Just in case the game developers read these forums.
I have a couple suggestions to start this thread ( feel free to add)
MOOLIGHT BUTTERFLY - when co-oping this boss, phantoms don't even get hit or see some of MB's attacks. I can co-op this one with no shield as a Mage and fire from both hands ( sustaining virtually no attacks/damage). Shouldn't MB's attacks hit phantoms just as much as host?
IRON GOLEM - same thing, I can run right through that initial attack he does upon entry. Wtf
Maybe also bosses, should be hardx1 with one phantom and hard x 1.5 with two phantom helpers.
More intelligent bosses in co-op like smough & orn stein and qualag which seem to target the most threatful of the group of attackers.
Invasions allowed during boss fight but red/blue invader can also be attacked by boss, in fact boss makes the invader a semi- priority. (ok that one is nonsense, lol, but maybe a difficulty option?)
I have a couple suggestions to start this thread ( feel free to add)
MOOLIGHT BUTTERFLY - when co-oping this boss, phantoms don't even get hit or see some of MB's attacks. I can co-op this one with no shield as a Mage and fire from both hands ( sustaining virtually no attacks/damage). Shouldn't MB's attacks hit phantoms just as much as host?
IRON GOLEM - same thing, I can run right through that initial attack he does upon entry. Wtf
Maybe also bosses, should be hardx1 with one phantom and hard x 1.5 with two phantom helpers.
More intelligent bosses in co-op like smough & orn stein and qualag which seem to target the most threatful of the group of attackers.
Invasions allowed during boss fight but red/blue invader can also be attacked by boss, in fact boss makes the invader a semi- priority. (ok that one is nonsense, lol, but maybe a difficulty option?)