Additons: +10 Raw. This would completely eliminate the scaling bonus from a weapon for a large increase in raw damage, retaining the ability to be buffed. The upgrade path would use regular chunks and require a slab for +10.
Distinction upgrade path: From +5 Raw, it would increase the scaling bonus of the highest modifier and eliminate the lower one. (e.g it would eliminate the dexterity scaling from a zweihander and increase the strength scaling to B/A/S) Again using chunks and slabs. Lowers the weapons maximum durability but does not remove the ability to be repaired.
Changes: Magic and enchanted weapons increase the power of spells when held and a catalyst used in left hand, with the same for divine/occult weapons and miracles.
Crystal weapons cause the durability on all your opponents equipped items to be lowered.
Just some thoughts I had about the upgrade system.
Distinction upgrade path: From +5 Raw, it would increase the scaling bonus of the highest modifier and eliminate the lower one. (e.g it would eliminate the dexterity scaling from a zweihander and increase the strength scaling to B/A/S) Again using chunks and slabs. Lowers the weapons maximum durability but does not remove the ability to be repaired.
Changes: Magic and enchanted weapons increase the power of spells when held and a catalyst used in left hand, with the same for divine/occult weapons and miracles.
Crystal weapons cause the durability on all your opponents equipped items to be lowered.
Just some thoughts I had about the upgrade system.