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    Odd damage values

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    Post by DoughGuy Mon Jun 18, 2012 8:28 am

    So I was going to the archives with my +10 gargoyles fire axe. I hadnt yet killed the 2 mecha boars but I figured with a fire weapon they would be a pushover. SO I run in and hit the first one ... 39 damage. Thus began a long, estus heavy battle with me eventually killing it. Now since shields are useless for these things I switched to 2 handed, since I know despite them having no str scaling they still have increased damage for 2 handing of abou 50%. SO I swing and hit the boar for ... 112 damage?! What the hell. I quickly switch back to 1 handed and Im doing 39 damage. So I have no idea what happened here. Anyone got an idea?
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    Post by Opedak Mon Jun 18, 2012 9:15 am

    I noticed that my +5 Magic composite bow does 109 damage to the trees near the bonfire in darkroot, but does 213 damage when red tearstone ring is active.
    Damage in this game man. Its so all over the place
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    Post by LordRevan Mon Jun 18, 2012 9:21 am

    Could just be the resistances making things look weird.

    i.e. Say it does 300 Damage(i'll round ya damages lol).

    -You wack the boar only do 50 cos resistance takes off 250.
    -Switch to 2h so it now does 50% more, so 450.
    -Wack the boar now it takes off 300 as resistance scales less the higher the damages etc. and you get 150 damage. which is 3 times your previous even though the AR is only 50% more.

    Idk just a guess silly
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    Post by skarekrow13 Mon Jun 18, 2012 9:50 am

    It's like that joke about where does a 500 pound gorilla sit....

    How much damage does an armored boar take? However much it damn well pleases
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    Post by JoeBroski09 Mon Jun 18, 2012 10:08 am

    Dough, remember how lower AR are blocked easier than higher AR? The boar just simply had more defense than your AR with 1h, then with two hand, your AR either overcame the boar's defense or it was fairly even.

    This is why the "strange" damage is happening.
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    Post by Yarxov Mon Jun 18, 2012 12:40 pm

    I agree with Revan, its the diminishing returns of Damage and armor as explained in that resource thread.
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    Post by ublug Mon Jun 18, 2012 3:33 pm

    Something related with the boars: On my last character I tried some different weapons against them, and most of the light weapons (daggers, straight swords, curved swords, rapiers) rebounded and barely scratched them. Then I equipped the Giant Blacksmith Hammer, and it killed the boar in one swing (without rebounding if I remember correctly).
    So, what weapons won't rebound when fighting them? I couldn't experiment any more since it died, and my character didn't have enough str/dex for the heavy weapons either.
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    Post by Yarxov Mon Jun 18, 2012 3:35 pm

    I think its about poise break, if you hit them with a great sword 1H (53 poise break) it kind of ounces, but 2H it (76 poise iirc) it won't bounce.
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    Post by Malacath Mon Jun 18, 2012 4:39 pm

    So I'm kinda confused now. I thought elemental weapons get rid of every scaling, so how should the attack rating be higher when two handing it. Doesn't two handing only "increase" your str?
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    Post by skarekrow13 Mon Jun 18, 2012 4:52 pm

    Two handing likely increases the physical damage stat directly/unlocks weapons that are too heavy to one hand, rather than a direct effect on the strength stat. Otherwise you're correct that any elemental weapon would not see a damage difference between one and two handing it.
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    Post by FruitPunchNinja Mon Jun 18, 2012 5:15 pm

    Were you in ng+ or above dough? I have noticed very rarely dmg,status aliments,ext have acted buggy. It doesnt happen often and im sure its easy to just not even notice,but it happens. Ive been insta cursed while wearing full dusk set(and it showed my curse bar as being tiny),ive also been stunlocked by a greatsword on the first hit while having 56 poise.Another thing i noticed once while fighting a balder knight,despite hitting him when his shield was down i got the same dmg as if it were up(and my weapon actually bounced back as if i had hit a shield(used rapier)). There a quite a few little bugs in dks that are very easy to miss, and dont happen consistently. Has anyone noticed how sometimes while going down that bridge/path,thing that leads to the two demon spear enemies in anor londo right before the archers,that you can just randomly take a chunk of dmg(not getting hit by an arrow,trust me winking). Ive tested this and it happens randomly. No game is perfect i guess, not sure if your issue was a glitch/bug but it is possible.
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    Post by ublug Mon Jun 18, 2012 6:18 pm

    Malacath wrote:So I'm kinda confused now. I thought elemental weapons get rid of every scaling, so how should the attack rating be higher when two handing it. Doesn't two handing only "increase" your str?
    Different attacks deals different damage, 2 handing makes the weapon hit 'harder' even if its ar is fixed.
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    Post by Yarxov Mon Jun 18, 2012 6:37 pm

    ^what I said.
    I feel invisible whenever I say smart things >.<
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    Post by skarekrow13 Mon Jun 18, 2012 7:32 pm

    I said that too. We're ghosts! Oh no
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    Post by DoughGuy Mon Jun 18, 2012 8:26 pm

    @Fruit no its was only NG.
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    Post by BLA1NE Tue Jun 19, 2012 12:58 am

    Revan and Ublug both make good points:

    - Increasing returns on AR explains the huge increase in damage
    - 1H and 2H attacks have different damage values even when they have the same AR

    As for the boar: I've also noticed some weapons bounce, and others don't. I never bothered to experiment which ones did or didn't, though. I did try a shotel R2, and I'm pretty sure it also bounced off. So I'd be inclined to agree with the poise theory. Looking back on it, it's possible that it was the heavier weapons that got through when the smaller ones bounced off.
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    Post by LordRevan Tue Jun 19, 2012 1:04 am

    BLA1NE wrote:Revan and Ublug both make good points:

    - Increasing returns on AR explains the huge increase in damage
    - 1H and 2H attacks have different damage values even when they have the same AR

    As for the boar: I've also noticed some weapons bounce, and others don't. I never bothered to experiment which ones did or didn't, though. I did try a shotel R2, and I'm pretty sure it also bounced off. So I'd be inclined to agree with the poise theory. Looking back on it, it's possible that it was the heavier weapons that got through when the smaller ones bounced off.

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