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Serious_Much
Wade_Wilson
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    No ring/armour which increases melee damage?

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    No ring/armour which increases melee damage? Empty No ring/armour which increases melee damage?

    Post by Wade_Wilson Sun Jan 29, 2012 5:04 pm

    Firstly, Im not talking about the Hornet Ring. Thats for dexterity/thief dudes. Im talking about raw melee damage, like a two handed smough's hammer. Im quite disappointed that FROM software gave magic users equipment which makes their stuff more ffective, and we pure melee users get jack diddly ****. I mean, they could have put in something like "Smough's ring - Increases double handed damage (by 25%)" Even that would have sufficed.

    Dont get me wrong, Im not complaining about DkS. I truly love the game. But its just seems to me that melee was neglected by FROM software in favor of magic.
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    Post by Serious_Much Sun Jan 29, 2012 5:10 pm

    Yeah, there is only one which is the red tearstone.. but only works when you're below certain amount of health and also boosts magic, lol.

    Id argue that they didnt neglect melee in favour of magic, you can tell by the way the game plays its intended for melee to be most important if not only thing you use, with other forms of attack as support..

    I think that the reason magics have so many items to boost their attack power is down to the fact that if you're a pure caster the game is pretty much impossible. Simply down to the casting not being MP based, but number based.

    The equipment to increase castings, power of magics etc i think is to make it more viable to use casting as the main form of attack, rather than having to save it for bosses.

    I think, anyway.. wanna know what you think about my ideas big grin
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    Post by ChizFreak Sun Jan 29, 2012 5:31 pm

    Wth are you talking about? Think of Poise. That's enough. You can stunlock people.
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    Post by ErrJon6661 Sun Jan 29, 2012 6:15 pm

    Power within. Plus melee weapons get the pine resins as buffs, and various magic buffs.
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    Post by Wade_Wilson Sun Jan 29, 2012 6:34 pm

    Serious_Much wrote:Yeah, there is only one which is the red tearstone.. but only works when you're below certain amount of health and also boosts magic, lol.

    Id argue that they didnt neglect melee in favour of magic, you can tell by the way the game plays its intended for melee to be most important if not only thing you use, with other forms of attack as support..

    I think that the reason magics have so many items to boost their attack power is down to the fact that if you're a pure caster the game is pretty much impossible. Simply down to the casting not being MP based, but number based.

    The equipment to increase castings, power of magics etc i think is to make it more viable to use casting as the main form of attack, rather than having to save it for bosses.

    I think, anyway.. wanna know what you think about my ideas big grin

    I'd disagree about the game being impossible as a pure magic user. Bonfires are so frequent that it isnt really that hard to use only magic.
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    Post by Blazefury Sun Jan 29, 2012 6:48 pm

    Wade_Wilson wrote:
    Serious_Much wrote:Yeah, there is only one which is the red tearstone.. but only works when you're below certain amount of health and also boosts magic, lol.

    Id argue that they didnt neglect melee in favour of magic, you can tell by the way the game plays its intended for melee to be most important if not only thing you use, with other forms of attack as support..

    I think that the reason magics have so many items to boost their attack power is down to the fact that if you're a pure caster the game is pretty much impossible. Simply down to the casting not being MP based, but number based.

    The equipment to increase castings, power of magics etc i think is to make it more viable to use casting as the main form of attack, rather than having to save it for bosses.

    I think, anyway.. wanna know what you think about my ideas big grin

    I'd disagree about the game being impossible as a pure magic user. Bonfires are so frequent that it isnt really that hard to use only magic.

    Kinda. It's pretty tough at the start. End game is a piece of cake and mid-game depends on your skill.
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    Post by Serious_Much Sun Jan 29, 2012 6:56 pm

    lol i was guessing, but the point stands that if they were orientating the game for magic use, then it would be much easier to do a build with only magic.
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    Post by Wade_Wilson Sun Jan 29, 2012 7:02 pm

    Serious_Much wrote:lol i was guessing, but the point stands that if they were orientating the game for magic use, then it would be much easier to do a build with only magic.

    One thing that annoys me is that most shields have 100% physical resistance but typically a low (30-40%) magic def. Same with armour: most sets of armour are far more resistant to melee than magic. Plus, there are the dragon crest rings, the attunement slot rings, the gwyndolin armour/crown of dusk/ dusk ring, the ring that boosts miracle power (forget the name) and the fact that pyromancies require no stats to use which suggests to me that the developers favoured magic. I mean, the most melee gets is red tearstone ring (which works for everything else as well), the leo ring (as if that even counts lol), the hornet ring (which is for dexterity builds, not use greathammer wielders) and em... I got nothing else. Sorry for rambling.
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    Post by Wade_Wilson Sun Jan 29, 2012 7:03 pm

    ErrJon6661 wrote:Power within. Plus melee weapons get the pine resins as buffs, and various magic buffs.

    Im talking about a pure melee char. No pyromancy, no magic, no attunement slots.
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    Post by Serious_Much Sun Jan 29, 2012 7:20 pm

    okay, fair point about the armour, but think about it will armour ever be more resistant to magic or fire/lightning than it is to physical damage? i dont think so personally silly

    with the items/equipment, it's because there's no way to upgrade wise with equipment increase power on magic unless you use different equipment, whereas melee upgrades, even armour! but not catalysts or spells.

    Yeah, the pyro is a different problem altogether i think.

    but i think that magic use is definitely.. encouraged by from (as it's so easy to access pyromancies and miracles from day 1) but at the same time, it's an extra, not a necessity, whereas melee is.
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    Post by Wade_Wilson Sun Jan 29, 2012 7:27 pm

    Serious_Much wrote:okay, fair point about the armour, but think about it will armour ever be more resistant to magic or fire/lightning than it is to physical damage? i dont think so personally silly

    with the items/equipment, it's because there's no way to upgrade wise with equipment increase power on magic unless you use different equipment, whereas melee upgrades, even armour! but not catalysts or spells.

    Yeah, the pyro is a different problem altogether i think.

    but i think that magic use is definitely.. encouraged by from (as it's so easy to access pyromancies and miracles from day 1) but at the same time, it's an extra, not a necessity, whereas melee is.

    I just wish they would add one ring that boosted the power of pure melee damage... I guess a man can dream sad
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    Post by Serious_Much Sun Jan 29, 2012 7:39 pm

    lol though in all fairness if there was a ring like that it would be far too OP, maybe like you said one with like boost of 2H (though that would still be used by every PvPer with flip ring) but just one upping melee damage is too good.
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    Post by Halicarnassis Mon Jan 30, 2012 11:17 am

    I'm going to agree with serious here, insofar as; if the developers were more affinitive to magic than melee they would have kept one catalyst that casts all spells...like in demon souls... but, thats not what happened. I think that they might have favoured magic, but its not as easy as you would think and takes a while to get some serious damage.

    Upon one of my comparisons this weekend I found that a normal club scales with strength at A from the get go - I just started a melee character and his STR is 28 (?). My tiny club now does more damage than my ma-hooo-sive claymore!

    If you want to increase your damage output that badly then I'd suggest learning to play on 25% health, equip the red tearstone ring and use a maxed-out, A-scaling weapon in STR.

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