Player Character's Degree of Power

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    Azran
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    Player Character's Degree of Power

    Post by Azran on Thu May 17, 2012 12:44 am

    Okay, here's a topic I've been thinking about.

    In most games whose focus is combat, as indicated by the genre to which they belong (action, action-adventure, rpg, action-rpg, etc etc), the player character has a predetermined degree of power, with limits on how low or high can that power go.

    For example, in the God of War games, you've got Kratos, an angry, bald killing machine against whom the average human soldier holds no chance whatsoever, while mythological creatures and gods give him a run for his money.

    Games like Uncharted show that Nathan Drake is capable of going toe to toe with any single enemy, but larger amounts of that kind of enemy can present trouble.

    Then you have a game like Dark Souls, where even the lowliest enemy can kill a player if he isn't careful. And once you complete your character's build (let's say that happens at SL120), your only rivals (read: things that can actually kill you) are elite mobs, lategame bosses and gravity.

    The question is: In any game where combat is centric to the gameplay, what kind of degree of power you like your player character to have?
    Or, which is the level of epicness you aspire to reach?


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    Re: Player Character's Degree of Power

    Post by Rynn on Thu May 17, 2012 1:31 am

    I'd prefer a game where my player starts struggling to even do the simplest of 1 v 1 combat... and by the end might take a swarm of 20 weaklings at once... and maybe 5 or so "larger" guys at once... I still like that swarm of 20 to be able to kill me ifI'm not careful though.
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    Re: Player Character's Degree of Power

    Post by Extertionist on Thu May 17, 2012 2:01 am

    Skyrim did this right. Hard fights at first, but by the very end you're a badass who cast magic for free and can easily kill dragons. I hacked it so I one shot dragons with my bow of pwnage.


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    Re: Player Character's Degree of Power

    Post by Quarik on Thu May 17, 2012 2:52 am

    Shadow of the Colossus was nearly perfect, and the ending... Dark Souls did it well, but I think some games like Borderlands and Diablo do it better. You can destroy smaller enemies with very little trouble, but they can still get the best of you if you stop paying attention, and boss mobs are challenging.


    SoTC stuff that may be considered spoilers:
    Spoiler:
    I think the best part of SoTC, and to a degree Dark Souls, is that you're a fairly normal person, but you can still overcome these epic challenges. Also, the end blew my mind. You feel really powerful by that point, but having all of that taken away was... surprising and sad, at least for me.


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    Re: Player Character's Degree of Power

    Post by ViralEnsign_ on Thu May 17, 2012 3:30 am

    I like it where the character you are given is just a simple human being in a world where everything is beyond your meagre strength.

    Thus you have to become stronger, forge alliances, and rely on luck to see you through.


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    Re: Player Character's Degree of Power

    Post by mugenis4real on Thu May 17, 2012 3:45 am

    Start as a weakling and end the game as a super powerful force to be reckoned with big grin
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    Re: Player Character's Degree of Power

    Post by SlakeMoth on Thu May 17, 2012 4:20 am

    I just like to kick *** from the start but then my gaming skills are decidedly average.
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    Re: Player Character's Degree of Power

    Post by Dubscythe on Thu May 17, 2012 5:48 am

    I like it when a game has a steady difficulty rating throughout, the character gets stronger and you can feel them become stronger, but then he/she encounters even tougher challenges.


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    Re: Player Character's Degree of Power

    Post by cloudyeki on Fri May 18, 2012 12:37 am

    I enjoy when you have a fairly strong character, and progress getting stronger as you go along. And THEN near the end, a boss *** you up good before the fight, and you have to fight with a handicap.

    Zone Of The Enders 2 had a prime example
    Spoiler:
    The last fight takes place in 3 segments. The first is within the power source of the villain's evil fortress, and at this point in the game you're finally the bosses equal. So you fight, till the real boss shows up, destroys the fake you've been fighting on equal terms, and activates a space tunnel thing. You get shredded up pretty good, with only your blade, burst blade, and the one thing that actually put you on par. The villain is still at 100% and you're struggling, but after you manage to pull the win the last part starts inside the base. The villain's merged with the base, and you've absorbed some of the villain's frame putting you both on completely equal terms


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    Re: Player Character's Degree of Power

    Post by mugenis4real on Fri May 18, 2012 1:38 am

    If I'm not arm wrestling the incredible hulk and winning by the end of the game then I'm calling it a flaw tongue

    Yeki that game sounds awesome, what system is it for and when did it come out?
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    Re: Player Character's Degree of Power

    Post by Imarreteet23 on Fri May 18, 2012 1:45 am

    Quarik wrote:Shadow of the Colossus was nearly perfect, and the ending... Dark Souls did it well, but I think some games like Borderlands and Diablo do it better. You can destroy smaller enemies with very little trouble, but they can still get the best of you if you stop paying attention, and boss mobs are challenging.


    SoTC stuff that may be considered spoilers:
    Spoiler:
    I think the best part of SoTC, and to a degree Dark Souls, is that you're a fairly normal person, but you can still overcome these epic challenges. Also, the end blew my mind. You feel really powerful by that point, but having all of that taken away was... surprising and sad, at least for me.
    Yes, SotC was an awesome game. I just beat it. I like it that you can't go toe to toe with any of the Collosi, you have to use your wits to take each one down. And yes, the ending was very sad for me too. Wasn't expecting it, to say the least.


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    Re: Player Character's Degree of Power

    Post by cloudyeki on Fri May 18, 2012 2:07 am

    ps2, and it came out in 2003 I do believe


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    Re: Player Character's Degree of Power

    Post by Tolvo on Fri May 18, 2012 3:20 pm

    Do I need to link some of my writing tools here?
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    Re: Player Character's Degree of Power

    Post by cloudyeki on Sat May 19, 2012 2:30 am



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    Re: Player Character's Degree of Power

    Post by mugenis4real on Sat May 19, 2012 2:38 am

    Damn how did I miss this game during my PS2 days? Probably too much Kingdom Hearts lol
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    Re: Player Character's Degree of Power

    Post by Dr. Demento on Sat May 19, 2012 2:44 am

    I like hard-core games where if you aren't careful, you die. (Even though i get pissed off and rage quit..i always come back to the game) As for starting out in the game, i prefer to be an average guy. Nothing special about him, but by the end of the game i'm kickin' *** and taking names.


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