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    How would you balance a Talisman of beasts for Dark Souls?

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    How would you balance a Talisman of beasts for Dark Souls? Empty How would you balance a Talisman of beasts for Dark Souls?

    Post by Wade_Wilson Thu Jul 12, 2012 5:22 pm

    For those that don't know, there was a talisman in Demon Souls that allowed you to cast both magic and miracles, at the cost of lower magic adjustment than other talismans. This granted the demon slayer the ability to cast multiple types of spells in transition with only one equipment slot used up.

    Now, say From Software decide to include a similar item in the upcoming expansion. How would you balance it for Dark Souls? Reduced casts? Lower magic adjust? Extremely high requirements? Covenant specific item? Increased casting times? For reference, and at 50 in respective stats, the darkmoon talisman has 226 magic adjust and logan's catalyst has 236 magic adjustment.

    Also, how do you think this would general builds?
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    Post by Rynn Thu Jul 12, 2012 5:26 pm

    The simple solution for the talisman of beasts would be to give it s 25/28 requirement, then give it 175 magic adjust. This value is inbetween the ranges for Oolacile and Thorolund, and as such would create a balanced inbetween zone. 175 would generate an ability to properly use it for buffs, and spells, from both types of catagory without loosing too much efficiency, 25 is CMW, and 28 is Wrath of the Gods. At these requirements, you could use it to have a single slot that buffs spells and give you a bit of an extra push to your offense, making it perfect for the battle warrior.

    Does not scale.
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    Post by Wade_Wilson Thu Jul 12, 2012 5:32 pm

    Rynn wrote:The simple solution for the talisman of beasts would be to give it s 25/28 requirement, then give it 175 magic adjust. This value is inbetween the ranges for Oolacile and Thorolund, and as such would create a balanced inbetween zone. 175 would generate an ability to properly use it for buffs, and spells, from both types of catagory without loosing too much efficiency, 25 is CMW, and 28 is Wrath of the Gods. At these requirements, you could use it to have a single slot that buffs spells and give you a bit of an extra push to your offense, making it perfect for the battle warrior.

    Does not scale.

    That seems pretty balanced. I'm planning on emailing From requesting that they put in a similar item with the expansion and I might roll with your idea.
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    Post by Rynn Thu Jul 12, 2012 5:37 pm

    Well, glad it works for you then.
    DMB would still give 361 AR boost under this talisman, so I could see this talisman being favored by Darkmoons in the future if implemented. It makes viable Wrath of the Gods, Darkmoon Blade, and Homing Soul Mass spells for the low price of 19.99.

    I'll even throw in a second one, absolutely free.
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    Post by WhatDoesThePendantDo? Thu Jul 12, 2012 5:42 pm

    But, wait, there's more!

    Seriously, though as long as it's not overly powerful I'd be okay with it. If it's as strong as the Oolacile Cat and the Thorolund Tali, like Rynn said, I don't think it'd be too terrible.
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    Post by Carphil Thu Jul 12, 2012 5:42 pm

    I like this idea, perhaps they could name it Talisman of Artorias. makes sense right?
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    Post by Wade_Wilson Thu Jul 12, 2012 5:46 pm

    Carphil wrote:I like this idea, perhaps they could name it Talisman of Artorias. makes sense right?

    That actually makes sense lore wise. Isn't Artorius' sword meant to require both faith and intelligence to use? And thus he has a talisman utilising both faith and intelligence.
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    Post by Buggy Virus Thu Jul 12, 2012 6:28 pm

    Don't implement it.
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    Post by FruitPunchNinja Thu Jul 12, 2012 6:47 pm

    I dont think the talisman of beasts would work well in dark souls. It wasnt that great in demons souls honestly. Its best use was for melee builds that used second chance and cursed weapon. Dark souls has velkas talisman and darkmoon catalyst, thats basically the dark souls version. Which i personally think is better. It would be cool for casters i guess, i would much prefer they allowed you to parry with the pyro hand.
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    Post by RANT Thu Jul 12, 2012 6:52 pm

    i wanna be able to parry with the whip, a strangle animation woul be awesome! whips are so cool and useful but their r1 sucks balls.
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    Post by Carphil Thu Jul 12, 2012 7:28 pm

    FruitPunchNinja wrote: Its best use was for melee builds that used second chance and cursed weapon.

    Ok I'm guilty as charged
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    Post by WyrmHero Thu Jul 12, 2012 7:35 pm

    Great Talisman of Artorias. A talisman made of stone, it weights 5 pounds, imbued with magic. This talisman requires high faith and intelligence from its user, and has low magical adjustment. Sir Artorias the Abysswalker used this talisman to cast his miracles and sorceries of Oolacile, along with his greatsword and shield.
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    Post by Serious_Much Thu Jul 12, 2012 7:36 pm

    I think forcing you to use velka's talisman or darkmoon catalyst or pyro hand is a better way of implementing dual magic specialties. It means you have to sacrifice another precious equipment slot for the range of spells, I think it's a better system than an all casting but slightly less powerful catalyst.

    If the HAD to implement it though, I'd say only give the catalyst a base magic adjust of 150 and stat requirements of 30 Int and Faith, just over 60% damage of what you get with a specialised catalyst (logan's, darkmoon talisman, ascended pyro +5). I think that's a fair trade off of power for versatility.

    Again though, I think that keeping the differend catalysts is better, especially since there's 3 types of magic now. I'd rather not have a guy who runs around with Darkmoon blade, great magic barrier, crystal soul spear and toxic mist all at the same time...

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