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    When does scaling become pointless?

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    Post by jjshowal Thu Jan 26, 2012 12:30 pm

    For instance, is there a point when my dex. stat no longer scales with my +15 Iaito?
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    Post by Scudman_Slayer Thu Jan 26, 2012 12:31 pm

    yes indeed for all stats i think its after 31 or so and then almost negating scaling above 40
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    Post by somebody_else Thu Jan 26, 2012 12:39 pm

    for dex 40.
    for str (27 if you dual hand, 40 if you use single handed)
    for faith/int 50. (note, this is not valid for catalysts, talismans... those have their own MagAdjust scalings)
    for normal weapons with C,C (str 27, dex 40 if you dualhand and 40,40 if you use it single handed)
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    Post by Dragpn_Slayer_Ornstein Thu Jan 26, 2012 12:41 pm

    Most stat stop scalling when they reach 40 or 50 so i'd stop at that
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    Post by meridam99 Thu Jan 26, 2012 1:53 pm

    I will provide an example of adding nothing useful to a thread, ready?

    Stat scaling becomes useless when you shut the game off.
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    Post by somebody_else Thu Jan 26, 2012 3:24 pm

    meridam99 wrote:I will provide an example of adding nothing useful to a thread, ready?

    Stat scaling becomes useless when you shut the game off.

    nothing useful? it's actually accurate;) now you just need to figure how you can scale stats while game is shut down
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    Post by jjshowal Thu Jan 26, 2012 3:29 pm

    somebody_else wrote:
    meridam99 wrote:I will provide an example of adding nothing useful to a thread, ready?

    Stat scaling becomes useless when you shut the game off.

    nothing useful? it's actually accurate;) now you just need to figure how you can scale stats while game is shut down

    SURPRISINGLY, I was mugged a few weeks ago and my 32 dexterity stat would not allow me to perform a pivot backstab.
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    Post by sparkly-twinkly-lizard Thu Jan 26, 2012 3:33 pm

    in life max lvl is infinity, you need higher stats of a particular magnitude to pull of pivots etc in life... personally im probably like sl5....
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    Post by jjshowal Thu Jan 26, 2012 3:38 pm

    It also really really hurts to roll on paved surfaces.
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    Post by Akatik Thu Jan 26, 2012 3:48 pm

    Anyone have any info on when faith scaling weapons become irrelevant? Is it also 40-50?
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    Post by Baal-Avatar Thu Jan 26, 2012 3:54 pm

    I am not sure if this calculator has been completely updated with the newest patch information, but this is what I used to find diminishing returns for weapon scaling. You select the weapon upgrades on the left, input the different stat increases and you can see the damage output.

    Bow

    https://sites.google.com/site/darksoulstats/demon-s-souls-calculators/quality
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    Post by sparkly-twinkly-lizard Thu Jan 26, 2012 3:56 pm

    *GASP* its the forum lord! i think i saw you get invaded in a you tube video once, same name on whatever console you use right? and wheres the instructions on how to post a link... oh and to be on topic... what about the great sword of artorias, when does scaling become irrelevant for that?When does scaling become pointless? 1330857165
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    Post by Akatik Thu Jan 26, 2012 4:00 pm

    sparkly-twinkly-lizard wrote:*GASP* its the forum lord! i think i saw you get invaded in a you tube video once, same name on whatever console you use right? and wheres the instructions on how to post a link... oh and to be on topic... what about the great sword of artorias, when does scaling become irrelevant for that?When does scaling become pointless? 1330857165

    That link he posted has good information. Faith has drastic diminishing returns at faith lvl 50.
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    Post by sparkly-twinkly-lizard Thu Jan 26, 2012 4:08 pm

    ah thanks, so after about lvl 2-300 what do you put stats in if the returns in attack stats aren't worth it?
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    Post by jjshowal Thu Jan 26, 2012 4:12 pm

    Baal-Avatar wrote:I am not sure if this calculator has been completely updated with the newest patch information, but this is what I used to find diminishing returns for weapon scaling. You select the weapon upgrades on the left, input the different stat increases and you can see the damage output.

    Bow

    https://sites.google.com/site/darksoulstats/demon-s-souls-calculators/quality

    So if this is correct, I would get 70 more damage from an lightning Iaito +5 than I do with a normal +15 Iaito with maxed out Dexterity stats?
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    Post by Akatik Thu Jan 26, 2012 4:21 pm

    sparkly-twinkly-lizard wrote:ah thanks, so after about lvl 2-300 what do you put stats in if the returns in attack stats aren't worth it?

    Tough call, really. Resistance?
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    Post by Baal-Avatar Thu Jan 26, 2012 4:22 pm

    I can not take the credit for the calculator, this is something that was posted in the old forums that I just bookmarked. I know at one point they were updating it with the patch information, but I am not sure if it was completed. You may want to take the information with a grain of salt, but back when I was doing a faith build the information was pretty accurate for me.
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    Post by Halicarnassis Thu Jan 26, 2012 4:52 pm

    @jjshowal - perhaps if you had a wii you could practise your rolling in the living room?
    Lol
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    Post by Halicarnassis Thu Jan 26, 2012 4:52 pm

    Imagine monsterhunter on wii!!!! Hilarious
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    Post by meridam99 Thu Jan 26, 2012 4:54 pm

    jjshowal wrote:
    Baal-Avatar wrote:I am not sure if this calculator has been completely updated with the newest patch information, but this is what I used to find diminishing returns for weapon scaling. You select the weapon upgrades on the left, input the different stat increases and you can see the damage output.

    When does scaling become pointless? 3149687655

    https://sites.google.com/site/darksoulstats/demon-s-souls-calculators/quality

    So if this is correct, I would get 70 more damage from an lightning Iaito +5 than I do with a normal +15 Iaito with maxed out Dexterity stats?

    Yes, with a caveat: Lightning/fire/chaos/divine/occult/magic/enchanted weapons have split stats, physical damage and then the other damage (lightning, fire, etc.). Depending on defense stats, the +15 may do more damage to a particular enemy. Plus with +15 you can always use resin, or cast a buffing spell on it to increase the damage even further.
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    Post by somebody_else Thu Jan 26, 2012 6:57 pm

    jjshowal wrote:So if this is correct, I would get 70 more damage from an lightning Iaito +5 than I do with a normal +15 Iaito with maxed out Dexterity stats?

    no, you wouldn't. lightning weapon does composite damage and as such physical part is capped by physical defense and lightning is capped by lightning defense. it is not simple addition. normal will do way more damage (well, way more depends on weapon damage after capping) since it is capped only once

    you also don't get strength bonus for dual wielding (get normal dual wielding 150% though)

    Akatik wrote:Anyone have any info on when faith scaling weapons become irrelevant? Is it also 40-50?

    sometimes when i see questions like this i can't help my self not to wonder wtf was i bothering to post exact answers
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    Post by meridam99 Thu Jan 26, 2012 7:05 pm

    @Somebody_Else: You have been Ninja'd
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    Post by Yarxov Thu Jan 26, 2012 7:44 pm

    So there is a point when having stats too high actually has a negative effect on weapon damage?
    So why is the soul cap 700+ ?
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    Post by Robotech Thu Jan 26, 2012 9:09 pm

    Yarxov wrote:So there is a point when having stats too high actually has a negative effect on weapon damage?
    So why is the soul cap 700+ ?

    it is not affecting the damage negatively, you simply dont get as much damage compared to the points you allocate to a specific stat. deminishing returns.
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    Post by Akatik Fri Jan 27, 2012 11:22 am

    [quote="somebody_else"]
    jjshowal wrote:
    Akatik wrote:Anyone have any info on when faith scaling weapons become irrelevant? Is it also 40-50?

    sometimes when i see questions like this i can't help my self not to wonder wtf was i bothering to post exact answers

    Yeah, I was able to find the information I needed through this thread. I just posted before I looked.

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