Earlier this month, I asked some questions about the darkmoon covenant and invasions, and I'll admit, it was just as much a search for information, as it was a search for how far I could stretch my leveling and still get PvP.
The final answer I reached after my own testing, is that PvP dramatically reduces in how often it occurs after level 165. After level 165, I stopped 'polling' level 120 players as my opponent so often. Further tests (looking for the name of my opponent in the book of the guilty) revealed that 1 sin makes level 144 the exact break off point for darkmoons to successfully invade another player. Any higher and your invasions will fail unless your opponent has more then 1 sin. For those keeping count, this is a 20% difference. I have, similarily, never invaded a player above level 173 unless they have more then 1 sin, which is still a 20% difference. I have, however, invaded a level 70 player who was soaked in delicious sin, and I've invaded a level 300 player whom was bathing in it as well.
I have a theory that darkmoons begin with a 19% level difference for invasions, and each point of sin increases that percent value by 1.
So a person with one sin can be invaded by a darkmoon that is within 20% of his level, a person with 10 sin could be invaded by a darkmoon within 29% of his level... 100 sin, 119% of his level...
In any case, 1 sin = level 144 darkmoon is cleared for takeoff, this is based on actual field experience true, and even if my theory is wrong, a level 144 darkmoon get's consistant level 120 invasions, and so is kiln usable. Thusforth I stretched my stats, and made a Velka the Pardoner build.
Continued shortly....
The final answer I reached after my own testing, is that PvP dramatically reduces in how often it occurs after level 165. After level 165, I stopped 'polling' level 120 players as my opponent so often. Further tests (looking for the name of my opponent in the book of the guilty) revealed that 1 sin makes level 144 the exact break off point for darkmoons to successfully invade another player. Any higher and your invasions will fail unless your opponent has more then 1 sin. For those keeping count, this is a 20% difference. I have, similarily, never invaded a player above level 173 unless they have more then 1 sin, which is still a 20% difference. I have, however, invaded a level 70 player who was soaked in delicious sin, and I've invaded a level 300 player whom was bathing in it as well.
I have a theory that darkmoons begin with a 19% level difference for invasions, and each point of sin increases that percent value by 1.
So a person with one sin can be invaded by a darkmoon that is within 20% of his level, a person with 10 sin could be invaded by a darkmoon within 29% of his level... 100 sin, 119% of his level...
In any case, 1 sin = level 144 darkmoon is cleared for takeoff, this is based on actual field experience true, and even if my theory is wrong, a level 144 darkmoon get's consistant level 120 invasions, and so is kiln usable. Thusforth I stretched my stats, and made a Velka the Pardoner build.
Continued shortly....