The thing I love most about Dark Souls is the attention to detail. The first time the Taurus demon jumped up onto the tower I was in shock: I was supposed to be safe up there = )
When the ceaseless discharge over reaches to attack you with one hand, and knocking his hand a few times instakills him because he falls off into lava. These sort of touches really make this a great game. Here are the ones I recall most, but I wanted to know the kinds of details you remember most.
1. Taurus Demon's ability to jump onto tower.
2. Ceaseless discharge's one handing over reach which can result in his instadeath.
3. The piles of dead bodies laying in muck at the bottom of new londo. (very good art design)
4. exploding pillars in Ornstein and Smough fight.
5. cutting of tails of various boss to create weapons.
6. computer opponents parry and riposte!!! wow. that was a real shock.
7. extreme beauty and complexity of undead burg, undead parish, painted world of ariamis. (in the painted world especially when you climb to the highest points in the round tower and are fighting on these tiny steps, awesomeness.)
8. the vertical dimension of the catacombs. I truly felt like i was descending towards the gates of hell going lower and lower and deeper with each layer of the area.
When the ceaseless discharge over reaches to attack you with one hand, and knocking his hand a few times instakills him because he falls off into lava. These sort of touches really make this a great game. Here are the ones I recall most, but I wanted to know the kinds of details you remember most.
1. Taurus Demon's ability to jump onto tower.
2. Ceaseless discharge's one handing over reach which can result in his instadeath.
3. The piles of dead bodies laying in muck at the bottom of new londo. (very good art design)
4. exploding pillars in Ornstein and Smough fight.
5. cutting of tails of various boss to create weapons.
6. computer opponents parry and riposte!!! wow. that was a real shock.
7. extreme beauty and complexity of undead burg, undead parish, painted world of ariamis. (in the painted world especially when you climb to the highest points in the round tower and are fighting on these tiny steps, awesomeness.)
8. the vertical dimension of the catacombs. I truly felt like i was descending towards the gates of hell going lower and lower and deeper with each layer of the area.