Armor. What's the point?

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    Spurgun
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    Re: Armor. What's the point?

    Post by Spurgun on Mon Jun 11, 2012 3:15 pm

    JoeBroski09 wrote:
    Spurgun wrote:
    DamageCK wrote:I like the pyro set also. Depends on tour weapon/shield combo also. I just think the light sets are generally cooler looking.

    That might be because we’re used to see the heavy armor flip around. If all heavy armor users didn’t use the flip ring they would be a lot cooler IMO.
    I think you're right. Who here thought that the Havel's set looked freaking awesome until you saw that everyone else used it? And they were flipping with it...

    Yes. If havels and the rest of the heavy armor were fat rolling then they would be a lot cooler.
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    Re: Armor. What's the point?

    Post by dancash1808 on Mon Jun 11, 2012 3:16 pm

    They would also die. using it properly isnt cool enough to make me not take 2 free hits every time you roll.


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    Re: Armor. What's the point?

    Post by Spurgun on Mon Jun 11, 2012 3:16 pm

    BLA1NE wrote:
    Spurgun wrote:Armor is useful. I notice this a lot when i fight with my dragonoids. Spears, katanas, curved swords, rapiers etc. All fast weapons do a lot more damage. You don’t notice much of a change with the bigger weapons but smaller weapons become really dangerous. They are fast and can inflict a lot of damage when you don’t have defenses.
    This is correct. It's because of the way defense works. The more defense you have, the more small weapons are penalized. Large weapons are not penalized as much (they have more damage deducted, but it's a smaller proportion of their total damage than for small weapons). So when you have no defense, suddenly small weapons aren't penalized at all anymore, so they are extremely dangerous. Large weapons weren't penalized that much by armor to begin with, so you don't notice as much of a difference.

    You heard him. The forum hunk has approved of my post.
    I read your thread about the AR. It was really helpful

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    Re: Armor. What's the point?

    Post by Spurgun on Mon Jun 11, 2012 3:17 pm

    dancash1808 wrote:They would also die. using it properly isnt cool enough to make me not take 2 free hits every time you roll.

    They should not need to roll. They have all the poise in the world and can just tank hits. Using heavy weapons they can stunlock.
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    Re: Armor. What's the point?

    Post by JoeBroski09 on Mon Jun 11, 2012 3:20 pm

    Spurgun wrote:
    dancash1808 wrote:They would also die. using it properly isnt cool enough to make me not take 2 free hits every time you roll.

    They should not need to roll. They have all the poise in the world and can just tank hits. Using heavy weapons they can stunlock.
    even full giants has huuuge poise. Hammering someone to death with the dga in the small bonfire room in the depths is so freaking fun XD thats what heavy armor should be used for.


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    Re: Armor. What's the point?

    Post by dancash1808 on Mon Jun 11, 2012 3:22 pm

    careful backstepping prevents counter hitting If I am not mistaken. sadly I have had very little opportunity to test seeing as how its an uncommon tactic xD


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    Re: Armor. What's the point?

    Post by Hahalo on Mon Jun 11, 2012 3:24 pm

    Regarding G. Halberd on earlier post, I recall its slow recovery and a very valuable moveset for open BS.. I recommend Element Pike has more reach, better moveset, and faster recovery time, with decent amount of damage.. Demon Spear can be at par too but the damage is slightly lower.. which goes a long way when it comes to BS damage.

    Heavy Armor user bad habit of tanking hits, overconfident on poise... thus you can exploit on that as weakness to counter..

    The more experience players wouldn't depend too much on full heavy armor.. they prefer to avoid being hit totally.
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    Re: Armor. What's the point?

    Post by JoeBroski09 on Mon Jun 11, 2012 3:26 pm

    I just know that if you hit someone with the dma twice, you will stagger them. And that means they are dead. DEAD


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    Re: Armor. What's the point?

    Post by Spurgun on Mon Jun 11, 2012 3:27 pm

    JoeBroski09 wrote:
    Spurgun wrote:
    dancash1808 wrote:They would also die. using it properly isnt cool enough to make me not take 2 free hits every time you roll.

    They should not need to roll. They have all the poise in the world and can just tank hits. Using heavy weapons they can stunlock.
    even full giants has huuuge poise. Hammering someone to death with the dga in the small bonfire room in the depths is so freaking fun XD thats what heavy armor should be used for.
    Yes. That’s what heavy armor is for. Tanking hits like a pro and crushing them under your big weapon. Not flip around like a ninja and use a little dex weapon, or just dish for a BS.
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    Re: Armor. What's the point?

    Post by dancash1808 on Mon Jun 11, 2012 3:28 pm

    @Hahalo its not the experienced players who avoid getting hit its everyone xD
    although knowing when to tank one hit to get a kill is immensely valuable.


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    Re: Armor. What's the point?

    Post by JoeBroski09 on Mon Jun 11, 2012 3:28 pm

    Hahalo wrote:Regarding G. Halberd on earlier post, I recall its slow recovery and a very valuable moveset for open BS.. I recommend Element Pike has more reach, better moveset, and faster recovery time, with decent amount of damage.. Demon Spear can be at par too but the damage is slightly lower.. which goes a long way when it comes to BS damage.

    Heavy Armor user bad habit of tanking hits, overconfident on poise... thus you can exploit on that as weakness to counter..

    The more experience players wouldn't depend too much on full heavy armor.. they prefer to avoid being hit totally.
    the atrong attack is needed to have the same reach as the g halberd. Nearly same time, and the g halberd dead angles. With the g halberd, just swing if you're going to hit. You dont wiff if it gets blocked or if you hit them. And it has such huge reach, they cant roll and hit me if they dodge it. And it can punish bs fishers hard with the 2h r2 attack.


    Last edited by JoeBroski09 on Mon Jun 11, 2012 3:30 pm; edited 1 time in total


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    Re: Armor. What's the point?

    Post by TehInfamousAmos on Mon Jun 11, 2012 3:28 pm

    DMA?


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    Re: Armor. What's the point?

    Post by dancash1808 on Mon Jun 11, 2012 3:29 pm

    I assumed demon machete.


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    Re: Armor. What's the point?

    Post by JoeBroski09 on Mon Jun 11, 2012 3:31 pm

    I meant dga. Abbreclviations confuse me...

    Not even gonna fix that typo.


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    Re: Armor. What's the point?

    Post by User on Mon Jun 11, 2012 3:31 pm

    Demon Great Axe... or in better terms bonemeal
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    Re: Armor. What's the point?

    Post by dancash1808 on Mon Jun 11, 2012 3:36 pm

    hm, never really tried greataxes much. I remember finding the first attempts with the greataxe offputting for only 10 more base AR


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    Re: Armor. What's the point?

    Post by User on Mon Jun 11, 2012 3:39 pm

    I use a Dragon King Greataxe. May not have scaling, but let me say that Axes have a different swing take than hammers, with it being sluggish and then instant... hammers are more around the same speed when you press r1 from start to finish.

    Greataxes also have a shorter distance, but the speed of swinging is a little more instant. The Damage Scaling is different for each axe. Greataxe is the Vice of Ultra Greatswords; Demon Axe is Strength Only; Dragon Axe has none; Black Knight Axe is similar scaling to all BK weapons, more strength than dexterity.

    They are ok, and they are not useless. However, the worst range of all the axes is the normal Greataxe, so go for the fusion axes or a black knight axe.
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    Re: Armor. What's the point?

    Post by dancash1808 on Mon Jun 11, 2012 3:42 pm

    Hm, Ill try them out again sometime. I remember loving the Fwoosh that the dragon greataxe did. silly


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    Re: Armor. What's the point?

    Post by User on Mon Jun 11, 2012 3:43 pm

    I use the Dragon Axe. I must say, it fits well with my shield.

    lol
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    Re: Armor. What's the point?

    Post by RANT on Mon Jun 11, 2012 3:48 pm

    dancash1808 wrote:hm, never really tried greataxes much. I remember finding the first attempts with the greataxe offputting for only 10 more base AR

    greataxes are awesome, i recently started playing around with them and theyre hard to use but hit really hard.


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    Re: Armor. What's the point?

    Post by Spurgun on Mon Jun 11, 2012 3:49 pm

    Acidic_Cook wrote:I use the Dragon Axe. I must say, it fits well with my shield.

    lol

    How can the DKGA fit with the skull lantern or the red white shield? :suspect:

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    Re: Armor. What's the point?

    Post by User on Mon Jun 11, 2012 3:51 pm

    Different Character. Those Characters are stored for later times.

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    Re: Armor. What's the point?

    Post by Spurgun on Mon Jun 11, 2012 3:52 pm

    Ahh. What shield do you use then?

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    Re: Armor. What's the point?

    Post by User on Mon Jun 11, 2012 3:52 pm

    Dragons and Demons

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    Re: Armor. What's the point?

    Post by Spurgun on Mon Jun 11, 2012 3:54 pm

    The occult shield? It’s the only one i can think of.

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