Experimental builds: Seven Deadly Sins

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    Re: Experimental builds: Seven Deadly Sins

    Post by User on Mon Jul 09, 2012 9:40 pm

    Do the Worm
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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Mon Jul 09, 2012 9:43 pm

    Acidic_Cook wrote:Yum. Sounds familiar. lol


    Does it really?



    For WRATH, I definitely like the suggestion of implementing the Dragon Stones. Because I put WRATH in the PotD covenant, I think it'd be worth mentioning that the stones are equipped and will be used if ya'll didn't notice. bounce


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    Re: Experimental builds: Seven Deadly Sins

    Post by User on Mon Jul 09, 2012 9:45 pm

    To be fair, nothing and everything is usually seen as a relative term of things.
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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Mon Jul 09, 2012 9:51 pm

    Acidic_Cook wrote:To be fair, nothing and everything is usually seen as a relative term of things.

    Yes, I agree. It's impossible to have perfectly NOTHING. I was being vague on purpose because I want people to use their imaginations.


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    Re: Experimental builds: Seven Deadly Sins

    Post by User on Mon Jul 09, 2012 9:54 pm

    Sadly, you can have absolutely nothing... the Void says something.
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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Mon Jul 09, 2012 9:57 pm

    Acidic_Cook wrote:Sadly, you can have absolutely nothing... the Void says something.

    Touche! Proper Bow



    I'd prefer the Sins and the Horsemen to be considered genderless and souless entities. Purely symbolical and instinctual.


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    Re: Experimental builds: Seven Deadly Sins

    Post by WyrmHero on Mon Jul 09, 2012 10:01 pm

    Seath shows envy of the stone dragons, so anything related to crystal could work. The Witch of Izalith might show envy to the first flame too.


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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Mon Jul 09, 2012 10:23 pm

    ENVY:

    http://mugenmonkey.com/darksouls/?c=3442547841049815

    I originally had it use the Bonewheel Shield, but figuring I could counteract the Helm, I chose Sanctus instead.

    Thoughts?


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    Re: Experimental builds: Seven Deadly Sins

    Post by cloudyeki on Mon Jul 09, 2012 10:29 pm

    After he's done with the 4 horsemen, he can do the Major Arcana

    Tarot just gravitates my way. Ever since I had a reading done and got 'The World' as my future.


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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Mon Jul 09, 2012 10:50 pm

    cloudyeki wrote:After he's done with the 4 horsemen, he can do the Major Arcana

    Tarot just gravitates my way. Ever since I had a reading done and got 'The World' as my future.


    Sounds like an interesting concept. I can most certainly try.



    Has anyone noticed my "secret" pattern continuing through the first 3 Sins? I ain't saying a thing until we have all 7 done. lol


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    Re: Experimental builds: Seven Deadly Sins

    Post by User on Mon Jul 09, 2012 10:52 pm

    I would like to see more before I take a swing at what this pattern is.
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    Re: Experimental builds: Seven Deadly Sins

    Post by ZikoLogiKa NL on Tue Jul 10, 2012 12:15 am

    I love Envy but would def give ''it'' more HP , loose the Large Club , and equip replenishment



    Maybe also not fully upgrade the Server to be able to leech more HPs


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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Tue Jul 10, 2012 12:41 am

    ZikoLogiKa NL wrote:I love Envy but would def give ''it'' more HP , loose the Large Club , and equip replenishment



    Maybe also not fully upgrade the Server to be able to leech more HPs


    Thanks! big grin Sounds good. It wasn't getting the +7HP/hit because the Server was in the left hand. I also fully upgraded it to +5 chaos to get more out of the humanities it'll be sucking up. Here's the final AVARICE:

    http://mugenmonkey.com/darksouls/?c=4869312994898691



    I wish I had the time to actually build all of these. sad


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    Re: Experimental builds: Seven Deadly Sins

    Post by ZikoLogiKa NL on Tue Jul 10, 2012 12:48 am

    Well if you can gather people to participate , and organize somekind of an event , fight club , or playthrough , with these builds , Im sure it will be a lot of fun !

    We could try to discover the severity of sin ., from each of the 7 sins ., get a ranking going twisted

    Id love to be Envy , with some slight adjustments maybe


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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Tue Jul 10, 2012 1:07 am

    ZikoLogiKa NL wrote:Well if you can gather people to participate , and organize somekind of an event , fight club , or playthrough , with these builds , Im sure it will be a lot of fun !

    We could try to discover the severity of sin ., from each of the 7 sins ., get a ranking going twisted

    Id love to be Envy , with some slight adjustments maybe


    Sounds like a plan! Do share! bounce twisted


    I'll take any of them, but I'm still gravitating towards WRATH. I guess we'll see where the next ones go. I can only imagine how OP the horsemen are going to be. I can picture a newb getting invaded by the 7DS and be like, :shock: "WTF WAS THAT?!"

    We'd all be like "It's Sin...youmadbro?" twisted



    COMING SOON: GLUTTONY


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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Tue Jul 10, 2012 1:34 am

    Ok, GLUTTONY is meant to be clever, but would also pretty much be an immovable object in PVP. Aside from the obvious fat suit it wears, I gave it the Dragon Tooth bc all things with teeth eat, right? Secondly, you'll notice the trident. This is for two things:

    1.) Stabbing opponents with a giant fork
    2.) Jolly-good dancing after mealtime.

    Lastly, I originally had Havel's Ring, but realized, "Hey, he's going to be fat, right? Why not allow it to fat roll?" SO to counter the severe weight it carries, the Cloranthy Right sufficed. Enjoy! Om nom nom


    http://mugenmonkey.com/darksouls/?c=3594211408309897



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    Re: Experimental builds: Seven Deadly Sins

    Post by cloudyeki on Tue Jul 10, 2012 1:42 am

    You forgot the 'butter knife' (butcher's knife)


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    Re: Experimental builds: Seven Deadly Sins

    Post by ZikoLogiKa NL on Tue Jul 10, 2012 1:47 am

    as for the event ., If you want to go the normal route I would just recommend duelling between all 7 sins to see who's king., in a 1 time event.

    Other than that , maybe you could form a covenant of 7 who are out to gather sin , offcourse :pirat:


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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Tue Jul 10, 2012 2:10 am

    ZikoLogiKa NL wrote:as for the event ., If you want to go the normal route I would just recommend duelling between all 7 sins to see who's king., in a 1 time event.

    Other than that , maybe you could form a covenant of 7 who are out to gather sin , offcourse :pirat:

    Good looks, my friend. Is it possible to host 6 other people? We'll see how it all pans out.


    ZikoLogiKa NL wrote:I'd love to be Envy, with some slight adjustments maybe

    Sorry if I wasn't clear - I meant, "share these adjustments you speak of."



    cloudyeki wrote:You forgot the 'butter knife' (butcher's knife)

    Good catch! Here:
    http://mugenmonkey.com/darksouls/?c=4242974985912829


    Well, certainly with 4 of the 7 Sins completed, I think it's safe to say, we have made good progress on this. For those of us too lazy to find the others, here's what we've covered: (still open to suggestions and ideas):


    (4)7 Deadly Sins:
    1. WRATH: http://mugenmonkey.com/darksouls/?c=1474539047654822

    2. GREED: http://mugenmonkey.com/darksouls/?c=1582668248693889

    3. ENVY: http://mugenmonkey.com/darksouls/?c=4869312994898691

    4. GLUTTONY: http://mugenmonkey.com/darksouls/?c=4242974985912829


    Everyone had some great ideas, and it's good to read that people are enjoying this creative sesh. I'm off to bed, but I shall return on the morrow. Feel free to post any thoughts or suggestions as the night grows darker. I hope to come back to a still well-kindled fire thanks to all of you.


    Last edited by Cantankerous_Flood on Tue Jul 10, 2012 12:35 pm; edited 1 time in total


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    Re: Experimental builds: Seven Deadly Sins

    Post by About8547Souls on Tue Jul 10, 2012 3:40 am

    I was looking at Sloth, and thinking about what such a Sin can be symbolized by. I ended up thinking that Sloth would be a passive fighter, not someone who wanted to use the energy to move around a lot. They would likely be somewhat big, because if you don't move much you usually will be pretty big. So the Havel's made sense. (Not to mention it provided defense/poise.)

    A greatshield for stability, yet the lightest one to show how the laziness comes through. A spear for passive fighting, just poking at them and trying not to use much effort. Avelyn, for that range fighting. Because Sloth is too lazy to aim a bow, and even better this crossbow fires three bolts at once. What a lazy way to get results.

    Then of course we have the Miracles. Originally it was just for TWoP, but I figured why not add a little more in. Karmic Justice is a set it and forget type deal. You use it, and if they are stupid enough to get too aggressive they get punished. Great Magic Barrier, because Sloth is too lazy to spend all day dodging spells. With some heavy defense like this, who needs to dodge? And then WoG, which is good for those "You're in my face, get away from me." kind of moments.

    Obviously it's just a random assembly, but it does make sense in that almost all of it can end up being attributed to being lazy in some way.

    http://mugenmonkey.com/darksouls/?c=4853374527767635


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    Re: Experimental builds: Seven Deadly Sins

    Post by cloudyeki on Tue Jul 10, 2012 3:44 am

    Well, sloth would be more apathetic then passive. Maybe worn out gear, fighting more robotically/methodically. So maybe the demon weapons?


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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Tue Jul 10, 2012 10:10 am

    I like where this is going but I was thinking SLOTH is carrying so much weight that it actually overencumbers and slows it down to a slow walk. The spells and miracles are a great idea though. I love the laziness approach too with the Avelyn and the worn out armor. Perhaps the balder or hollow armor sets . Good stuff. Keep it coming!


    Last edited by Cantankerous_Flood on Tue Jul 10, 2012 5:39 pm; edited 1 time in total


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    Re: Experimental builds: Seven Deadly Sins

    Post by Serious_Much on Tue Jul 10, 2012 10:41 am

    Mate, can I just say that greed and avarice are the same sin? :|

    They look interesting though winking


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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Tue Jul 10, 2012 11:50 am

    Serious_Much wrote:Mate, can I just say that greed and avarice are the same sin? :|

    They look interesting though winking

    :shock: You are right! My bad. I still like the symbol of avarice for envy though. Thanks for the catch. I will be sure to make the edits where they matter.


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    Re: Experimental builds: Seven Deadly Sins

    Post by Cantankerous_Flood on Tue Jul 10, 2012 11:45 pm

    SLOTH is definitely proving to be one of the harder ones. There seems to be a very thin line between accessibility and sin representation and finding that balance is quite difficult. Your suggestions are helping though so keep them coming. After SLOTH is VANITY/PRIDE and LUST. twisted


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