Logan missing in ng+

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    Zommer

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    Logan missing in ng+

    Post by Zommer on Tue May 22, 2012 8:08 pm

    Hi,

    first post on forums - so just like to thank everyone for the amazing bank of knowledge here.

    I'm on ng+ but having problems finding logan. I released him from sens, but he didnt appear at firelink and is not in the dukes. Do we not see logan in ng+, or have i stumbled upon a glitch. I am keen to find him to get more crystal soulmspears !

    Thanks.

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    Re: Logan missing in ng+

    Post by callipygias on Tue May 22, 2012 8:12 pm

    have you checked back at sens?


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    Re: Logan missing in ng+

    Post by Zommer on Tue May 22, 2012 8:24 pm

    No. I am ready to go into crystal cave, so dont really want to warp back to check at sens, otherwise i'll have a long trip back. I dont really enjoy the dukes and dont want to do it again if i dont have to.

    If this isn't a know glitch or there are no know work arounds, then i guess I'll have to go back and check, but I'm sure i released him.

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    Re: Logan missing in ng+

    Post by callipygias on Tue May 22, 2012 8:31 pm

    warp back but dont rest at a bonfire, then home bone back to dukes.


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    Re: Logan missing in ng+

    Post by Zommer on Tue May 22, 2012 8:36 pm

    Excellent thinking - thanks. I keep forgetting homeward bone - not used it much during the game.

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    Re: Logan missing in ng+

    Post by Zommer on Tue May 22, 2012 9:10 pm

    I am well pissed off now. Went all the way back to sens - logans cage door was wide open, but he was just standing there. After talking to him, he says he's going to firwlink shrine. So i go there, and logan is also there - fair enough. I used homeward bone, but intead of putting me in dukes, i go back to undead parish !!!!! I never rested there !!! I killed myself, and still restarted at undead. Quit and re-load, and still at undead. Homeward bone has glitched and not put me back at last bonfire rested at !!!

    Not sure if i have it in me to go all the way back to dukes again.




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    Re: Logan missing in ng+

    Post by callipygias on Tue May 22, 2012 9:29 pm

    oh, the guilt! so sorry man. like... 1200 hours and ive never been bone glitched. never even heard of it


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    Re: Logan missing in ng+

    Post by Zommer on Wed May 23, 2012 2:40 pm

    I've never seen a glitch either - this is the first time, which is one of the reasons I'm so dissapointed.
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    Re: Logan missing in ng+

    Post by BoilerFan8472 on Wed May 23, 2012 4:40 pm

    just warp with the lordvessel to anor londo, then walk through dukes.


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    Re: Logan missing in ng+

    Post by PlasticandRage on Fri May 25, 2012 11:30 am

    I've been experiencing some weirdness in NG+ also. I'm doing my first full NG+ run now, when I got to Sen's for the first time almost all the snakemen were almost all dead already. The first one's I found dead were the one's that are supposed to be right near Seigmeyer, where he sits by the rolling boulders. All the one's in that room, and the rest of the fortress were dead. Then in Anor Londo the chandelier was already cut when I got there and the big moving platform you have to traverse the church high beams to move down was moved already. Kinda weird huh?


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    Re: Logan missing in ng+

    Post by neon__noodle on Fri May 25, 2012 11:38 am

    Dude are you just messing with us...Although, those snakes by Seigmeyer, when he's near the rolling boulder, are dead sometimes when I get there too. Sometimes not, I've definitely fought them in the past.


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    Re: Logan missing in ng+

    Post by PlasticandRage on Fri May 25, 2012 11:42 am

    No, not messing with you. They weren't just not there. They were dead. Their bodies were there. Throughout almost the whole fortress. My DkS is haunted!


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    Re: Logan missing in ng+

    Post by PlasticandRage on Fri May 25, 2012 11:44 am

    If I find anything more that's out of place I'll continue to post it. I turned it off last night at Solaire's bonfire in Anor Londo, so we'll just have to see if anything else crops up.


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    Re: Logan missing in ng+

    Post by neon__noodle on Fri May 25, 2012 11:47 am

    There are glitchy things in this game as with any. I think the fact that it's a perpetual lobby can make weird things happen, weird connections. Once I was helping a friend down in ToG and he was going to talk to Reah. I happened to see Vince and Nico before he finished talking to her and before he saw them. Well, as you may know, phantoms see their host's NPCs blue, translucent ghosts, and that's how I saw them. Even after he aggroed them I couldn't hit them and they acted as if I wasn't there.

    I must admit that your problem is weirder. I guess I always thought that those snakes by Seigmeyer were somehow killed by the boulder. I was just happy that I didn't have to fight them.


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    Re: Logan missing in ng+

    Post by PlasticandRage on Fri May 25, 2012 11:49 am

    That is strange. I'm thinking it's probably some kind of glitch also.


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    Re: Logan missing in ng+

    Post by neon__noodle on Fri May 25, 2012 11:53 am

    Maybe Seigmeyer took them out for you


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    Re: Logan missing in ng+

    Post by PlasticandRage on Fri May 25, 2012 11:56 am

    That was definitely my first thought. I came down there and was finding all the bodies, and there he was, sitting calmly right in the middle of it all.


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    Re: Logan missing in ng+

    Post by neon__noodle on Fri May 25, 2012 12:16 pm

    Mmm....hmmm....this is quite a fix....it would take a quite a bit of rolling.....mmm....::snoring:: Then he jumps into a pit of Chaos Eaters in Izalith like a maniac. Very unassuming badass...


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    Re: Logan missing in ng+

    Post by callipygias on Sat May 26, 2012 7:32 pm

    PlasticandRage wrote:I've been experiencing some weirdness in NG+ also. I'm doing my first full NG+ run now, when I got to Sen's for the first time almost all the snakemen were almost all dead already. The first one's I found dead were the one's that are supposed to be right near Seigmeyer, where he sits by the rolling boulders. All the one's in that room, and the rest of the fortress were dead. Then in Anor Londo the chandelier was already cut when I got there and the big moving platform you have to traverse the church high beams to move down was moved already. Kinda weird huh?
    if you use the dragon bow to knock the guys off the rafters it accounts for the chandelier. arrow doesnt have to come anywhere near it.


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