red) to interact with other chosen undead, however other spirits require not humanity at all to interact with others (blues, whites, and the unique gold and black spirits of dragons and sunlight spirits). Seeing as how humanity is required for such interaction of distortion with other undead as spirits of all kinds, as well as humanity is necessary to fuel bonfires which are also connected to the first flame as is time distortion... It makes you wonder. The only way to preserve humanity after death as a master is the ring of Vella, the ring of sacrifice. As it is sold also beside bite rings from the pardoner, and such things give a similar sense of creation as the surrogate pearls of the clams...

    It is also interesting to note that Homeward Bones are from the limbs of the fallen, and the Rite of Kindling and other things attached and surrounding it are attached both to the aspect of Occult and Fire, the aspect of the flame seems to show signs of... Recycling. Humanity can be brought to those who help others as a spirit (white/gold), harvest from undead before the death of a boss, and also given to those who gives signs of thanks to guidance signs, the aspect of humanity seems very fruitful. As humanity is different than souls, one must wonder the difference between souls and humanity. Nito's Domain is a fruitful source of connection between flame and occult, as the Necromancers, skeletons, Nito's chambers and Nito himself, the blacksmith, and other aspects of it shows high connection. Perhaps it is the reason why necromancy exists outside the First Flame (being the ultimate Necromancer, as it gives undead flesh not just bone), yet has a good amount of shared qualities between them. It is also noted that Vamos the skeletal blacksmith sells Homeward bones, unique to him and the female undead merchant (which seems to have a large hold of many things that many would question why she holds them... Showing similar aspects as some other collectors in Lordran, including Domnhall of Zena).

    The undead of the first flame are tied to both fire and dark... Perhaps it is the reason why skeletons are only found in the Catacombs... And the holding grounds of the Dark Ember, which is also fruitful with flame magic. It also begs the quest that, as an undead dragon is also seen in the world, if it was created by the chaos flame as popular belief states, or something else entirely... Perhaps there is a reason why dragon legs and Titanites seem to defend the city of chaos, or better yet perhaps contain it somewhat.

    There are a few things that connect to such rites of kindling... Two that show it well are the Large Flame ember and the Server. The Server has a description of occult quality, however when brought with flame/chaos it becomes 'heretical'. It is interesting how it leeches life from what it kills, as well as has the symbol of the dark beasts on the blade well for all to see. As many if the ways to get to the door to the first flame's resting place (Kiln) is VIA the dark beasts Frampt and Kaathe... One must question their relationship with the flame.

    Serpents are sometimes mistaken for dragons, and sometimes dragons are mistaken for serpents in mythology... Intentionally or not people see them as the same. As the Serpent is the symbol of the Undead, and the relationship of Dragons in Lordran is not exactly 'evil' (as Gwyn and others seemed to spare a good amount of Dragons, including Gaping and Seath), one must question why the Everlasting Dragons and the Stone Archtrees were hunted down in the first place. Nito's Domain has an interesting insight of Ash Lake, and the Dragon Covenant functions similar yet different than other covenants in general. One aspect of Dragons is that they all have qualities (except for Seath), of Magic and Fire. As Occult is a form of Magic, and the Chaos Flame and the First Flame have an Archtree close by and both are magic and fire... One must wonder why Gwyn would relight the First Flame, after the Witch of Izalith created a Chaos Flame in the absence of Tge First Flame the first time it was distinguished.

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    Re: Dark Sign.

    Post by Darkson on Wed Jul 25, 2012 3:31 pm

    Cook I haven't read your post yet, but it gave me a damn hard laugh as I scrolled down slowly while reading all those short posts and then seeing that wall of text lol


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    Re: Dark Sign.

    Post by dianaduh on Wed Jul 25, 2012 3:33 pm

    even if they are at lordran for other means or went insane, if they carry the dark sign, they should be able to respawn
    yea theres the time distortion, but we also travel in time, so dont we have a chance to meet them again?
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    Re: Dark Sign.

    Post by mr.lucaslion1000 on Wed Jul 25, 2012 3:53 pm

    ^ isent that why when we invade players worlds we see the npc's as blue phantoms?


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    Re: Dark Sign.

    Post by User on Wed Jul 25, 2012 4:16 pm

    We see them as ghosts... If the master of the world kept them alive.

    And Diana, probably the same reason why you can't find players unless they are phantoms or spirits in general. It is interesting to note that sone summonable characters that die (Solaire, Lautrec), can nit be summoned as phantoms. As well, spirit interactions such as Mildred and her invade, fail, then phantom technique only shows after certain interactions, and phantom interactions are necessary for some things, such as Kirk's and Leeroy's Armour, to be obtainable. Others including Witch Beateice are not necessary to obtain, however interaction with her and butterfly is necessary to be part of New Londo.

    Time Distortion is a complicated system, and the First Flame has shown a good amount of times such complications. Such complications could also disallow communication of two real beings in Lordran in general and connection is lost. Besides, the only creatures that show immunity to time distortion and are not affected by it are users of the Bonfires... And Black Knights. When someone is not using Bonfires, they may be vulnerable as much as other creatures and are subjected to Time Distortion as every other thing in Lordran. Perhaps such beings that die turn hollow after death. When they die, they seem to show many times a distressed and breaking/broken mind. (Rhea, Sigmeyer, Crestfallen Warrior... All but the blacksmiths)
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    Re: Dark Sign.

    Post by Rynn on Wed Jul 25, 2012 4:30 pm

    The Darksign signifies an accursed Undead. Those branded with it are reborn after death, but will one day lose their mind and go hollow.
    Death triggers the Darksign, which returns its bearer to the last bonfire rested at, but at the cost of all humanity and souls.

    >The Darksign signifies an accursed Undead. Those branded with it are reborn after death, but will one day lose their mind and go hollow.

    >Those branded with it are reborn after death, but will one day lose their mind and go hollow.

    >Those branded with it are reborn after death,

    >Those branded

    It's my understanding that, like the estus flask, not everyone had a darksign.
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    Re: Dark Sign.

    Post by dianaduh on Wed Jul 25, 2012 4:41 pm

    Cook, I think i got what you said but its still confusing.
    About not finding other players i've always thought it was because they were in their own worlds, parallel universes, cause we can summon them or see their ghosts. I used to think that every player is just one, because there can't be millions of choosen undeads, but you can summon and get invaded.

    Rynn, not every one hold the dark sign, but some NPCs actually lost their minds and went hollow, which means...

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    Re: Dark Sign.

    Post by User on Wed Jul 25, 2012 5:18 pm

    True, that is true. I did say that about the Chosen Undead and players. However, although the chosen undead of many the the few undead that are not follow that of a similar yet different path, the other undead that are with the chosen undead are in fact partially attached to the players world more than the chosen undead. The time distortion is still a complex system of distortion and is grey and foggy at best.

    The undead with the player are not chosen, and they may have a similar connection and Dusk does, as she can be summoned... As a whole undead, not a spirit. Looking at Dusk, time distortion is not at all about spirits and phantoms. The undead you see and interact with are specific in their roles for the player, and all give a... Small insight of the lore. Remember that you are sent to Lordran in Pilgrimage. This is not an adventure of saving anything... The Pilgrimage is designed again and again for one thing: Dark.

    Every aspect of the Pilgrimage is Dark, no black and whites, with a story and world being complex and distorted... Somewhat of a similar quality to the Age of Ancients I think, shrouded in fog. Looking at the introduction, you should notice that such fog disappears. Across Lordran, Fog Gates and other things are designed to separate sections of Lordran AND also keep things in as a one way door (as we see in boss fights). The souls you collect are never the entire amount, as even killing players you only get a fracture, as we see in both factors of division in death (some 50 precent of required souls to level, some 10%... depending on different PvP factors). Even the Silver Serpent ring shows signs of not obtaining the whole souls, as well as the bonus of souls you obtain for killing enemies at a greater velocity than their vitality. Reason being may be that you don't take their souls, rather you absorb souls in a fashion as how you obtain knowledge and insight by perception and interaction with things... NG+ also has such means, as it increases the enemies and enhances amount of souls obtained. What doesn't kill you makes you stronger.

    Even the end of the game is not at all a high praised ending. Both the Dark and Fire are... Not very telling of anything. The aspect of both endings has a mighty feeling, as one replaces the role as Firekeeper of the First Flame, and another replaces the factor of being the Lord in the age of Dark... Both are not telling of what the future holds, and dies not show the whole picture at all. Yes you feel mighty and glorified... Yet both show aspects that are off.

    The theory I have is that the same person that once ran the First Flame still has a good grasp of Tge world today... And that is not Gwyn. Gwyn is hollow and shows no signs of intelligence, and many see him as the Lord of Sunlight in the present... Which is wrong. His son replaced him, and after the lost of his Deity status he supposedly lost his title. Remember that as the endings state, they only see endless nights, and only embers remain. People separate Dark and Fire, yet they are both connected as we see them. Like I said, you go to Lordran in Pilgrimage. One Knight has fallen (which by the judging of many Guidance Signs he may have been the former chosen undead), and undead are chosen for pilgrimage... By crow (a symbolic creature of Velka, as we know from her painted world and her Church of Sins)

    You are here on Pilgrimage. That may tell you a reason why the world is selective, and perhaps the reason why we do not see undead NPCs respawn after death is because of such things. You are there to learn, there to be enlightened.

    For better or worse.
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    Re: Dark Sign.

    Post by dianaduh on Wed Jul 25, 2012 6:07 pm

    I see... I agree with you at some parts, this makes sense and the fact that you can summon Oolacile is really interesting.
    Tho i don't hold an especific theory, yet.
    There are lots of possibilities and my thoughts may get a straight line after the DLC. I believe From has something else for us there,since they've planned this extra content since the beginning as you can see at the limited edition of the art book.

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    Re: Dark Sign.

    Post by User on Wed Jul 25, 2012 6:09 pm

    So the question is what do you not agree or are not sure with.
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    Re: Dark Sign.

    Post by dianaduh on Wed Jul 25, 2012 6:29 pm

    Fate came to my mind now and i think i understand.
    Its still confusing cause when you rest at a bonfire you time travel, so for me there'd still be a possibility of finding some hollow npc again, but it's all about fate isn't it?

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    Re: Dark Sign.

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