Countering TWOP

    Share
    avatar
    Revoltage
    Obsessed
    Obsessed

    Posts : 343
    Reputation : 28
    Join date : 2012-04-20
    Age : 25
    Location : EST, UTC - 5

    Countering TWOP

    Post by Revoltage on Mon Apr 23, 2012 5:07 pm

    I've been killed quite a few times as an invader by a host with phantoms that used this miracle. My initial reaction to being twop'd is to roll and dodge their attacks, which obviously doesnt work......

    Assuming that I dont manage to escape the range of twop, what are the best ways to counter being attacked/wog spammed/backstabbed while affected by it?

    I know it will be different if you have the ability to cast wog, but what about a dex build? Should I try to parry? I was also thinking of attuning fire tempest as a possible way to make distance and force people to back off.

    What do you do when you get twop'd?


    _________________

    GFWL / XBL GT: high rev0ltage (yeah that's a zero) - Steam ID: Revoltage
    avatar
    Forum Pirate
    Chosen Undead
    Chosen Undead

    Posts : 6625
    Reputation : 232
    Join date : 2012-01-30
    Age : 26
    Location : International waters

    Re: Countering TWOP

    Post by Forum Pirate on Mon Apr 23, 2012 5:10 pm

    Whats your build/ how are you geared, my strategies vary greatly.


    _________________
    Your rules are yours
    My honor is mine.
    Perspective is everything.
    We are Exiles, and our home is Painted with the blood of trespassers.
    avatar
    Revoltage
    Obsessed
    Obsessed

    Posts : 343
    Reputation : 28
    Join date : 2012-04-20
    Age : 25
    Location : EST, UTC - 5

    Re: Countering TWOP

    Post by Revoltage on Mon Apr 23, 2012 5:27 pm

    I have 45 dex with 50 vit. I'm usually using the balder side sword/glgs in the right hand, uchi/silver knight spear in the left. If I have to, I quick switch my weapons to a shield or pyro flame if i need to.

    As for armor, I usually have zero poise.....


    _________________

    GFWL / XBL GT: high rev0ltage (yeah that's a zero) - Steam ID: Revoltage
    avatar
    BLA1NE
    Stat Guru
    Stat Guru

    Posts : 2631
    Reputation : 172
    Join date : 2012-01-17
    Location : Montreal

    Re: Countering TWOP

    Post by BLA1NE on Mon Apr 23, 2012 5:51 pm

    Ah... 0 poise is a problem. You can't really parry, because the 3 of them will inevitably find their way to your back. And even if they don't backstab you, you'll get stun-locked to death immediately.

    Best tactic I can think of is Chaos Storm. Pyro doesn't scale with anything, so invest in an Ascended Glove +5 and you're laughing--all you need are 2 attunment slots and it's a solid TWoP defense. Only it would help greatly if you had some poise, so you don't get staggered while trying to cast it...


    Edit: Oh, but your dex will be great for casting Chaos Storm!


    Last edited by BLA1NE on Mon Apr 23, 2012 5:59 pm; edited 1 time in total


    _________________
    Blaine Incarnate
    avatar
    WyrmHero
    Lordvessel
    Lordvessel

    Posts : 8742
    Reputation : 221
    Join date : 2012-02-16
    Age : 29
    Location : The Painted World

    Re: Countering TWOP

    Post by WyrmHero on Mon Apr 23, 2012 5:53 pm

    And dex weapons don't help either. I was once attacked by a mask+giants TWoP caster. I couldn't move, but I had my GLGS, and somehow stunlocked him to death.


    _________________
    PSN: WyrmHero1945

    Dedicated Blade of the Darkmoon.
    Chaos Legion Str weapons covenant
    avatar
    Forum Pirate
    Chosen Undead
    Chosen Undead

    Posts : 6625
    Reputation : 232
    Join date : 2012-01-30
    Age : 26
    Location : International waters

    Re: Countering TWOP

    Post by Forum Pirate on Mon Apr 23, 2012 6:04 pm

    If you're wog spammed, turtleing with the eagles is your best bet, Otherwise fighting unlocked with the glgs in both hands if they have low poise, scaring them back with (hcsm, wog, ect.) spells or parrying (the host if possible) are what i'd recommend. If you have the str for the murakumo thats a great option because of its wide hit box, the greatscythe r2 works well 2 as the animation includes running and the hitbox is wide so you can still run around for space or to attack.

    Really, theres not much to be done except turtle or parry spam once you're in it if you dont have the poise or weapon to slug it out or spells to buy space.


    _________________
    Your rules are yours
    My honor is mine.
    Perspective is everything.
    We are Exiles, and our home is Painted with the blood of trespassers.
    avatar
    Blade of The Sun
    Addicted
    Addicted

    Posts : 208
    Reputation : 4
    Join date : 2012-04-09
    Location : Kiln of the first Flame.

    Re: Countering TWOP

    Post by Blade of The Sun on Mon Apr 23, 2012 6:57 pm

    i've fire whipped two people while in it.


    _________________
    A soul, pure and true.
    It enters the valley of corruption, with nothing but faith and a freind.
    It walks among the pained, unable to help their wretched souls as they suffer on.
    It finds solace in the fact that it is at least trying.
    It then feels it can no longer take their pains without the power to end them.
    and so, it takes on a demon soul, and becomes not a fair and pure maiden, but a lost executioner who finds peace in helping the pained pass on from this life.
    avatar
    Revoltage
    Obsessed
    Obsessed

    Posts : 343
    Reputation : 28
    Join date : 2012-04-20
    Age : 25
    Location : EST, UTC - 5

    Re: Countering TWOP

    Post by Revoltage on Mon Apr 23, 2012 9:35 pm

    Thanks for all the input! All of you guys on the forums are awesome. I think I'll have a much better strategy for fighting back while twop'd next time happy


    _________________

    GFWL / XBL GT: high rev0ltage (yeah that's a zero) - Steam ID: Revoltage
    avatar
    DamageCK
    Hollowed
    Hollowed

    Posts : 1768
    Reputation : 64
    Join date : 2012-04-15
    Age : 32
    Location : NC

    Re: Countering TWOP

    Post by DamageCK on Mon Apr 23, 2012 11:00 pm

    There are a bunch of ways to deal with it really. 1. Back into a corner or against a wall and turtle so they can't BS you. This is a good opportunity for a parry during R1 spam. If you can quickly equip Hornet ring while spawning in, even better. 2. Spam WoG, Great Combustion, or cast CHSM. Whatever your build has, whip it out. 3. If your weapon is heavy and has a horizontal R1 attack, spam it for stunlocks. 4. Also cast TWoP. 5. Cast Vow of Silence. 6. Run. A lot. 7. Use a spear to keep them at a distance. 8. AoE pyro casts. "Tempest", I think it's called. And it's BEAST.

    Thing is, the more you encounter this stuff, the more prepared you'll be for it in the future. Before you know it, it'll be like a reflex.


    _________________
    Like a boss.
    avatar
    DamageCK
    Hollowed
    Hollowed

    Posts : 1768
    Reputation : 64
    Join date : 2012-04-15
    Age : 32
    Location : NC

    Re: Countering TWOP

    Post by DamageCK on Mon Apr 23, 2012 11:03 pm

    Also, my favorite counter with intelligence builds is to two-hand R2 with the MLGS. Works everytime. Man, I miss that sword. Haha.


    _________________
    Like a boss.
    avatar
    lextune
    Caffeinated
    Caffeinated

    Posts : 822
    Reputation : 26
    Join date : 2012-01-17

    Re: Countering TWOP

    Post by lextune on Tue Apr 24, 2012 12:07 am

    I prefer fire tempest since it only takes up one slot and is just as powerful as chaos storm, minus the lava. I have fried more than my fair share of twop casters.


    _________________
    XBL GT: lextune

    A Bunch of My Builds
    avatar
    Revoltage
    Obsessed
    Obsessed

    Posts : 343
    Reputation : 28
    Join date : 2012-04-20
    Age : 25
    Location : EST, UTC - 5

    Re: Countering TWOP

    Post by Revoltage on Tue Apr 24, 2012 12:11 am

    DamageCK wrote:Thing is, the more you encounter this stuff, the more prepared you'll be for it in the future. Before you know it, it'll be like a reflex.

    I need to invade some more in the forest! Never thought I'd actually want to run into more twop gankers to practice silly Lol as long as I get rid of the reflex of trying to roll when I get twop'd.

    Thank you for all of the suggestions too, it's a big help. I never thought of using the MLGS R2....I need to do that!


    _________________

    GFWL / XBL GT: high rev0ltage (yeah that's a zero) - Steam ID: Revoltage
    avatar
    Revoltage
    Obsessed
    Obsessed

    Posts : 343
    Reputation : 28
    Join date : 2012-04-20
    Age : 25
    Location : EST, UTC - 5

    Re: Countering TWOP

    Post by Revoltage on Tue Apr 24, 2012 12:15 am

    lextune wrote:I prefer fire tempest since it only takes up one slot and is just as powerful as chaos storm, minus the lava. I have fried more than my fair share of twop casters.

    Your sig lol big grin

    But I was thinking that chaos storm might be better just because of the lava left over? That would give me a little more time in regards to keeping people away. I'm sure there arent many who would purposely walk into lava.

    Does fire tempest have a greater damage output than chaos storm? I've never actually used either of these spells.......


    _________________

    GFWL / XBL GT: high rev0ltage (yeah that's a zero) - Steam ID: Revoltage
    avatar
    cloudyeki
    Compulsory Poster
    Compulsory Poster

    Posts : 3685
    Reputation : 101
    Join date : 2012-03-19
    Age : 25
    Location : Cali

    Re: Countering TWOP

    Post by cloudyeki on Tue Apr 24, 2012 12:37 am

    There damage is pretty equal. I keep tempest because it's a single slot, and I've actually started carrying 2. Seriously whenever you cast the 2nd tempest they expect to just cake walk to your back. NOPE, extra toasty TWoP gankers ready for Alvina.


    _________________
    Spoiler:

    Props to BindMind for the sig!
    avatar
    neon__noodle
    Addicted
    Addicted

    Posts : 153
    Reputation : 8
    Join date : 2012-02-23
    Location : New York

    Re: Countering TWOP

    Post by neon__noodle on Tue Apr 24, 2012 12:38 am

    Direct damage is the same I believe. The only difference is the lava. This goes for any ”Chaos” Pyromancy.


    _________________
    PSN: neon__noodle
    avatar
    Chaos Spectre
    Caffeinated
    Caffeinated

    Posts : 883
    Reputation : 42
    Join date : 2012-04-02
    Age : 25
    Location : Izalith

    Re: Countering TWOP

    Post by Chaos Spectre on Tue Apr 24, 2012 12:56 am

    Jump attacks are wonderful. If you can't roll or basically move fast at all, then jump attack. It does a lot of damage, can break a lot of guards, and it is unaffected by TWOP. Everytime I get twop'd, this is the first thing I do. By the time they are done with the miracle, I hit, and it can normally stunlock them.


    _________________
    Leader of the Followers of Izalith

    Apply Here

    We shall fight until the day Izalith is brought back from its suffering. Until then, we shall suffer to bring back its glory.

    Allies with the
    Darkstalkers, Servants of the Darkness
    The Exiled of Ariamis, Protectors of the Halfbreed
    avatar
    Blade of The Sun
    Addicted
    Addicted

    Posts : 208
    Reputation : 4
    Join date : 2012-04-09
    Location : Kiln of the first Flame.

    Re: Countering TWOP

    Post by Blade of The Sun on Tue Apr 24, 2012 1:10 am

    ChaosServantSpectre wrote:Jump attacks are wonderful. If you can't roll or basically move fast at all, then jump attack. It does a lot of damage, can break a lot of guards, and it is unaffected by TWOP. Everytime I get twop'd, this is the first thing I do. By the time they are done with the miracle, I hit, and it can normally stunlock them.

    I'm sure you've killed me a time or two in Anor Londo pre 1.05 lol. First time someone jumped at me while I was TWOPing they had a murakumo and totally owned my face.


    _________________
    A soul, pure and true.
    It enters the valley of corruption, with nothing but faith and a freind.
    It walks among the pained, unable to help their wretched souls as they suffer on.
    It finds solace in the fact that it is at least trying.
    It then feels it can no longer take their pains without the power to end them.
    and so, it takes on a demon soul, and becomes not a fair and pure maiden, but a lost executioner who finds peace in helping the pained pass on from this life.
    avatar
    Quarik
    Hollowed
    Hollowed

    Posts : 1755
    Reputation : 19
    Join date : 2012-03-26
    Location : New Mombasa

    Re: Countering TWOP

    Post by Quarik on Tue Apr 24, 2012 1:14 am

    I usually use a chaos estoc, but keep a greataxe in my rh2 for just those situations. Ain't no ganker like a surprised dead ganker.


    _________________
    avatar
    Tolvo
    Town Crier
    Town Crier

    Posts : 13287
    Reputation : 542
    Join date : 2012-02-01
    Age : 25
    Location : The Forest, Illinois

    Re: Countering TWOP

    Post by Tolvo on Tue Apr 24, 2012 1:26 am

    It depends on what exact weapons you are carrying. I typically parry them, but one one of my toons I like to give them a middle finger. I use the GsoA, so I just use the R2 and send them flying haha.
    avatar
    FruitPunchNinja
    Revived
    Revived

    Posts : 2770
    Reputation : 106
    Join date : 2012-03-12
    Age : 28
    Location : East Coast , USA

    Re: Countering TWOP

    Post by FruitPunchNinja on Thu Apr 26, 2012 9:54 am

    its actually really easy to just out run it, unless they surprise you or something. i suggest running if at all possible. it doesnt last long and has short range.
    avatar
    GkMrBane
    Caffeinated
    Caffeinated

    Posts : 941
    Reputation : 22
    Join date : 2012-04-19
    Location : In the forest warming up on Covi's

    Re: Countering TWOP

    Post by GkMrBane on Thu Apr 26, 2012 11:35 am

    Ultra great swords twohanded and spam the R1 but wait till they attack and make sure that your not locked if theres more than one.


    _________________
    Forum Pirate wrote:One can learn to like having nails driven through their knees. Doesn't mean they'll enjoy learning.


    "Plain Childish" said the small man, to which the much bigger man said "it wont seem so childish when it happens to you"

    The Silver Big hat SL 200 (anti-mage, mage) http://mugenmonkey.com/darksouls/?c=299020992731779294

    And his little mage hunting brother SL100 http://mugenmonkey.com/darksouls/?c=391801110669564162

    Move Like a Rapier Sting like a claymore http://mugenmonkey.com/darksouls/?c=329792397855464820

    If the cost of keeping a thread on topic is a down vote then I will make that sacrifice.
    avatar
    ZomgItsWubbies

    Posts : 5
    Reputation : -1
    Join date : 2012-04-25
    Location : Peterborough, Ontario, Canada

    Re: Countering TWOP

    Post by ZomgItsWubbies on Thu Apr 26, 2012 1:48 pm

    twop people expect you to roll or run and that is what gets you in trouble... instead do something unexpected.. stand still.. parry.. kill opponent...smile then gesture:)

    Sponsored content

    Re: Countering TWOP

    Post by Sponsored content


      Current date/time is Thu Oct 19, 2017 3:29 pm