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    Bad ideas in video games

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    Post by Xacktastic Sun Jul 08, 2012 1:30 pm

    You're totally right.
    Ever since the gaming industry became huge about a decade ago, progression as a whole has been stagnant. The progression we get has been completely focused on the technology aspect; as in graphics and sound.
    Video games used to be the foremost frontier in creativity and progressive thinking/storytelling.
    But now it follows a formula just to make money.
    It makes me think of how the film industry advanced. It began as this new, beautiful, creative, and progressive art form. But after two decades or so, it became industrialized and used for money instead.
    To this day, cinema is still comprised mostly of formulaic, canned films who's ONLY purpose is to make money. I.E: Michael Bay.
    Of course, there are exceptions. Occasionally, break through movies with real feeling do occur. I am talking about David Fincher and Charlie Kaufman. Some true artists still exist.
    It's the same for video games. Creative at first, now just about money, but there are a few developers that still care about the message and progression of the genre. Teams like Rockstar, Gearbox, 2K, and Valve.
    So, it's no that there is no hope.
    But the genre is new, and if it follows the trends that film set, which I think it will since it has so far, then we have a long multi-decade ride ahead of us. Amazing, creative, and new games will still be few and far between for a long time.
    At least there is some hope?
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    Post by Serious_Much Sun Jul 08, 2012 1:47 pm

    Let's dumb down games and spend less to make more money, even though we make the game more dull, boring and not worth playing happy
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    Post by Reaperfan Sun Jul 08, 2012 6:01 pm

    Assigning the camera to anything but the second analog stick.

    Extensive platforming in the first-person perspective. (sorry Quantum Conundrum...)

    The "lives" system.

    Trophies for doing things you would normally do anyway (*Ding* Completed the tutorial! :x )

    Rubber band AI.



    If I repeated anything I apologize. Was lazy and didn't read all the posts :oops:
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    Post by WhatDoesThePendantDo? Sun Jul 08, 2012 6:04 pm

    I quite dislike quick-time events.
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    Post by Serious_Much Sun Jul 08, 2012 6:06 pm

    I'd prefer lives to having checkpoints every 2 minutes anyway, though it depends on the type of game really.
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    Post by cloudyeki Sun Jul 08, 2012 6:12 pm

    Easy boss fights that are padded out. On the flipside of this, fun boss fights that are too short!

    If all I have to do to fight a boss is dodge his attack and then slap him on the back of the head please make it so I only do it 3 times at the most! I don't wanna repeat that 20 effin times because he has an absurd amount of health.
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    Post by KomradDakka Sun Jul 08, 2012 6:29 pm

    playing an MMO, your starter peasant weapon is a broken piece of garbage, but that's OK, 'cause your next quest sword is the flaming demon sword of ultra Satan.

    you really had my hopes up D&D online. you really did.
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    Post by Tolvo Sun Jul 08, 2012 6:31 pm

    Take five steps, get a cut scene, take ten more, another cut scene, talk to a dude get a cut scene, walk on a bridge get a cut scene previewing a boss.

    I hate cut scenes, so much. Some things I'll let it slide, like Asura's Wrath, MGS, and Uncharted 3. Those games are very much designed like movies, mostly action. And MGS eventually became more of a film really, I would have actually enjoyed a novel more but at least the story was interesting. Outside of a few rare examples, cut it out with the cut scenes! You aren't David Lynch, you aren't F.W. Murnau.
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    Post by KomradDakka Sun Jul 08, 2012 6:37 pm

    Tolvo wrote:Take five steps, get a cut scene, take ten more, another cut scene, talk to a dude get a cut scene, walk on a bridge get a cut scene previewing a boss.

    I hate cut scenes, so much. Some things I'll let it slide, like Asura's Wrath, MGS, and Uncharted 3. Those games are very much designed like movies, mostly action. And MGS eventually became more of a film really, I would have actually enjoyed a novel more but at least the story was interesting. Outside of a few rare examples, cut it out with the cut scenes! You aren't David Lynch, you aren't F.W. Murnau.

    agreed, and not to sound like a rampant fanboy but i found DkS's cut scenes quite captivating. even with the lord vessel, i still find myself taking the gargoyle express to Anor Londo from sens fortress.
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    Post by Tolvo Sun Jul 08, 2012 6:39 pm

    Dark Souls I think was alright about it, some bosses got one to grab your attention, and most of them were transitions to replace loading screens when going from area to area. So I'm perfectly fine with that. I'm actually really in favor of cut scenes replacing loading screens...As long as they aren't gratuitous and ridiculous in number.
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    Post by KomradDakka Sun Jul 08, 2012 6:42 pm

    Tolvo wrote:Dark Souls I think was alright about it, some bosses got one to grab your attention, and most of them were transitions to replace loading screens when going from area to area. So I'm perfectly fine with that. I'm actually really in favor of cut scenes replacing loading screens...As long as they aren't gratuitous and ridiculous in number.

    I remember Freelancer (a space exploration, trading, mercenary, sorta game) had a really cool way about hiding loading screens with scenes of you hyperdriving for one sector of space to another
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    Post by Tolvo Sun Jul 08, 2012 6:44 pm

    Yeah a lot of Star Wars games do that as well, and I had a free version of that game. I quite enjoyed it. I miss space exploration games really, if Lucas Arts made a Star Wars one that wasn't just a rail shooter...I think I'd die.
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    Post by Reaperfan Sun Jul 08, 2012 6:48 pm

    Tolvo wrote:Take five steps, get a cut scene, take ten more, another cut scene, talk to a dude get a cut scene, walk on a bridge get a cut scene previewing a boss.

    My dear friend, have you heard of...Sonic '06?
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    Post by IceIfrit666 Sun Jul 08, 2012 6:53 pm

    How is this topic even still going?
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    Post by Tolvo Sun Jul 08, 2012 6:55 pm

    Because I have a lot of things to vent about the gaming industry. If Wiki Knight ever comes back, oh god will he rant like I have been.

    No I have not reaper.
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    Post by Reaperfan Mon Jul 09, 2012 8:49 am

    Tolvo wrote:No I have not reaper.

    It had loading screens between each line of NPC dialogue.

    -Talk to NPC
    -Loading Screen
    -Hello, I need help with something
    -Loading Screen
    -My child went up to the roof and is now stuck up there!
    -Loading Screen
    -If you help me, I'll persaude the guards to give you access to the next area!
    -Loading Screen
    -Resume control
    -Slide under a fence to a spring to the roof
    -Talk to child
    -Loading Screen
    -Are you here to help me down?
    -Loading Screen
    -Thank you so much! (You and child are now on ground)
    -Loading Screen
    -I'll talk to the guard now to let you through!
    -Loading Screen

    I think you get the picture by now.
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    Post by Tolvo Mon Jul 09, 2012 8:51 am

    Where is the part where you listen to the developer's poetry from when he was in junior high?

    http://www.penny-arcade.com/comic/2008/2/13/
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    Post by Rynn Mon Jul 09, 2012 9:17 am

    DoughGuy wrote:

    KomradDakka wrote:I think this relates to tolvos post but,

    RPGs where:

    - the main character is a 21 year old angsty teenager
    - the main characters idilic village is destroyed by the bad guy right after you go run an errand outside of town for 3 years
    - the main characters parents are DEAAAAAAAAAD! instead the mayor raises him
    - the mayor almost dies in the sacking of the village.
    -
    you party up with the main characters love intrest and are subjected to amazing cut scenes until she is kidnapped
    - the only way to stop evil is with some sort of crystal or object or amulet
    - theres a bad guy who turns out to be a good guy (albeit a ****)
    - in an act of bravery, your favorite character sacrifices himself (and all the good weapons you gave him) to save you.
    - after you beat the final boss he comes back in not one, but TWO FINAL FORMS!
    I have to say The Legend of Dragoon does a lot of this (bolded the changes) but its stil the best game yo uwill ever play. Its on PSN now, get it!
    ...Not only does it take the best character in the game, Lavitz... but it replaces him with the WORST character, Albert.
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    Post by DoughGuy Mon Jul 09, 2012 9:19 am

    How is albert the worst? Unless you mean for boss fights that involve any magic and then I agree.
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    Post by Forum Pirate Mon Jul 09, 2012 5:13 pm

    I like cut scenes.

    The "full control" cutscenes where I can still move and so can easily be looking in the wrong direction to see what I'm supposed tosee are always a terrible idea though
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    Post by Wanderer Reece Mon Jul 09, 2012 10:58 pm

    Having lots of cash and not being able to buy any ammo!!
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    Post by WhatDoesThePendantDo? Mon Jul 09, 2012 11:01 pm

    Cut-scenes where NPCs "hand" you things, yet clearly have nothing in their hands. Still, miraculously, the gift in question now appears in your inventory.
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    Post by Serious_Much Mon Jul 09, 2012 11:07 pm

    DLC.

    Seriously, go spend your time making a better sequel, title or something. The whole concept has been turned into something to milk people for money, rather than give quality extra product to people.
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    Post by Tolvo Mon Jul 09, 2012 11:08 pm

    Unlockable On Disk Content. Mass Effect 3, I'm looking at you.
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    Post by Wanderer Reece Mon Jul 09, 2012 11:16 pm

    Serious_Much wrote:DLC.

    The whole concept has been turned into something to milk people for money.

    This is one of the biggest scam ever!

    Sponsored content


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