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    Bad ideas in video games

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    Post by skarekrow13 Thu Jun 28, 2012 2:48 pm

    So far no glitches for me in Skyrim but expanding on Tolvo's point this scenario in old RPGs:

    "Hello"
    "Hi"
    "Who are you"
    "I'm the hero of course"
    "You know this is my house right?"
    "Of course"
    "Feel free to take any treasure lying around"
    "Thanks"
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    Post by Tolvo Thu Jun 28, 2012 2:49 pm

    "So hey, I'm trying to save the world and all it's inhabitants."

    "Oh I know, but I still feel like that doesn't benefit me in any way, so here's some long stupid quests to give me any reason to help you."
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    Post by Forum Pirate Thu Jun 28, 2012 2:59 pm

    DLC, I'd much prefer an expansion pack or 2 to 9 dlc's
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    Post by Azran Thu Jun 28, 2012 3:13 pm

    "The world we know will end if I don't fulfill my destiny.
    But that can wait, I'VE GOT MUTTON TO COLLECT RIGHT NOW DAMMIT."

    Or the always popular:

    "Hey, I'm saving your sorry ***, you peasant."
    "Yeah, whatever, I'm still charging you full price."

    And I also hate the "boobs room" in armour.
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    Post by Bamjam Thu Jun 28, 2012 3:15 pm

    Hiring Arnold schwarzenegger as a voice actor and have him say the same stupid thing a thousand times in every town you come is a bad idea! (Skyrim again lol).
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    Post by cloudyeki Thu Jun 28, 2012 3:33 pm

    This may piss someone off, but the twist endings where the protagonist survives. Stop it. We get you want to continue milking the series for more money, but you can atleast introduce us to a new character since the old one was already at the end of his character arc. (Dead Space 2 I'm looking at you, as well as you mgs 5)
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    Post by Forum Pirate Thu Jun 28, 2012 3:53 pm

    The final boss swap. You finally kill the big bad guy and some random world eater or god of death or what have you suddenly springs from the ground and demands you fight him. (JRPG complaint)

    Also wether "boob room" is acceptable, imo, depends on the genre, overall tone and armor type. EX: skyrim steel plate, no. skyrim leather, yes. Star Ocean, yes. COD (or equivalent), no.
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    Post by Azran Thu Jun 28, 2012 7:28 pm

    I was talking about how games that try to create a realistic representation of medieval/rennaisance weapons and armour go and create a chainmail bikini, basically.

    It's like creating a sword without a hilt or grip, just because it looks cool.

    And Japanese productions are exempt from this complaint; you can't expect realism out of manga generally silly
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    Post by Tolvo Thu Jun 28, 2012 7:30 pm

    Using a katana, outside of old time japan.

    Yeah, let's use a flimsy blade that has a high maintenance requirement against zombies, it's not like it will break or anything!
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    Post by cloudyeki Thu Jun 28, 2012 7:47 pm

    ^The overuse of swords in general in games. Why can't the main character be a proper knight with a proper spear or pole axe?!
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    Post by SlakeMoth Fri Jun 29, 2012 5:10 am

    Getting to be head honcho of some faction or other and still getting slagged off by your minions and other NPC's and not being able to shout 'off with their heads'! Bugs me no end.
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    Post by Serious_Much Fri Jun 29, 2012 7:06 am

    On GTA when you get chased out of town and your solution is to take a 5 minute drive further away, cause that'll really stop 'em.
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    Post by Azran Fri Jun 29, 2012 8:41 am

    Instant Heroic Weapons Proficiency bugs me to no end.
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    Post by Serious_Much Fri Jun 29, 2012 9:30 am

    I hate the fact that games can NEVER let the bad guy win. Seriously, I want just one which the ending is your character dying and failing, and the ensuing consequences of that.
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    Post by Azran Fri Jun 29, 2012 10:35 am

    What are you taking about, Serious? BREAKING INDUSTRY CONVENTIONS!? That's heresy! silly

    I think there are some games out there that actually did that; the First Generation section of Fire Emblem 4 comes to mind.

    Off-Topic: Hi there, Serious' new title.
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    Post by Serious_Much Fri Jun 29, 2012 10:42 am

    It's been there a few days, they still want me to post more, I just want to SLEEEEP 🇳🇴

    anyways yeah Heavy rain lets you too... But it's only optional. I mean where the actual ending is you fail with no exception. Even if you kill the final boss/finish final mission, the world still ends, or the love interest dies or whatever flimsy reason there was to take on what you were doing.
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    Post by Forum Pirate Fri Jun 29, 2012 10:54 am

    Star Ocean 3 does that, in a way.
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    Post by Tolvo Fri Jun 29, 2012 1:14 pm

    Dark Souls technically does that with its ending, since you were pretty much a pawn and get used either way.
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    Post by bloodpixel Fri Jun 29, 2012 1:26 pm

    But I like happy endings! Or bittersweet ones. Either way.
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    Post by Tolvo Fri Jun 29, 2012 1:41 pm

    Also don't forget Shadow of the Colossus, it isn't as dark as I hope. But it is very high up there.
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    Post by Azran Fri Jun 29, 2012 1:50 pm

    Yeah. Maybe they don't let evil win, but some games actually make you feel like a bastard.

    The example I mentioned is particularly surprising, considering the game was released in the later half of the '90s, for the SNES no less, and the villain killed eighteen out of your nineteen characters without you having any way of preventing it.

    Yeah. In an RPG, a tactical RPG, where characters grow and have their own personalities. And they just killed your entire party.
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    Post by skarekrow13 Fri Jun 29, 2012 1:58 pm

    In Primal you have to kill your boyfriend to "win"
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    Post by Serious_Much Fri Jun 29, 2012 2:46 pm

    skarekrow13 wrote:In Primal you have to kill your boyfriend to "win"

    now thats what im talking 'bout! silly
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    Post by KomradDakka Fri Jun 29, 2012 4:00 pm

    New Vegas ends by telling you how badly you ruined the mojave

    -New Springs? you ***'d it up
    -Taking freesides independence? you ***'d it up!
    -the strip? oh you better BELIEVE you ***'d that up...
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    Post by SlakeMoth Sat Jun 30, 2012 7:32 am

    KomradDakka wrote:New Vegas ends by telling you how badly you ruined the mojave

    -New Springs? you ***'d it up
    -Taking freesides independence? you ***'d it up!
    -the strip? oh you better BELIEVE you ***'d that up...

    That's why I didn't like New Vegas as much as Fallout 3. Too many factions & whichever one you went with meant sacrificing a favourite, like The Brotherhood of Steel if you sided with Mr. House to preserve New Vegas. I didn't do it. In fact I didn't do any of them because I couldn't make my mind up. As far as I'm concerned 'New Vegas' was very unsatisfying to play because of this.

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