Break an item/spell with a very minor change

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    Break an item/spell with a very minor change

    Post by Reaperfan on Sat May 19, 2012 2:52 pm

    Just another little forum game I saw on another game's forums that I thought would be interesting here happy
    The rule is simple, make an incredibly minor adjustment to the way an item/spell/mechanic works that would make it a useless or overpowered mechanic.

    So here goes:

    Greatshields' shield bashes guarantee a stagger, regardless of the opponent's poise.

    ------------------------------------------------------------

    Seems we need some clarification on what qualifies as "minor." So:

    Good Examples: (Small change, gamechanging impact)
    FruitPunchNinja wrote:ooh i thought of one :idea: if the paladin armor set had 1! more point in poise. it would add up to 53poise. i always found it crazy that 53poise will keep your stance from a 2h greatsword hit but 52 would not.
    Imarreteet23 wrote:Gwyn becomes un-parryable. That could very possibly make him the hardest boss in the game. And I would know because I have fought him before without parries. Sweet mother of god...
    cloudyeki wrote:Dragonoid form has 10 natural poise
    TehInfamousAmos wrote:RoFaP doesn't break on removal.

    On the right track: (change isn't quite small enough or doesn't have quite enough impact)
    sparkly-twinkly-lizard wrote:elemental weapons are weaker i.e instead of having equal phys and lightning damage the lightning damage would be 75% of the physical damage.
    barrywilkins wrote:gwyns sword can be enchanted: only with fire resin.

    Doesn't quite get it: (change makes it gamebreaking, but only because it's a big change and not a small one)
    Wade_Wilson wrote:Black Knight weapons are a guaranteed drop.
    Spurgun wrote:dragon weapons have scaling

    What the...: (change is too random or complex)
    Wade_Wilson wrote:The Hydra grows back two heads for every one you destroy but still takes damage up to the point of death.

    --------------------------------------------------------------------

    Will be updating examples as more people post winking


    Last edited by Reaperfan on Sun May 20, 2012 4:19 pm; edited 2 times in total


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    Re: Break an item/spell with a very minor change

    Post by Spurgun on Sat May 19, 2012 2:53 pm

    you have to lock on for CHSM/HSM to work.
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    Re: Break an item/spell with a very minor change

    Post by Noob-of-Artorias on Sat May 19, 2012 3:00 pm

    You can move around while drawing and firing a bow... lol


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    Re: Break an item/spell with a very minor change

    Post by Spurgun on Sat May 19, 2012 3:01 pm

    dragon body's roar damages.
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    Re: Break an item/spell with a very minor change

    Post by cloudyeki on Sat May 19, 2012 3:07 pm

    Miracles only do half as much as they do now


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    Re: Break an item/spell with a very minor change

    Post by Opedak on Sat May 19, 2012 3:08 pm

    Using a weapons Special R2 Does not cost durability

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    Re: Break an item/spell with a very minor change

    Post by Spurgun on Sat May 19, 2012 3:10 pm

    halberds/great scythes/hammers etc do not have a wiff punishment
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    Re: Break an item/spell with a very minor change

    Post by Opedak on Sat May 19, 2012 3:12 pm

    Spurgun wrote:halberds/great scythes/hammers etc do not have a wiff punishment

    I would enjoy this if it happened very much
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    Re: Break an item/spell with a very minor change

    Post by Carphil on Sat May 19, 2012 3:17 pm

    You can aim crossbows when two handed.


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    Re: Break an item/spell with a very minor change

    Post by Reaperfan on Sat May 19, 2012 3:22 pm

    cloudyeki wrote:Miracles only do half as much as they do now

    Opedak wrote:Using a weapons Special R2 Does not cost durability

    Someponies don't know the meaning of "minor" winking


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    Re: Break an item/spell with a very minor change

    Post by cloudyeki on Sat May 19, 2012 3:22 pm

    I'm the patches of the forum >_>


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    Re: Break an item/spell with a very minor change

    Post by Opedak on Sat May 19, 2012 3:26 pm

    Reaperfan wrote:
    cloudyeki wrote:Miracles only do half as much as they do now

    Opedak wrote:Using a weapons Special R2 Does not cost durability

    Someponies don't know the meaning of "minor" winking

    How about this?
    Dragon weapons R2 specials don't cost durability.

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    Re: Break an item/spell with a very minor change

    Post by bloodpixel on Sat May 19, 2012 3:28 pm

    DMB: Buffs weapon. Never goes away.


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    Re: Break an item/spell with a very minor change

    Post by sparkly-twinkly-lizard on Sat May 19, 2012 3:34 pm

    raw weapons hold buffs for twice as long as regular (2 min or up to 3 if you have the lingering ring on)


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    Re: Break an item/spell with a very minor change

    Post by Reaperfan on Sat May 19, 2012 3:36 pm

    Opedak wrote:How about this?
    Dragon weapons R2 specials don't cost durability.

    Durability is tough to "break" with just a minor tweak, but the best I can come up with for something like this would be:

    Special attacks that cost durability only drain durability if their special effects activate, and cannot be activated if the weapon would be put at risk or broken.

    Example: Using a Dragon King Greataxe R2 at full durability will cause the shockwaves as normal. Using it when the weapon has 200 durability and would be put at risk if it were used again will cause it to do the special animation slam attack, but no shockwaves would be produced and no durability would be lost.


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    Re: Break an item/spell with a very minor change

    Post by Reaperfan on Sat May 19, 2012 3:37 pm

    bloodpixel wrote:DMB: Buffs weapon. Never goes away.



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    Re: Break an item/spell with a very minor change

    Post by billy_bayonet on Sat May 19, 2012 3:39 pm

    spells should bounce back if spammed


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    Re: Break an item/spell with a very minor change

    Post by Reaperfan on Sat May 19, 2012 3:40 pm

    ...going back to the "minor" side of things:

    Havel's Legs and Gauntlets lose 2 poise each.


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    Re: Break an item/spell with a very minor change

    Post by Opedak on Sat May 19, 2012 3:43 pm

    Reaperfan wrote:
    Opedak wrote:How about this?
    Dragon weapons R2 specials don't cost durability.

    Durability is tough to "break" with just a minor tweak, but the best I can come up with for something like this would be:

    Special attacks that cost durability only drain durability if their special effects activate, and cannot be activated if the weapon would be put at risk or broken.

    Example: Using a Dragon King Greataxe R2 at full durability will cause the shockwaves as normal. Using it when the weapon has 200 durability and would be put at risk if it were used again will cause it to do the special animation slam attack, but no shockwaves would be produced and no durability would be lost.

    But I don't think that would change much about the weapons. Maybe just add another move to their move set once you lose enough durability
    Although, that could be big on some cases.
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    Re: Break an item/spell with a very minor change

    Post by sparkly-twinkly-lizard on Sat May 19, 2012 3:46 pm

    rolling r2 attacks


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    Re: Break an item/spell with a very minor change

    Post by Rynn on Sat May 19, 2012 3:46 pm

    Soul Arrow and all it's derivatives move just as fast as crossbow bolts.

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    Re: Break an item/spell with a very minor change

    Post by Spurgun on Sat May 19, 2012 4:19 pm

    WoG gets the cast time it had in demons souls
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    Re: Break an item/spell with a very minor change

    Post by TehInfamousAmos on Sat May 19, 2012 4:36 pm

    Dark wood grain ring only is aesthetic and works at below 30% burden - meaning it is only a minor difference and ruins the item MUAHAHAHAHAHAH No more clown flips now B**CH


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    Re: Break an item/spell with a very minor change

    Post by Spurgun on Sat May 19, 2012 4:41 pm

    all the ultra weapons(UGS,GA,GH) become un-parriable.
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    Re: Break an item/spell with a very minor change

    Post by TehInfamousAmos on Sat May 19, 2012 4:44 pm

    RoFaP doesn't break on removal.


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