Criticals hurt, even without the required strength

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    reim0027
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    Criticals hurt, even without the required strength

    Post by reim0027 on Mon Jul 23, 2012 1:03 am

    I was messing around with my SL 55 Mura. My str is 19, so I can 2H it. For fun, I decided to practice parrying the silver knights in Anor and doing a 1H riposte. Well, the riposte was 600! Same goes for BSing.

    It is like the critical damage is calculated before the damage reduction is calculated. So, your attack is the precalculated critical + the regular under-statted AR (which is nominal).


    Last edited by reim0027 on Mon Jul 23, 2012 2:13 am; edited 1 time in total


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    Re: Criticals hurt, even without the required strength

    Post by swordiris on Mon Jul 23, 2012 1:10 am

    Aren't ripostes Generally more damaging?


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    Re: Criticals hurt, even without the required strength

    Post by reim0027 on Mon Jul 23, 2012 1:50 am

    Yeah, but when you don't have the stats to use your weapon, the critical bonus is still in place.


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    Re: Criticals hurt, even without the required strength

    Post by IceIfrit666 on Mon Jul 23, 2012 2:07 am

    Wait, was that without the stats to one hand?
    If so, see what a two hand parry would do.(possible, but you need to be fast)


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    Re: Criticals hurt, even without the required strength

    Post by reim0027 on Mon Jul 23, 2012 2:09 am

    My str was 19. I did a parry and riposte 1H with a Murakumo (1H str requirement = 28).


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    Re: Criticals hurt, even without the required strength

    Post by reim0027 on Mon Jul 23, 2012 2:16 am

    Edited the topic title to make more sense. Required strength not needed to still have the critical damage modifier.


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    Re: Criticals hurt, even without the required strength

    Post by BLA1NE on Mon Jul 23, 2012 2:51 am

    That is interesting indeed... Pretty funny that I actually never bothered to try this in all the time I spent playing or testing things! It does deepen the mystery of how criticals are calculated.


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    Re: Criticals hurt, even without the required strength

    Post by Carphil on Mon Jul 23, 2012 2:58 am

    But what if you had 18 Str? not enough to two hand it? Thats a nice find!


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    Re: Criticals hurt, even without the required strength

    Post by RaynexFall on Mon Jul 23, 2012 3:01 am

    wouldn't dex count for a critical? i mean the murakumo is a dex weapon correct?


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    Re: Criticals hurt, even without the required strength

    Post by reim0027 on Mon Jul 23, 2012 3:05 am

    It was an elemental, so my dex was 13 (base requirement). It would be interesting to try it with low dex, and low str + low dex.


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    Re: Criticals hurt, even without the required strength

    Post by RaynexFall on Mon Jul 23, 2012 3:07 am

    i have noticed that in most games i've played dex always fit the role with high hitting criticals, i've always thought that Dark Souls would run on a similar system. but of course Dark Souls is the game where you prepare to die before ever playing it.


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    Re: Criticals hurt, even without the required strength

    Post by DoughGuy on Mon Jul 23, 2012 3:49 am

    Hmmm, I must ask more tests to be done on this. I once BSed someone using a DSS one handed with 16 str, did around 20 damage.


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    Re: Criticals hurt, even without the required strength

    Post by reim0027 on Mon Jul 23, 2012 3:50 am

    Was it elemental?

    EDIT: I did it on both PvE and PvP.


    Last edited by reim0027 on Mon Jul 23, 2012 3:53 am; edited 1 time in total


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    Re: Criticals hurt, even without the required strength

    Post by DoughGuy on Mon Jul 23, 2012 3:53 am

    Dragonslayer Spear. It was 16 str, 24 dex and 30 fth I believe.


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    Re: Criticals hurt, even without the required strength

    Post by reim0027 on Mon Jul 23, 2012 3:53 am

    I wonder if it has to be elemental then. Since the AR isn't based on your stats.


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    Re: Criticals hurt, even without the required strength

    Post by DoughGuy on Mon Jul 23, 2012 3:57 am

    Oh, this could explain something. Ive noticed at times using mugen with elementals weapons,, that they are shown as usable without the required stats. I think elemental might not only remove scaling, but lower requirements.


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    Re: Criticals hurt, even without the required strength

    Post by reim0027 on Mon Jul 23, 2012 4:03 am

    IDK about other weapons. But, in this case, the Mura was under stats for sure. Jov and I had a 1H fight, where I BS him for good damage.


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    Re: Criticals hurt, even without the required strength

    Post by roanispe on Mon Jul 23, 2012 5:34 am

    Okay, let me provide a short explanation of what is happening with Elemental Weapons, Requirements, and you. For most weapons, the Elemental portion of the damage is not actually tied to any specific stat. This means that not meeting a requirement won't lower that damage. Proof of this you can find by actually checking the weapon damage that it is doing: you'll see the Physical part greatly lowered if you don't meet the requirements, but Elemental will be just fine. When you are doing a critical, it still is an uninspiring 300-ish AR weapon if you don't meet the requirement.


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    Re: Criticals hurt, even without the required strength

    Post by dancash1808 on Mon Jul 23, 2012 6:15 am

    Oh man Roan got in there before me... silly But yeah ele weapons will still hit pretty hard even if you dont meet req's


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    Re: Criticals hurt, even without the required strength

    Post by Tolvo on Mon Jul 23, 2012 9:24 am

    Yeah this is a nifty thing I was doing with the GsoA on my GsoA build back in the day. I was using just the strength requirement, but BS'ing for good physical and magic damage with it. So, I was just doing a playthrough mostly BS'ing enemies with it haha. Very nice for the catacombs really.
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    Re: Criticals hurt, even without the required strength

    Post by reim0027 on Mon Jul 23, 2012 12:55 pm

    Ah. That makes sense. Thanks for the explanation.


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    Re: Criticals hurt, even without the required strength

    Post by Buggy Virus on Mon Jul 23, 2012 10:05 pm

    With low DEX I don't think this works.


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