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JoeBroski09
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    Why, oh, why?

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    Post by WhatDoesThePendantDo? Wed Jun 20, 2012 9:27 pm

    Why does the Dusk Crown Ring have to halve your HP? It could've been such a good ring. It would've essentially been one of those Attunement-granting rings on steroids.
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    Post by Quarik Wed Jun 20, 2012 9:32 pm

    It does make it a bit pointless, but without the HP drawback it'd be one of the most powerful rings in the game.
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    Post by BindMind Wed Jun 20, 2012 9:33 pm

    Maybe a 25% decrease would have been better.
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    Post by User Wed Jun 20, 2012 9:35 pm

    Add that with Curse, and you got a quarter amount of health.

    Now, this is Ragnok the Odd

    http://mugenmonkey.com/darksouls/?c=2872323638667746

    Be warned, that the character is built for death... but it is designed to continue again and again and again.

    If you add being cursed, you have over 150 health... that's it.

    An old build I have. Fun, and interesting. Stuck at the Tree of Chaos. I hate trees.
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    Post by WhatDoesThePendantDo? Wed Jun 20, 2012 9:37 pm

    BindMind wrote:Maybe a 25% decrease would have been better.

    I'm thinking like 10%. I guess I'm just a little bitter because this ring would have been such a help to one of my builds.
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    Post by BindMind Wed Jun 20, 2012 9:38 pm

    WhatDoesThePendantDo? wrote:
    BindMind wrote:Maybe a 25% decrease would have been better.

    I'm thinking like 10%. I guess I'm just a little bitter because this ring would have been such a help to one of my builds.

    10% on an 1800 health build is only 180 HP... Barely a scratch.

    25% would be ideal.
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    Post by Quarik Wed Jun 20, 2012 9:40 pm

    10% would make it hands down the best ring for non-cannon sorcery builds. I think it'd be more interesting to take away an attunement slot or two. Versatility for longevity.
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    Post by WhatDoesThePendantDo? Wed Jun 20, 2012 9:42 pm

    Quarik wrote:10% would make it hands down the best ring for non-cannon sorcery builds. I think it'd be more interesting to take away an attunement slot or two. Versatility for longevity.

    That's an interesting curveball. Would make the ring very unique and different but not altogether useless as it is now.
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    Post by JoeBroski09 Wed Jun 20, 2012 11:22 pm

    Naw. It'd be worthless in that case. Better to double up on a spell to get twice the amount of casts than lose an att. slot and only get 50% more. Any spell stacked once is enough casts.
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    Post by Forum Pirate Wed Jun 20, 2012 11:30 pm

    400 hp, dusk ring, pw, rtsr, sanctus. you'll regen hp at the same rate you lose it. Thats a 90% damage buff. Now cmw almost anything and 1 shot everyone. Just don't get hit. A great scythe r2 would hit for around 1500 hp.
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    Post by JoeBroski09 Wed Jun 20, 2012 11:42 pm

    Forum Pirate wrote:400 hp, dusk ring, pw, rtsr, sanctus. you'll regen hp at the same rate you lose it. Thats a 90% damage buff. Now cmw almost anything and 1 shot everyone. Just don't get hit. A great scythe r2 would hit for around 1500 hp.
    I want to try this. Nao.
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    Post by Quarik Thu Jun 21, 2012 12:07 am

    JoeBroski09 wrote:Naw. It'd be worthless in that case. Better to double up on a spell to get twice the amount of casts than lose an att. slot and only get 50% more. Any spell stacked once is enough casts.

    Say you want 8 or 9 spells, and more casts for all of them. I'd sacrifice a single ATT slot and a ring slot for 30 casts of Fire Tempest, 12 of GC, 6 of GCF, and 12 of GF.
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    Post by JoeBroski09 Thu Jun 21, 2012 12:09 am

    Quarik wrote:
    JoeBroski09 wrote:Naw. It'd be worthless in that case. Better to double up on a spell to get twice the amount of casts than lose an att. slot and only get 50% more. Any spell stacked once is enough casts.

    Say you want 8 or 9 spells, and more casts for all of them. I'd sacrifice a single ATT slot and a ring slot for 30 casts of Fire Tempest, 12 of GC, 6 of GCF, and 12 of GF.
    Ahh. Great for pure casters, I guess big grin
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    Post by Spurgun Thu Jun 21, 2012 2:07 am

    Forum Pirate wrote:400 hp, dusk ring, pw, rtsr, sanctus. you'll regen hp at the same rate you lose it. Thats a 90% damage buff. Now cmw almost anything and 1 shot everyone. Just don't get hit. A great scythe r2 would hit for around 1500 hp.

    Lol, you just described my new build silly
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    Post by JoeBroski09 Thu Jun 21, 2012 2:08 am

    Spurgun wrote:
    Forum Pirate wrote:400 hp, dusk ring, pw, rtsr, sanctus. you'll regen hp at the same rate you lose it. Thats a 90% damage buff. Now cmw almost anything and 1 shot everyone. Just don't get hit. A great scythe r2 would hit for around 1500 hp.

    Lol, you just described my new build silly
    With dragon body?
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    Post by Spurgun Thu Jun 21, 2012 2:09 am

    Of course silly
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    Post by FattyOfDoom Thu Jun 21, 2012 4:20 am

    Wait, is it possible to get two casts of DMB with this ring?
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    Post by Forum Pirate Thu Jun 21, 2012 4:23 am

    No, sadly.
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    Post by Quarik Thu Jun 21, 2012 4:24 am

    150% casts, rounded down.
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    Post by Forum Pirate Thu Jun 21, 2012 4:26 am

    You can get 132 casts of gc. Fun.
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    Post by Forum Pirate Thu Jun 21, 2012 4:29 am

    Oh or 15 fire tempest full casts, or 49 wogs.
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    Post by Quarik Thu Jun 21, 2012 5:05 am

    You know, a REALLY skilled FT user could destroy almost anyone with that many casts (as long as their opponent didn't have DWGR). For that matter, a really skilled FT user could destroy most players with a single full cast. Also, that many GC's for me with BDCR and CoD is just under 100k total damage.
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    Post by Forum Pirate Thu Jun 21, 2012 5:10 am

    UNLIMITED POWEEEEEEEER!!!!!!!!!!!!!!!!!
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    Post by Wade_Wilson Thu Jun 21, 2012 8:38 am

    I think 30% would be the most ideal loss of hp, the ring would still be pretty powerful. I can imagine the fun you could have by combining the TCC and the dusk crown ring - the ring would cancel out the loss of spell casts, and you still have enough health to be viable in pvp.
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    Post by Forum Pirate Thu Jun 21, 2012 8:43 am

    For glass cannons it is perfectly viable.

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