I thought of this while I was in the shower and thought i'd share with community to tweak and play with.
We are going to make upgrades useful. Currently, I can't see why anyone would choose any upgrade besides +15 and then buff your weapon. So we are going to give the other paths a facelift. here We Go.
Normal- As is or slightly improved based on the results of the other upgrades. currently though the normal path feels just perfect to me.
Raw- Raw is significantly weaker and so a little improvement could give it exactly what it needs to be a viable option. This is what I purpose. Increase strength scaling and improve physical damage slightly. Taking a dexterity weapon to this upgrade path removes dexterity scaling(or reduces it significantly) and reapplies scaling to strength.
Crystal- Crystal also needs a few tweaks I think(in fact most of the upgrades will need them.). Crystalizing a weapon adds minor strength scaling and an appropriate amount of intelligence scaling. Dexterity based weapons are converted to strength weapons. Adds Magic damage.
I haven't decided whether or not I want Crystal or Raw to do extra crushing damage. We'll see what the community thinks.
Lightening- the only thing I want to do with the elemental upgrades is add an appropriate amount of scaling to them. Lightening will scale with Dexterity.
Magic- I like this as it is, only just buff the scaling of some weapons when converted to pure magic.
Enchanted- When using this path you gain scaling to dexterity and intelligence. Adds Magic damage.
Divine- Divine scales with Str and Faith and applies a small hp regen buff.
Occult- Occult scales to dex and faith and applies a leech life effect when struck by an Occult weapon, like server.
Fire- Fire you can keep as is except it scales with str and dex.
Chaos- The idea of humanity increasing it's out is great, but maybe a slight buff to compete with the other new upgrades would be enough.
I will be doing scaling grade tests to appropriate the right amount of scaling but until then discuss.
We are going to make upgrades useful. Currently, I can't see why anyone would choose any upgrade besides +15 and then buff your weapon. So we are going to give the other paths a facelift. here We Go.
Normal- As is or slightly improved based on the results of the other upgrades. currently though the normal path feels just perfect to me.
Raw- Raw is significantly weaker and so a little improvement could give it exactly what it needs to be a viable option. This is what I purpose. Increase strength scaling and improve physical damage slightly. Taking a dexterity weapon to this upgrade path removes dexterity scaling(or reduces it significantly) and reapplies scaling to strength.
Crystal- Crystal also needs a few tweaks I think(in fact most of the upgrades will need them.). Crystalizing a weapon adds minor strength scaling and an appropriate amount of intelligence scaling. Dexterity based weapons are converted to strength weapons. Adds Magic damage.
I haven't decided whether or not I want Crystal or Raw to do extra crushing damage. We'll see what the community thinks.
Lightening- the only thing I want to do with the elemental upgrades is add an appropriate amount of scaling to them. Lightening will scale with Dexterity.
Magic- I like this as it is, only just buff the scaling of some weapons when converted to pure magic.
Enchanted- When using this path you gain scaling to dexterity and intelligence. Adds Magic damage.
Divine- Divine scales with Str and Faith and applies a small hp regen buff.
Occult- Occult scales to dex and faith and applies a leech life effect when struck by an Occult weapon, like server.
Fire- Fire you can keep as is except it scales with str and dex.
Chaos- The idea of humanity increasing it's out is great, but maybe a slight buff to compete with the other new upgrades would be enough.
I will be doing scaling grade tests to appropriate the right amount of scaling but until then discuss.