Pyromancer with Murakumo! Questions included

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    K4tz

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    Pyromancer with Murakumo! Questions included

    Post by K4tz on Tue Apr 24, 2012 4:58 am

    Hey fellas.
    I am trying to create a build that centres around pyromancy magic and the Murakumo (+5 Lightning) weapon, since I think it looks really cool, and I would love to get some use of it.
    I am new to PVP, and I have a couple of questions that I've been wondering about.

    A) I think the Chameleon spell is really awesome and fun. Would you suggest me to get enough attunement to save a slot for it, and fill the rest with pyromancy, or is that a waste of slots that could potentially be devastating pyromancy spells?

    B) I am really confused about armor. Some people are successful with 0 poise, some people argument for having at least some poise. Thinking of using rings that will boost my pyromancy damage, I will have little equipment burden possibilities. What do you recommend? Which leads to the next question.

    C) Is there some kind of database out there which allows me to plot in my character stats, then recieve a sheet of different equipment sets that will fit my character within restrictions I set (like 0 poise, etc.)?

    Thanks! happy
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    Jovias-86
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    Re: Pyromancer with Murakumo! Questions included

    Post by Jovias-86 on Tue Apr 24, 2012 5:25 am

    You wont receive a sheet... But you can pretty much design your entire build through this site...

    http://mugenmonkey.com/darksouls/

    Also, Eastern armor goes well with Murakumo.
    You Might want to change the leggings happy


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    Railage
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    Re: Pyromancer with Murakumo! Questions included

    Post by Railage on Tue Apr 24, 2012 6:35 am

    Nearly an exact replica of what I use.

    http://mugenmonkey.com/darksouls/?c=225848611


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    Re: Pyromancer with Murakumo! Questions included

    Post by cloudyeki on Tue Apr 24, 2012 1:03 pm

    As for using the Murakumo with Pyromancy, always keep a combustion type spell. The Murakumo's strengths are its dead angles and its stunlocking, but the wind-up is some what of a pain, but you can use GC to stagger and then wail away till there dead with the murakumo.

    Edit: forgot to mention, if you can I'd say go with quick rolling, so light armor, medium if you have enough endurance.


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    K4tz

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    Re: Pyromancer with Murakumo! Questions included

    Post by K4tz on Wed Apr 25, 2012 6:17 am

    Thanks for your answers, fellas. Really nice input.

    Railage wrote:Nearly an exact replica of what I use.

    http://mugenmonkey.com/darksouls/?c=225848611
    I have a question about your 40 dexterity.. What do you use it for, if your Murakumo is lightning enchanted? Do you have physical based weapons you use for situational usage?
    Other than the high dex, I'm thinking about borrowing your build and trying it out for some PVE/PVP fun. Might switch the favor and protection for a pyro boosting ring.
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    Re: Pyromancer with Murakumo! Questions included

    Post by DoughGuy on Wed Apr 25, 2012 6:21 am

    Dexteroty decreases casting time by a noticable amount. It caps at 45 dex but 40 still has a big decrease.


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