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FexDS
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    Way of White/Princess Guard benefits

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    Way of White/Princess Guard benefits Empty Way of White/Princess Guard benefits

    Post by Gregums Sat Jan 28, 2012 10:18 pm

    The wiki advises that both of these covenants help the player locate co-op buddies, but does anyone know how that benefit realistically takes shape? For example, does it increase the standard SL range beyond 10% either way for covenant members; being able to "find each others soul signs more easily" is a little ambiguous.

    I'm guessing it has to have a significant impact since there are few other apparent benefits to being a member of these factions in comparison to some of the others available.
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    Post by FexDS Sat Jan 28, 2012 11:14 pm

    I don't think it increases the level range but it would instead give covenants priority when rotating through signs to display. So a a way of white your sign will be shown to others on your covenant before it is shown to anyone else, and you will see more signs than other covenants.

    There was a rumor about this preventing invasions but I don't think that is true/working.
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    Post by Carphil Sat Jan 28, 2012 11:48 pm

    Nope, Just got invaded at sl10 in Parish while in Way of white.
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    Post by ublug Sun Jan 29, 2012 12:13 am

    Way of white will kind of saturate the network so other factions are kept out to a degree.
    Here's what the developers said in an interview:
    Dark Souls Producer : Miyazaki Hidetaka (P)
    Host : Isomura Tomomi (I)
    Editor in chief / Script : Murohashi (M)

    (I): It was posted somewhere that "Way of White/Warriors of Sunlight" members are easier to get matched together but how much of a difference does that make?
    (P): Its not that its easier to get matched, its just that the probability to get match is higher with the same covenant members. The amount players connected or how often the optimization runs does not change, it just adds an another condition of the same convenant member. Which to put it bluntly these covenant members probably won't invade and use miracles more often so by having more of these covenant members it likely to have less invasions and more miracle rings (resonance signs). All its doing is adding a extra condition of same covenant members.
    (M): So you are saying if you are in the covenant "Way of White/Warriors of Sunlight" there will be less invasions?
    (P): Well yes but its all a matter of probability. Its not restricted to invade for "way of white" members but still it should be less likely to get invaded.
    (I/M): Ooooooooo
    (M): Oh if you wanted to invade you probably want to be in "Dark Wraiths"
    (P): Its the most effcient that way and it built/designed for that.
    (M): ooooooo
    (P): So it should give the feeling of being in the "way of White" herd.
    (M): wooo, interesting (Fun)
    (P): Its supposed to be fun...
    (PIM): lol
    (P): Its hard, this part is hard. If it all worked perfectly then it should be like that but it first starts with matching, and we tried a few different matching approaches like the matching by covenants. But you can also be like a Wolf in Sheep's Clothing and get that analogue feeling to the game.
    (M): naruhodo...
    More here: http://pastebin.com/hVXqsHvw
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    Post by User Sun Jan 29, 2012 1:11 am

    Way of white is not immune, just resistant as such to invasions.

    As for the Princess Guard, they see summon signs more easily of the same covenant, and allow two miracles to function, nothing more. You do not see more summon signs of the other two Co-pop covenants, just their brethren.
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    Post by nsane32 Mon Jan 30, 2012 4:56 pm

    the princess guard allows you to use CO-OP miracles aoe healing and see summon signs better

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